GLHF!
P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Nautical Dog
Scorch
WORKERS
Scorch
NextHand
Careless Musketeer
Charge
Bombaster
Bloodburn
Discard
Mad Man
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
No upgrade issues here, so he will need to try to setup a lot of damage to take down my tech 2 before I get Molac on the table. Calamandra seems like a possible candidate to cause trouble. I am probably putting down rook and tech 1 next turn. Behind the ferns seems like something i should watch for. Birds will be good early. He could do a lot of damage with crashbarrows. If he rushes barrows, I might have enough opening to play molac, not sure.