IsotopeX (Purple) vs Gozik (Blood/Fire/Growth)

Player 2, Turn 7

P1 Monopurple vs P2 Blood/Fire/Growth
Ouch. That hurts…

[details=Starting Hand]
Dinosize
Bamstamper Lizzo
Bombaster
Nautical Dog
Molting Firebird
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Ember Sparks, Lobber
Doubleshot Archer, War Drums
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • Molting Firebird (5)
  • Bombaster (3)
  • Worker Up (2)

[details=Workers]
Nautical Dog
turn 6 skiped
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Draw 5
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Firebird (4/3, resist 1)

####In Play:

  • None

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Careless Musketeer
Ember Sparks
Doubleshot Archer
Dinosize
[/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts]
Things turn pretty bad for me. Should try to race the base now.
[/details]

The only question is, how much do I hate that Molting Firebird? The answer is, a lot.

"P1T8


StartingHand Workers

STARTING HAND
Argonaut (4/4+1A Readiness Soldier)
Hyperion
Tricycloid
Stewardess of the Undone (3/3 mystic)
Temporal Distortion (Present Magic)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)


NextHand

Forgotten Fighter
Now! (Present Magic)
Hyperion (Tech II)
Argonaut (4/4 Readiness) (Soldier)
Temporal Research


Tech 0 card(s)
Get Paid + float - ($15)
Prynn loses time rune
Stewardess of the Undone, who sends Bombaster to your hand - ($12)
Hyperion - ($7)
Hyperion breaks your Tech II, takes 1 damage from Tower
Your base takes 2 damage
I draw a card
Prynn attacks Tower for 1, takes 1 damage, gains a time rune
Prynn levels to maximum - ($1)
Prynn loses 2 time runes to send Molting Firebird to time prison - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+1A Mystic)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Prynn Lv 7 (3/5 Fading 2)
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
  • Hyperion (5/4 draws a card on attack) (Soldier) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Player 2, Turn 8

P1 Monopurple vs P2 Blood/Fire/Growth
Why do you hate my birds?(:

[details=Starting Hand]
Careless Musketeer
Ember Sparks
Doubleshot Archer
Dinosize
Bombaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2)
  • No tech

[details=All Teched Cards]
Ember Sparks, Lobber
Doubleshot Archer, War Drums
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • argagarg (10) + wisp
  • Maxband argagarg (6)
  • Bombaster (4)
  • Worker Up (3)
  • rebuild Tier II (3)

[details=Workers]
Careless Musketeer
Nautical Dog
turn 6 skiped
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Draw 5
  • Float 3g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 3

####In Patrol:

  • :psblueshield: Squad Leader: Wisp(0/1A)
  • :psfist: Elite: Bombaster (3/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Argagarg(1/5, lvl 5)
  • :target: Lookout: Water Elemental (3/3)

####In Play:

  • None

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

####Gold:

  • Gold: 3
  • Workers: 11

[details=End of Turn Hand]
Bloodlast
Charge
Bloodrage ogre
Makeshift Rambaster
Firebat
[/details]

[details=End of Turn Discard]
Molting Firebird
Bamstamper Lizzo
Dinosize
Ember Sparks
Lobber
Dinosize
Doubleshot Archer
Ember Sparks
[/details]

[details=My Thoughts]
I think I lost here. Tricloid shenenigans incoming.
[/details]

"P1T9
@Gozik


StartingHand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Argonaut (4/4 Readiness) (Soldier)
Now! (Present Magic)
Hyperion (Tech II)
Temporal Distortion (Present Magic)
Tricycloid


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)
Temporal Research


NextHand

Origin Story (Past Magic)
Nullcraft (1/1 flying)
Argonaut (4/4+1A Readiness Soldier)
Origin Story (Past Magic)
Argonaut (4/4 Readiness) (Soldier)


Tech 0 card(s)
Get Paid - ($10)
Prynn loses time rune
Prynn kills Wisp, takes 1 damage from Tower, gains 1 time rune
Stewardess of the Undone trades with Bombaster
Summon Geiger - ($8)
Hyperion kills Arg, takes 2 damage
We each draw a card
Geiger gains 2 levels
Summon Hyperion - ($3)
Hyperion kills Water Elemental, takes 4 damage, I draw a card
Worker - ($2)
Geiger casts Temporal Distortion on the newest Hyperion, changes it into a Void Star - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Void Star (5/4 Flying Overpower)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Geiger Lv. 3 (2/3 Sparkshot)
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
  • Hyperion (5/2 draws a card on attack) (Soldier) exhausted
  • Prynn Lv 7 (3/4 Fading 2 Currently holding Molting Firebird in time prison) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

Player 2, Turn 9

P1 Monopurple vs P2 Blood/Fire/Growth
Sorry for delay, I didn’t have lot of time recently.

[details=Starting Hand]
Bloodlast
Charge
Bloodrage ogre
Makeshift Rambaster
Firebat
War Drums
[/details]
6 cards from technician.

##Events of Turn:

###Upkeep:

  • Get Gold (11+3)
  • Tech 1 card

[details=All Teched Cards]
Kidnapping
Ember Sparks, Lobber
Doubleshot Archer, War Drums
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • Bloodrage ogre (12)
  • Firebat (10)
  • Drakk (8)
  • Bloodlust into ogre and firebat. (6)
  • Ogre trades with Geiger. Drakk +2 lvl
  • Firebat trades with Prynn. Drakk +2 lvl, midband. Molten Firebird is free.
  • Charge Firebird (4)
  • Firebird trades with Voidstar.
  • Makeshift Rambaster (2)
  • Makeshift Rambaster trades with Hyperion (+1 for Drakk)
  • Maxband Drakk (1)

[details=Workers]
Nautical Dog
turn 6 skiped
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1, reshuffle Draw 3
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 3

####In Patrol:

  • :psblueshield:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (3/4, 6 lvl)
  • :target: Lookout:

####In Play:

  • None

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 14
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 11

[details=End of Turn Hand]
Ember Sparks
Dinosize
War Drums
[/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts][spoiler]
This hand…

At least I managed to clear the board, so may be I have some time…
[/spoiler][/details]

Just when I was thinking that my last turn had broken your back…Drakk makes things happen.

"P1T10


StartingHand Workers

STARTING HAND
Nullcraft (1/1 flying)
Argonaut (4/4+1A Readiness Soldier)
Origin Story (Past Magic)
Origin Story (Past Magic)
Argonaut (4/4 Readiness) (Soldier)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)
Temporal Research


NextHand

Now! (Present Magic)
Stewardess of the Undone
Octavian
Forgotten Fighter
Temporal Distortion (Present Magic)


Discard

Void Star (5/4 Flying Overpower)
Hyperion (5/2 draws a card on attack) (Soldier) exhausted
Origin Story (Past Magic)
Nullcraft (1/1 flying)
Origin Story (Past Magic)


Tech 0 card(s)
Get Paid - ($11)
Vir - ($9)
Vir peeks at top card…and it’s useless.
Argonaut - ($6)
Argonaut - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+1A Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (4/4 Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
  • Vir Lv. 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
    "

Player 2, Turn 10

P1 Monopurple vs P2 Blood/Fire/Growth
I think you should have one more gold for scavenger.

[details=Starting Hand]
Ember Sparks
Dinosize
War Drums
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1)
  • Tech 0 card

[details=All Teched Cards]
Kidnapping
Ember Sparks, Lobber
Doubleshot Archer, War Drums
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • Argagarg (10) Enters with wisp.
  • Maxband argagarg (6)
  • Dinsosize Drakk (2)
  • Drakk kills Argonaut. All damage goes into armor.
  • Skip worker.

[details=Workers]
Nautical Dog
turn 6 skiped
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 3

####In Patrol:

  • :psblueshield: Water elemetal (3/3A)
  • :psfist: Elite: Wisp (0+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Argagarg (1/5, 5 lvl)
  • :target: Lookout:

####In Play:

  • Drakk (3/4, 6 lvl)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 3

####Gold:

  • Gold: 2
  • Workers: 11

[details=End of Turn Hand]
Bloodrage ogre
Bamstamper Lizzo
Doubleshot Archer
Bloodlast
[/details]

[details=End of Turn Discard]
Dinosize
War Drums
Ember Sparks
[/details]

[details=My Thoughts]
Some stuardes and Hyperions will clear my board. But if I am lucky enough and Drakk lives till next turn I can recover I think.
[/details]

"P1T11


StartingHand Workers

STARTING HAND
Temporal Distortion (Present Magic)
Now! (Present Magic)
Stewardess of the Undone
Octavian
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)
Temporal Research


NextHand

Forgotten Fighter
Tricycloid
Octavian
Origin Story (Past Magic)


Tech 0 card(s)
Get Paid + float+scavenger - ($15)
Stewardess of the Undone - ($12)
Stewardess sends Water Elemental back to the ocean
Vir peeks at top card
Vir trades a card for the top card - ($11)
Tricycloid - ($6)
Tricycloid shoots time rune at Wisp, kills it
Tricycloid shoots time rune at Arg
Argonaut kills Argagarg, takes 2 damage
You draw a card
Vir gains 2 levels
Vir attacks Tech II for 2 damage, takes 1 damage
Geiger - ($4)
Geiger shouts NOW! at Tricycloid - ($3)
Tricycloid trades with Drakk
Vir gains 2 levels, heals

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (4/2 Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
  • Vir Lv. 5 (3/3) exhausted
  • Geiger Lv 1 (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
    "

By the way, I originally had a great plan for that last turn set up, the turn worked out really well…and then I remembered that I didn’t have a Tech 3 building. That definitely changed things. :slight_smile:

Player 2, Turn 11

P1 Monopurple vs P2 Blood/Fire/Growth
Your base suffers 1 damage from Drakk ability.

[details=Starting Hand]
Bloodlast
Bamstamper Lizzo
Bombaster
Doubleshot Archer
Bloodrage ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+2)
  • Tech 0 card

[details=All Teched Cards]
Kidnapping
Ember Sparks, Lobber
Doubleshot Archer, War Drums
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:
-Bamstamper Lizzo (9), deal 3 to Argonaut. He dies, you draw.
-Bloodrage ogre (7)
-Doubleshot Archer(4)
-Jaina(2)

[details=Workers]
Nautical Dog
turn 6 skiped
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 3
  • :heart: Tower HP: 3

####In Patrol:

  • :psblueshield: SQL: Bamstamper Lizzo
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jaina
  • :target: Lookout: Bloodrage Ogre

####In Play:

  • Doubleshot Archer

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

####Gold:

  • Gold: 2
  • Workers: 11

[details=End of Turn Hand]
Firebat
Molting Firebird
Kidnapping
Makeshift Rambaster
[/details]

[details=End of Turn Discard]
Dinosize
War Drums
Ember Sparks
Bombaster
Bloodlast
[/details]

[details=My Thoughts]
Game is hard.
[/details]

"P1T12


StartingHand Workers

STARTING HAND
Octavian
Forgotten Fighter
Tricycloid (1 time rune 4/4)
Origin Story (Past Magic)
Hyperion (5/2 draws a card on attack) (Soldier) exhausted
Now! (Present Magic)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)
Temporal Research
Forgotten Fighter


NextHand

Temporal Distortion (Present Magic)
Void Star (5/4 Flying Overpower)
Origin Story (Past Magic)
Argonaut (4/4 Readiness)


Discard

Argonaut (4/2 Readiness)
Hyperion
Stewardess of the Undone (3/3+1A)
Tricycloid (3/3)
Now! (Present Magic)
Origin Story (Past Magic)
Octavian


Tech 0 card(s)
Get Paid + float+card from Technician - ($14)
Vir peeks at top card
Hyperion - ($9)
Hyperion trades with Bamstamper, I draw a card
Tricycloid - ($4)
Stewardess of the Undone trades with Bloodrage Ogre
Tricycloid shoots 3 time runes at Jaina, kills her, you draw a card
Vir levels to maximum, Mech appears
Geiger uses Now! on Tricycloid
Tricycloid trades with Doubleshot Archer
Vir and Geiger destroy Tech II, your base takes 2 damage
Worker - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
  • Vir Lv. 7 (3/4) exhausted
  • Geiger Lv 1 (2/2 Sparkshot) exhausted
  • Mech (6/7 untargetable FORECAST 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 12
    "

My tower is up?

Ping your heroes?

Yes, done.

Player 2, Turn 12

P1 Monopurple vs P2 Blood/Fire/Growth
That’s risky to leave patrol empty vs red decks ^^

[details=Starting Hand][spoiler]
Firebat
Molting Firebird
Kidnapping
Makeshift Rambaster

Charge[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+2)
  • Tech 2 card

[details=All Teched Cards]
Flame Arrow, Flame Arrow
Kidnapping
Ember Sparks, Lobber
Doubleshot Archer, War Drums
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:
-Drakk (11)
-Midband Drakk (8)
-Firebat(6)
-Charge Firebat(4)
-Makeshift Rambaster(2)
-Firebat and Rambaster go face for 9 damage total(suffer 1 damage each). Base down to 5 hp.
-Maxband Drakk (0)
-Rebuild Tier II

[details=Workers]
Nautical Dog
turn 6 skiped
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 3

####In Patrol:

  • :psblueshield: SQL:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (3/4)
  • :target: Lookout:

####In Play:

  • Firebat (3/2)
  • Makeshifter Rambaster(1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Molting Firebird
Lobber
Ember Sparks
Dinosize
[/details]

[details=End of Turn Discard]
Dinosize
War Drums
Ember Sparks
Bombaster
Bloodlast
Bloodrage Ogre
Bamstamper Lizzo
Doubleshot Archer
Charge
Kidnapping
Molting Firebird
[/details]

[details=My Thoughts]
Wow, that was lucky for me. Drakk for 1 damage, and lobber+ember sparks next turn should be the game. He can return Drakk instead of killing him. But still I will probabbly will find this last damage point faster then he kills me.
[/details]

"P1T13


Tech StartingHand Workers

TECH
Now!
Research and Development


STARTING HAND
Argonaut (4/4 Readiness)
Origin Story (Past Magic)
Void Star (5/4 Flying Overpower)
Temporal Distortion (Present Magic)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)
Temporal Research
Forgotten Fighter


NextHand

Void Star (5/4 Flying Overpower)
Nullcraft (1/1 flying)
Origin Story (Past Magic)
Hyperion


Tech 2 card(s)
Get Paid + float - ($15)
Mech loses time rune
Vir peeks at top card
Vir exchanges hand card for top card of deck - ($14)
Argonaut - ($11)
Nullcraft - ($10)
Vir and Nullcraft trade with Drakk, Geiger gains 2 levels, you draw
Prynn - ($8)
Level Prynn to maximum - ($2)
Prynn loses 2 time rune to trash the Firebat

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+1A readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger Lv 3 (2/4 Sparkshot)
  • :target: [I]Lookout[/I]: Prynn Lv. 7 (3/5 2 time runes holding Firebat)
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
  • Mech (6/7 untargetable FORECAST 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12
    "

That’s game.
Drakk’s death drops your hp to 4.
Jaina+Ember Sparks and lobber ability are lethal and I have both in hand.

Thanks for game, well played!

That last hand was kind of useless for me, unfortunately. Nice finish!

Would you like to play another one?
Switch sides or new codex?

Sure, but I’m on holiday until July 4, probably makes sense to wait until then so I’ll be more available.