@FrozenStorm Ahoi there stranger I’ve never played before, let us duel honorably
T1
Gold (4)
Workers (3)
2/3 Cala (1)
SQL: 1/1A Prospector ()
@FrozenStorm Ahoi there stranger I’ve never played before, let us duel honorably
T1
Gold (4)
Workers (3)
2/3 Cala (1)
SQL: 1/1A Prospector ()
Keep your pants on been a busy weekend. GL HF!
P1 [Feral]/Blood/Truth vs P2 [Future]/Peace/Necro
[details=Starting Hand]
Hardened Mox
Plasmodium
Neo Plexus
Tinkerer
Battle Suits
[/details]
###Upkeep:
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
[details=Workers]
Hardened Mox
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Temporal Research
Forgotten Fighter
Nullcraft
Time Spiral
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
T2:
Gold (5)
Worker (4)
Tech I (2)
Forest Favor + Prospector = Neo ()
Cala hits your base to 18
dc3 rs d5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/3 L1 Cala
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
H: playd / cub spore tree
W: RE tree
T: cents
Hmm that’s an interesting trade
P1 [Feral]/Blood/Truth vs P2 [Future]/Peace/Necro
[details=Starting Hand]
Temporal Research
Forgotten Fighter
Nullcraft
Time Spiral
Fading Argonaut (techn)
[/details]
###Upkeep:
[details=All Teched Cards]
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Forgotten Fighter, Hardened Mox
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Overeager Cadet
Neo Plexus
Tinkerer
Nullcraft
Temporal Research
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
T2:
Gold (6)
Worker (5)
Centaur (2)
Panda, +Wisp ()
dc3 d5
Patrol:
Leader: 3/4A Centaur
Elite:
Scavenger: 0/1 Wisp
Technician: 2/3 L1 Cala
Lookout:
Other - 2/2 Panda
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 0
Discard: 4
H: playd / cub growth
W: RE tree cub
T: blusts
P1 [Feral]/Blood/Truth vs P2 [Future]/Peace/Necro
[details=Starting Hand]
Overeager Cadet
Neo Plexus
Tinkerer
Nullcraft
Temporal Research
[/details]
###Upkeep:
[details=All Teched Cards]
Hooded Executioner, Flagstone Garrison
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Tinkerer, Forgotten Fighter, Hardened Mox
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Time Spiral
Overeager Cadet
Plasmodium
Nullcraft
Flagstone Garrison
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Hmm, he’s loading up his board a bit. With Cala, feels like I might be in store for Ferocity or Behind the Ferns. I kinda think Behind the Ferns is more likely, as he gets to keep it down and with enough board presence it means he can potentially keep a tech building or garrison down. I don’t want to accidentally give up levels to Cala either, so Garth + Skele doesn’t seem a good choice. Tower or Plexus are basically the choices in my mind. Tower feels better as P2, longer lasting (hopefully) and keeps my chances at 40% to draw Garrison (if I only tech 1, which I think is what I want to do). For the other tech? Nether Drain, Brave Knight, BC and KotC all feel like reasonable choices, but I think I’m going with Hoodie. Little cheaper than BK, faster to impact than KotC, and has added late-game board removal upside.
T2:
Gold (7)
Worker (6)
Blood II (2)
dc3 d1 rs d4
Patrol:
Leader: 3/4A Centaur
Elite: 3/3 L1 Cala
Scavenger: 0/1 Wisp
Technician: 2/2 Panda
Lookout:
Other -
Buildings:
Base: 20
Tech I : 5
Blood II : 5
Economy:
Workers: 8
Spare gold: 2
Hand: 5
Deck: 5
Discard: 0
H: playd / spore ironwood favor
W: RE tree cub favor
T: crashz
Woof, nice setup
P1 [Feral]/Blood/Truth vs P2 [Future]/Peace/Necro
[details=Starting Hand]
Time Spiral
Overeager Cadet
Plasmodium
Nullcraft
Flagstone Garrison
TR (oc)
Hoodie (nullc)
Neo plexus (hoodie)
[/details]
###Upkeep:
[details=All Teched Cards]
Flagstone Garrison, Doom Grasp
Hooded Executioner, Flagstone Garrison
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Plasmodium, Tinkerer, Forgotten Fighter, Hardened Mox
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Overeager Cadet
Time Spiral
Doom Grasp
Temporal Research
Fading Argonaut
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
T2:
Gold +F (10)
Workers (9)
Maxband Quonce (3)
Crashbarrow, illu copies ()
Illu = SQL & TCN
Crashbarrow = your Tech II, your base to 16
Cala & Panda hit your base to 12
dc3 d5
Patrol:
Leader: 0/1A Wisp
Elite:
Scavenger: 1/5 Max Quonce
Technician:
Lookout:
Other - 2/2 L1 Cala, 2/1 Panda
Buildings:
Base: 20
Tech I : 5
Blood II : 5
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 0
Discard: 7
H: playd / blust crash ironwood Trent
W: RE tree cub favor Trent
T: ogres
Yup
P1 [Feral]/Blood/Truth vs P2 [Future]/Peace/Necro
[details=Starting Hand]
Overeager Cadet
Time Spiral
Doom Grasp
Temporal Research
Fading Argonaut
Garrison (techn)
Plexus (oc)
OC (Fargo)
KotC (oc)
KotC (Kotc1)
OC (KotC2)
Doom Grasp
[/details]
###Upkeep:
[details=All Teched Cards]
Knight of the Conclave x2
Flagstone Garrison, Doom Grasp
Hooded Executioner, Flagstone Garrison
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Doom Grasp, Plasmodium, Tinkerer, Forgotten Fighter, Hardened Mox
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Hooded Executioner
Time Spiral
Temporal Research
Neo Plexus
Flagstone Garrison
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
Gg, miscalculated how much you could build back into
is nullc in sql against gliders?
Yeah, didn’t want mid Drakk + glider to take the Garrison, nor did I want a glider taking Garth. Or 2x going straight face
GG WP Bob! I must say I was surprised you decided to go straight face with Cala and Panda, or that you went at tech 2 instead of tech 1. Garrison seems a better choice, especially if you’re breaking the tech 2.
I was fortunate with both the Doom grasp draw and the reshuffle cadet / KotC streak though, so I don’t think you were totally wrong to expect less defense there
I thought for sure you were going for behind the ferns, I feel a little silly going so hard for tower. Bloodlusted centaurs and Ogres are a scary proposition indeed though!
GL in the next round!
Yeah, a few stolen soldiers via Ogres could theoretically put almost as much of a damper on the engine as a broken Garrison. d: