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[LDT] Zhavier ([Finesse]/Demon/Ninjutsu) vs. petE ( [Necro]/Balance/Anarchy)

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Graveyard
Tiny Basilisk
Disguised Monkey
Sacrifice the Weak
Doom Grasp
Tiny Basilisk


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Surprise Attack
Skeleton Javelineer
Pirate Gunship
Deteriorate
Tiny Basilisk


[/spoiler][/details]

[details=Discard][spoiler]
Sacrifice the Weak
Disguised Monkey
Doom Grasp


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($19)
Zane to max, shoves River to lookout, deals 1dmg - ($12)
Zane suicides into River
Tiny Basilisk - ($10)
Graveyard - ($8)
Midori - ($6)
Tech2 rebuilds

Float ($6)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10

[details=Thoughts][spoiler]


At least I’m getting to spend. Guessing he’ll start to hit my Base rather than Tech2. In which case Graveyard could be useful to recycle a Monkey.

[/spoiler][/details]

P1T8


Tech StartingHand Workers

TECH
Fox’s Den Students
Porcupine


STARTING HAND
Hidden Ninja
Timely Messenger
Shadow Blade


WORKERS
Helpful Turtle
Brick Thief
Spark
Older Brother
Fruit Ninja
Timely Messenger


NextHand

Nimble Fencer
Granfalloon Flagbearer
Dark Pact


Discard

Shadow Blade
Hidden Ninja
Fox’s Den Students
Porcupine


Tech 2 card(s)
Get Paid + float - ($10)
River trades with Basilisk, triggers tower, midori to lvl 3
Setsuki - ($8)
Shadow Blade, kill Midori, you discard 2 of 5, then draw 1, Setsuki to lvl 3 - ($5)
Tech 2 Ninjutsu - ($1)
Vandy breaks your tech 2, base to 12
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Setsuki 1/3, lvl 3
  • :pschip: [I]Technician[/I]: Vandy 6/2, lvl 5, DEMON
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 12
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Hmm, I have a 1 hp River, I could shadowblade one patroller and trade River for the other, then get out Setsuki, then I can use Hidden Ninja to draw something. If Im lucky, speed of the fox, but even if not, Vandy still breaks stuff. Doom grasp is still a possibility, but his hasty options are expended for a turn, so I should just build tech 2. Or maybe I maxband Setsuki for the card draw… Chances are I won’t draw BOTH glorious ninja… it would make him more likely to doom grasp setsuki, but then im left with just vandy, and probably wouldnt be able to break through. Tech 2 is safer, I think.

P2 Turn8


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector

STARTING HAND
Pirate Gunship
Skeleton Javelineer -> discard to Shadow Blade
Tiny Basilisk
Deteriorate
Surprise Attack
Steam Tank <- tech draw
Doom Grasp <- draw from Skelly sac


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Skeleton Javelineer
Pirate Gunship
Moment’s Peace
Deteriorate


[/spoiler][/details]
Tech 1 card(s)
Get Paid + float, tech draw - ($16)
Garth to lvl 4 - ($11)
Make and sac a Skeleton to draw - ($10)
Tiny Basilisk - ($8)
Sacrifice Basilisk to Doom Grasp Vandy, Garth to lvl 7 - ($3)
Garth to max, summons Bone Collector from discard - ($2)
Tap Graveyard to resurrect one of the Basilisks - ($0)
Tech2 rebuilds

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 7 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3) [Tiny Basilisk]
  • Tiny Basilisk (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


With the dust settling, and finally getting Doom Grasp in hand, I’m surprisingly not in bad shape.

Patrolling Garth in SQL for HP to stand up to Setsuki or Glorious Ninja swift strike – though Wither/Bloom/Fencer could change that.


[/spoiler][/details]

Just a note, your turn doesn’t really need to change in function but in form, you can’t just make a skele to draw at lvl 1, you gotta put garth at 4 immediately to do that

1 Like

Should I just reorder the actions, or redo the draws too?

Could make quite a difference, as I got a good draw off that Skeleton sac. I’d have gone for the same plan irregardless (with mid Garth before Skelly sac) – but this is a tournament so happy to go with tournament rules.

just reordering is fine, no functional change required.

2 Likes

Edited, with mid Garth first

Yea like I said, it wouldn’t change the function, just the ordering.

Wanted to make sure you knew and others weren’t confused when reading it is all :wink:

I knew the doom grasp had to come eventually, but damn, at least you had to dig for it :stuck_out_tongue:

From my perspective, this has been an upheal battle for me, even if it did seem like I was doing well…

P1T9


StartingHand Workers

STARTING HAND
Dark Pact
Granfalloon Flagbearer
Nimble Fencer
Hidden Ninja
Glorious Ninja


WORKERS
Helpful Turtle
Brick Thief
Spark
Older Brother
Fruit Ninja
Timely Messenger


NextHand

Dark Pact
Wither
Nimble Fencer
Metamorphosis


Discard

Shadow Blade
Hidden Ninja
Fox’s Den Students
Porcupine
Hidden Ninja
Nimble Fencer
Dark Pact
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($10)
Nimble Fencer - ($8)
Hidden Ninja on Setsuki and Fencer - ($6)
Glorious Ninja - ($1)
Nimble Fencer dies on Garth, triggers Tower
Midband Setsuki, sneakily swift strikes tiny Basilisk in the back - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Glorious Ninja 4/3
    [B]In Play:[/B]
  • Setsuki 2/4, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Damn, nice draw, and now I’m kinda screwed. I could Hidden Ninja, and at least poke things and get a draw.

I’m going to face gunships here shortly.

Ok, so attack with glorious ninja, I’m open to him just killing everything with bone collector and haste. Put Ninja in front, and he might have another doom grasp, or heck, even get it on the reshuffle, or heck, sac the weak! Sigh.

Been trying to Doom Grasp since T4, when it got hit for Shadow Blade discard

P2 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Pirate Gunship
Moment’s Peace
Thieving Imp
Deteriorate
Skeleton Javelineer


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Disguised Monkey
Pirate Gunship
Steam Tank
Doom Grasp
Doom Grasp


[/spoiler][/details]

[details=Discard][spoiler]
Moment’s Peace
Deteriorate
Pirate Gunship
Skeleton Javelineer
Thieving Imp


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Midori - ($8)
Moment’s Peace - ($6)
Skeleton - ($5)
Tech3 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 7 (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3) [Tiny Basilisk x 2]
  • Bone Collector (3/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Finally get to build Tech3, and with a turn’s Moment’s Peace protection.

[/spoiler][/details]

HAHA, and here I thought it was just bad draws. I figured shadowblade wasn’t doing much given it almost always was hitting a technician.

P1T10


Tech StartingHand Workers

TECH
Fox’s Den Students


STARTING HAND
Dark Pact
Metamorphosis
Nimble Fencer
Wither
Shadow Blade
Speed of the Fox


WORKERS
Helpful Turtle
Brick Thief
Spark
Older Brother
Fruit Ninja
Timely Messenger


NextHand

Nimble Fencer
Tenderfoot
Speed of the Fox
Glorious Ninja
Bloom


Tech 1 card(s)
Get Paid - ($10)
Vandy - ($8)
Dark Pact
Speed of the Fox armor piercing, Setsuki kills Garth, Setsuki to Max, heals tower damage - ($6)
Shadow Blade Midori, Vandy to lvl 3, discard 2 of 5, draw 1 - ($3)
River - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Glorious Ninja 4/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: River 2/3, lvl 1
  • :pschip: [I]Technician[/I]: Vandy 3/4, lvl 3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 3/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Ok, so, gunships, probably. How far can I get against gunships… I can stick Vandy or river in Patrol, he will probably kill them after hitting my base and obliterating glorious ninja. On the off chance my luck is swinging the other way, put ninja in front, to stop whatever onslaught of units.

The big question is, maxband vandy or get out River. Eh, little safer putting out river. He doesnt have enough gold to put down two gunships, which would be game. he could put down gunship and monkey, but thats 1 short of lethal.

Crazy game, Shadow Blade hits Gunship for discard! I must have angered the Variance Gods.

P2 Turn10


[details=StartingHand Workers][spoiler]
STARTING HAND
Pirate Gunship
Doom Grasp
Disguised Monkey
Doom Grasp
Steam Tank
Surprise Attack
Sacrifice the Weak


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Moment’s Peace
Doom Grasp
Skeleton Javelineer
Sacrifice the Weak
Pirate Gunship


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Zane - ($8)
Disguised Monkey kills River, Zane to lvl 3 - ($6)
Zane to max, shoves Ninja to elite - ($3)
Zane kills Vandy, we both draw
StW, Skeleton and Ninja die - ($1)
Bone Collector deals 3dmg to Tech2, makes a Skeleton

Float ($1)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3) [Tiny Basilisk x 2]
  • Bone Collector (3/3)
  • Disguised Monkey (3/1)
  • Zane lvl 6 (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]


Just 1atk short of being able to kill Setsuki too and seal the game. With the right draws he could get my Base dangerously low.

[/spoiler][/details]

P1T11


StartingHand Workers

STARTING HAND
Bloom
Glorious Ninja
Tenderfoot
Speed of the Fox
Nimble Fencer
Wither - technician
Fox’s Den Students - setsuki
Shadow Blade - setsuki


WORKERS
Helpful Turtle
Brick Thief
Spark
Older Brother
Fruit Ninja
Timely Messenger


NextHand

Hidden Ninja
Speed of the Fox
Metamorphosis
Shadow Blade
Granfalloon Flagbearer


Discard

Glorious Ninja 4/3+A
Speed of the Fox
Tenderfoot
Bloom
Wither
Shadow Blade


Tech 0 card(s)
Get Paid + float + Scav + Tech + Setsuki draw 2 - ($12)
Glorious Ninja - ($7)
Fox’s Den Students, hasty stealthy ninjas! - ($3)
Nimble Fencer - ($1)
First ninja kills your skeleton, you draw
3 ninjas 3 + fencer 2 + Setsuki 3 + Glorious Ninja 4 = 12 damage to base, GG!

eeked that one out somehow, wow. Well played, sir. Well played.

@Bob199

2 Likes

GG, very well played!

Thought that Tiny Basilisks and Doom Grasp between them would deal with your hero play. But your spells were super effective throughout, Sets spells and Shadow Blade which kept hitting the card I really didn’t want to discard – Doom Grasp, Basilisks twice and then Gunship at the end. Good build.

Exciting game, thanks!

1 Like