Greetings, @FrozenStorm. I do like seeing Eric’s all-in Peace Engine in action. Now I just need to see if there’s anything I can do to gum up the works. d:
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Upgrade to Safe Attacking - ($0)
Discard 3, draw 5
- [I]Squad Leader[/I]: Grave Stormborne, Lv. 1 (2/3+a, Sparkshot)
- Safe Attacking
- Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 3
- Gold: 0
- Workers: 5
Nasty split. At least I have a card I can play to thin my deck, and it might not be useless long-term.
I could try to go ninjas, just like I did last time against Hobusu. If I haste an invisible GN through, it’s enough to break a Garrison. The question is if I can do it in time, and if I’ll get swamped by weenies in the meantime. And with all that Garth/Vir card-draw, he could get to it again.
I’m also tempted to just go pure bashing and rush Duck. Could I get there before a rune-covered Mox or Nullcraft kills me? Rhinos and Stompers might be enough to keep me alive, especially if I have Iron Men early on. Doom Grasp could hose me. Still, it would make his normal strat slightly less efficient. It’ll be a tough choice, but I have until second tech to decide for sure.
Versatile style will be useful for getting rid of Battle Suits and disabling a boosted Nullcraft. Reversal can’t hit Nullcraft, and without the card-discard of Shadow Blade, it’s not really worth it against weenies.
Troq might be interesting. Wrecking Balls to break Garrison, and Final Smash to steal a Drill Sergeant? But that’ll be really hard to pull off against Netherdrain, which is guaranteed to be one of his first four techs.