LLL 2: EricF ([Past]/Peace/Blood) vs. CarpeGuitarrem ([Blood]/Strength/Growth)

[details=P1, Turn 8]War Drums
Boot Camp
Blood Lust

Total defense: 6, 1, 2, 5 // 13 = 27
Total attack: 3, 3, 3, 3, 3, 5 = 20
Boot Camp is +6, so I have lethal here.
[/details]
Tech nothing
10 gold (12)
Boot Camp Boulder for a 3rd time (11)
Prynn kills Careless Musketeer
Prynn banishes Wisp, dying
Drakk (9)
Mox kills Arg, Drakk to L3
Level Drakk to 4 (8)
Fading Argo (4), Cadet (4), Cadet (4), and Onimaru (3) destroy your base. GG!

GG! Man, I did not tech Entangling Vines nearly as early as I needed to, because finding an answer to that Mox was super-critical. Never mind how I totally overlooked Boot Camp, which is surprising given how much I like Finesseā€™s little sidelining tricks.

Well, I donā€™t think I ever left mox vulnerable to Vines (which can only target patrollers).

The buff mox is beatable at a strategic level by ending the game quickly, before the value accumulates (either a base rush or a tech rush), or by having access to Past, Blood, Disease, Truth, Growth, Law, or Blue Starter (in approximate order of effectiveness).

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