glhf @EricF ! This is a pretty interesting matchup I think
P1T1:
Thoughts
Pretty straightforward opening. Rich Earth is too slow against his deck. I like my deck more if I get to tech 2, since blood is his only good T2 spec, but it’s impaired pretty heavily by moment’s peace.
Starting Hand
Playful Panda Young Treant Spore Shambler Rich Earth Forest’s Favor
[details=“Thoughts”] I was thinking of teching nature reclaims before he plays GY, since it’s such a dangerous card with his deck - looks like a pretty clear choice now. I thought about playing the prospector, but it lines up so poorly against the pestering haunt that he’ll get back from GY. I don’t have a great way to draw cards, so I’m hesitant to drop down to 4.
Pretty lucky end of turn draw for me. I’ll be able to deal with his GY and I’ll have the cadet on turn 4 (when I actually have a T1 building). [/details]
Tech
Naure Reclaims, OE Cadet
Starting Hand
Merfolk Prospector Tiger Cub Ironbark Treant Verdant Tree Rampant Growth
Gold + f (6)
Worker (5)
Midori (3)
Rampant Growth on panda (1)
Panda kills Jaina, Midori to level 3
Discard 3, rs, Draw 5
Gold + f + scav (8)
Worker (7)
Tech I (5)
Young Treant, draw (3)
Nature Reclaims your graveyard, trashing both it and this card (1)
Midori kills skeleton, you draw
Discard 3, Draw 3, rs, Draw 2
Patrol:
Leader:
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:
Unless I’m missing something huge, there is no possibility of Haste, so I don’t need to patrol anything.
Tech in a Blood Lust (to haste up an Ogre, or a Horror) and Land Octopus.
[/details]
7 gold (7)
Haunt deals 1 to Midori, dying
Sacrifice the Weak to kill the Treant (5)
Garth kills Midori, leveling to 3
Worker (4)
Tech II Blood (0)
Discard 3, Draw 3, rs, Draw 2.
[details=P2, Turn 5]Skeletal Archery -> Worker
Deteriorate
Blood Lust
Land Octopus
Draw: Sacrifice the Weak
Tech in a Desperation and a Doom Grasp (to protect against Moment’s Peace)
[/details]
8 gold (9)
Drakk (7)
Land Octopus (4)
Blood Lust Octopus and Drakk (2)
//do some math, see that I can’t destroy your Base this turn
//note that you have no healing, so putting your base to 2 hp works just fine
Deteriorate your Elite Weenie
Skeleton trades with Scavenger Weenie
Octopus kills your Tech Weenie, overpowers 8 damage to your Base
Drakk (2), Garth (3), and Ogre (5) deal another 10 damage to your Base, leaving it at 2
Skeleton (1), sac it to draw
Discard 2, rs, Draw 4. Float 1 gold.