[Map King] Nekoatl [Necromancy]/Past/Truth attacks Shadow_Night_Black Mono-Purple at Vortoss Ruins

GL HF @Shadow_Night_Black

"P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Graveyard


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Deteriorate


Discard

Thieving Imp
Graveyard
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Garth Torken - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

Can’t the vortoss be left alone to grieve in their own ruins??

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Forgotten Fighter
Tinkerer
Temporal Research
Hardened Mox


WORKERS
Tinkerer


NextHand

Fading Argonaut
Battle Suits
Nullcraft
Plasmodium
Time Spiral


Discard

Temporal Research
Forgotten Fighter
Hardened Mox (1/1 + A)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Past makes this a lot harder, a lot of my standard purple delaying tactics don’t work against past (hence why the Purple mirror is so far removed from all the other purple matchups), but he also has the black starter (at least its not disease) which is a pain to play around, and truth means leaving my own units alive can be problematic… This is actually a much better anti purple codex then others I’ve faced, and it has a win con two of Past/Trust Tech 3 rush. Lets see if I can continuely convince him that tech 2/3 is a risky play…

"P1T2


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Thieving Imp
Deteriorate
Nether Drain
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Plexus
Javelin Plexus
Garth kills Plexus
Summon Skeletons - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/2) [1 dmg]
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

tech 1 shouldnt be marked as built there.

2 Likes

EDIT: Managed to muck up my techs, fixed now. @Nekoatl

P2T2


Tech StartingHand Workers

TECH
Stewardess
Stewardess


STARTING HAND


WORKERS
Tinkerer
Plasmodium


NextHand

Stewardess
Forgotten Fighter
Neo Plexus (2/2 + A)
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Nullcraft - ($2)
Nullcraft kills Skeleton Jav
Geiger kills Scav Skele and sparks Tech skele
Fargo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying)
  • Geiger (2/2, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No Tech 1? I don’t have to worry about stewardess for another turn? nice :slight_smile:
Nullcraft gives me a nice sac the weak protection unit and start killing those skeletons which is nice. Although T1 Hero + unit means that tech 2 is not really possible next turn unless he has the most passive of turns…
No Tech one means he going garth spells though, so Stewardess is really needed to deal with horrors from Pact.

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Thieving Imp
Nether Drain
Sacrifice the Weak
Deteriorate
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


NextHand

Nether Drain
Skeletal Archery
Graveyard
Pestering Haunt
Nether Drain


Tech 2 card(s)
Get Paid + Scavanger - ($7)
Worker - ($6)
Tech I - ($4)
Summon Skeletons - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1) Resist 1

In Play:

  • L1 Garth Torken (1/2) [1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Neo Plexus (2/2 + A)
Stewardess
Forgotten Fighter
Battle Suits


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Stewardess
Temporal Research
Time Spiral


Discard

Neo Plexus (2/2 + A)
Hyperion
Tricyleoid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess bounces SL Skeleton - ($3)
Nullcraft kills Lookout
Geiger kills Scav, sparks Tech
Fargo kills Garth, Geiger to mid
Battlesuits - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess (3/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying)
  • Geiger (2/4, lvl 3)
  • Fading Argonaut (3/2, Fading 2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, his tech 1’s are only just shuffling in, lets just wipe his board and set up for a good tech 2 next turn, stopping any Garth shenanigans

"P1T4


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Skeletal Archery
Pestering Haunt
Nether Drain
Graveyard
Nether Drain
Skeleton Javelineer
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Skeletal Archery


NextHand

Deteriorate
Bone Collector
Nether Drain
Summon Skeletons
Sacrifice the Weak


Discard

Nether Drain
Graveyard
Pestering Haunt
Reteller of Truths
Reteller of Truths


Tech 2 card(s)
Get Paid + Scavanger - ($8)
Worker - ($7)
Tech II - ($3)
Bone Collector - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "

Which Tech 2???

P2T4


Tech StartingHand Workers

TECH
Second Chances
Temporal Distortion


STARTING HAND
Time Spiral
Stewardess
Temporal Research


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Temporal Distortion
Hardened Mox (1/1 + A)
Fading Argonaut (3/2, Fading 2)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present + Past) - ($4)
Stewardess, Returns Skeletal Jav to hand - ($1)
Fargo trades with Bone Collector
Geiger + Stewardess break tech 2

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess #2 (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1, Flying)
  • :target: Lookout:

In Play:

  • Geiger (2/4, lvl 3)
  • Stewardess #1 (3/3)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 99 (Past)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Keep his board clean, break tech 2, and build my own, can’t really ask for more…

Tech Labs can’t be built at the Vortoss Ruins, hence why I didn’t declare a spec for my Tech II (all 3 are available regardless).

Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.

I would have assumed, based on the wording, that you get to choose two specs (since the effect of a Tech Lab is to increase the number of specs your Tech II and III can build by one).

1 Like

That was not my understanding, but it looks like sharpobject agrees with you. I’ll have to resign then, as this build was designed to use all 3 specs, and my choice of map card is apparently not an appropriate fit.

My I ask what the combo was? looking at your techs, I can’t see what you needed all three tech 2’s for? I can see the Truth/Past combo of Reteller + Second chances, but not why you need tech 2 Necro in this?

I don’t think Reteller + Second Chances is actually a good combo, as the effects somewhat compete with each other. It’s just that I’ve always wanted to try empowering a Skeleton army with Necromancers triggering off Remembers and Retellers, and there’s not really a good way to do that without access to all 3 spec’s tech 2 units. It’s more about enjoying a gimmick than creating a competitive strategy.

Your codex works similarly to what I had, but in mine the goal was skeleton illusions getting massive +1 bonuses from skeletal lord and macciatus and dreamscape. And it would have worked too, if it weren’t for those meddling time runes! :stuck_out_tongue:

I also don’t think you are completely negated from doing all 3 specs on this map. 1g and 2 base damage lets you swap the tech lab choice, which is only a little bit of a burden. But I could see how the RNG could screw you if you had to guess which spec would be in your next hand.

Can you? I know normally you can, but you can’t build the tech lab here, so you can’t swap (as you don’t really have one, nor can build one to replace it, and if you could spend the 1 gold, you won’t take base damage as there’s no add-on to blow up…)

It was discussed with sharpo at one point and yes, my description was the answer. (as I remember it, cant find it now)

That’s funny, because the quote I found says the opposite

Silly me then!

I’ve thought about doing that also, but IMO it’s not worth turning your units into Illusions unless your’e going to take advantage of Reteller. I think Growth is much better if you just want beefier Skeletons.