James [Anarchy]/Past/Strength vs dwarddd (MonoBlue)

Ok, I will!

P2T5


Tech StartingHand Workers

TECH
Octavian
Octavian


STARTING HAND
Forgotten Fighter
Argonaut
Fading Argonaut (3/3A) [3 time runes]


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Boot Camp
Battle Suits
Fading Argonaut (3/3A) [3 time runes]


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Mox kills Basilisk, still doesn’t die
Argonaut - ($6)
Tech II (Present)

Float ($6)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout:

In Play:

  • Hardened Mox (3/3) indestructible [++]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Present) HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10
Thoughts

Mox doesn’t trash if you play tech IIIs!

Float 2? Right?

1 Like

At one point when thinking about this turn i thought “ah it’ll be alright he doesnt have much haste” then i remembered u just built a t2 present…

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Deteriorate
Tiny Basilisk
Wandering Mimic
Gunpoint Taxman(3/3+a)antiair
Circle of Life


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator(3/3+a)
Skeletal Archery
Deteriorate


NextHand

Final Showdown
Wandering Mimic
Chameleon Lizzo
Sacrifice the Weak
Dark Pact


Discard

Potent Basilisk(3/3) untargetable, deathtouch
Gunpoint Taxman(3/3+a)antiair
Circle of Life
Tiny Basilisk
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Wandering Mimic - ($5)
Tech 3 - ($0)
Midori swoops down onto argonaut (who was a 3/4 btw, no battlesuits anymore), u draw a card

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic(4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori(4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Hyperion
Land Octopus


STARTING HAND
Boot Camp
Fading Argonaut (3/3A) [3 time runes]
Battle Suits


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Octavian
Boot Camp
Nullcraft
Neo Plexus (2/2A)


Discard

Argonaut (4/4)
Boot Camp
Fading Argonaut (3/3A) [3 time runes]
Battle Suits
Hyperion
Land Octopus


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Tech III - ($10)
Max Onimaru, soldiers arrive - ($1)
Destroy my own Heros’ Hall to build a Spec Lab (Blood), my base to 18 - ($0)
Run the Mox in to do 2 + A damage to your Mimic, now on 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier #2 (1/1) Sparkshot
  • :pschip: Technician:
  • :target: Lookout: Soldier #3 (1/1) Sparkshot

In Play:

  • Hardened Mox (3/3) indestructible [++]
    *L8 Gen Oni (4/5) Frenzy, readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Mox doesn’t trash if you play tech IIIs!

P1T7


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Sacrifice the Weak
Chameleon Lizzo
Wandering Mimic
Final Showdown
Dark Pact
Thieving Imp


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator(3/3+a)
Skeletal Archery
Deteriorate
Sacrifice the Weak


NextHand

Graveyard
Tiny Basilisk
Final Showdown
Summon Skeletons
Gemscout Owl(0/1)flying cant attack, upkeep:gain 1g, resist1


Tech 2 card(s)
Get Paid - ($10)
Hire Wandering Mimic2 - ($6)
Hire Captain Zane - ($4)
Kill oni with mimic1 and Midori, take none as both flying, lvls to Zane
Destroy tech lab with mimic2, your base takes 2
Max band Zane, shove squad leader to technician and deal one, we both draw - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:L6 Zane(4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori(4/5)
  • Wandering Mimic(4/2)
  • Wandering Mimic(4/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Reminding you that you forgot the 4g for tech 2 and so this was wrong (I think anyway)

Oh damn, you’re right. Sorry, my fault - that makes a big difference to what I could have done last turn, and to what I could do this turn. @dwarddd, want to roll it back to my last turn? I suppose what I would have done would be the same except I couldn’t max Oni, so I would have played a Fargo instead and patrolled a L1 Oni and Fargo. If you’re keen I’ll redo that turn, else I’ll just fold on this game as I don’t feel I’m winning it anyway :rofl:

Thanks @UrbanVelvet ! I had assumed James had seen your first post and then forgotten about it myself!

I’m happy to finish the game, fairly confident I could win, especially with gunship and t-rexes coming round soon