So this tournament has already taught me a lot. I had essentially no experience with the game; it’s been a good crash course. There are several different places that I’ve noticed where my knowledge is lacking. Here are most of the questions I find myself not knowing the answer to:
How are each starter decks played? And the matchups between them.
How to use the starter decks/tech 1 to set you up for your tech 2/mid game.
How does each spec win the game? As in, What is it trying to accomplish? Is it playing a long or short game?
How do you come back if they don’t make mistakes?
The previous question makes it feel like the first couple of turns are extremely important to get right. How should I be doing them?
Common multi-color combinations. I’ve gotten beat by some really clever combinations and I can tell the one I threw together doesn’t synergize well. I wasn’t around on the old forums to know what any of these are.
Each of these questions could use it’s own topic. Anybody that feels qualified to speak about it feel free to do so. I could also elaborate with many more questions to refine any of those that someone is unsure about. I know looking at other people’s games is helpful, and I have, but it would also be really nice to have people walk me through thought processes.
It seems better to learn one thing at a time instead of everything all at once. So can we just start at the beginning? Right now I’d like to just start a discussion about the starter decks and how the first two or so turns of the game go in different circumstances. What are common openings, but more importantly what are you trying to accomplish by doing them besides just putting units down?
Since the Black Starter is the most popular in the current R.A.C.E. and the starter I am using for my multi-color deck, let’s talk about it first.
I’m playing it with only Orpal who feels like the worst early game black hero to work well with it.
It definitely feels like a starter that has more than one focus; where depending on what you think you are going to do some cards are very important and some are easy candidates for workers. Are the choices just Skeletons or Vandynanigans? Or are there other ways to play it?
Graveyard sounds like a really good card but I never seem to be able to spare the gold to play it.
The deck also only has 5 creatures, all of the others have one more. Does this have much of an effect? Are you any more hero reliant early on than the other colors?
Am I trying to really gain any ground with this? It feels more like a stalling, so I can build up kind of thing. Unless I just want to spam skeletons.
Those are my current thoughts, please correct/chastise me and show me what I am missing.
The tldr version of all this is I just have a whole lot of questions and I’d like to hear people who know answers explain them.