STARTING HAND
Boot Camp
Fading Argonaut (3/3A) [3 time runes]
Battle Suits
WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
NextHand
Octavian
Boot Camp
Nullcraft
Neo Plexus (2/2A)
Discard
Argonaut (4/4)
Boot Camp
Fading Argonaut (3/3A) [3 time runes]
Battle Suits
Hyperion
Land Octopus
Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Tech III - ($10)
Max Onimaru, soldiers arrive - ($1)
Destroy my own Heros’ Hall to build a Spec Lab (Blood), my base to 18 - ($0)
Run the Mox in to do 2 + A damage to your Mimic, now on 2
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Soldier (1/1A) Sparkshot
Elite:
Scavenger: Soldier #2 (1/1) Sparkshot
Technician:
Lookout: Soldier #3 (1/1) Sparkshot
In Play:
Hardened Mox (3/3) indestructible [++]
*L8 Gen Oni (4/5) Frenzy, readiness
Tech 2 card(s)
Get Paid - ($10)
Hire Wandering Mimic2 - ($6)
Hire Captain Zane - ($4)
Kill oni with mimic1 and Midori, take none as both flying, lvls to Zane
Destroy tech lab with mimic2, your base takes 2
Max band Zane, shove squad leader to technician and deal one, we both draw - ($1)
Worker - ($0)
Oh damn, you’re right. Sorry, my fault - that makes a big difference to what I could have done last turn, and to what I could do this turn. @dwarddd, want to roll it back to my last turn? I suppose what I would have done would be the same except I couldn’t max Oni, so I would have played a Fargo instead and patrolled a L1 Oni and Fargo. If you’re keen I’ll redo that turn, else I’ll just fold on this game as I don’t feel I’m winning it anyway