Really? I thought since it wasnāt channeling it still stayed in play.
Youāre right! Itās better than I thought. I was thinking of the Birdās Nest. Unfortunately I think, even withot that Argonaut, I havenāt a chance.
I was half hoping you were going to play the birds nest for a double whammy
Not a single unit in my hand except Smoker. Iām toast.
"P1T6
StartingHand Workers
STARTING HAND
Senseiās Advice
Grappling Hook
Smoker (1/1 stealth) exhausted
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker
NextHand
Snapback
Porcupine (Tech II Ninjitsu)
Fox Den School (Tech II)
Fox Primus (2/2+1A Frenzy Anti-Air)
Discard
Rambasa Twin Alpha (3/2+1A)
Senseiās Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Grave + levels to maximum - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave Lv. 4 (4/5+1A sparkshot readiness sword rune)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Upgrade: Safe Attacking
- Tower
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
"P2T6
Tech StartingHand Workers
TECH
Hyperion
Guardian of the Gates
STARTING HAND
Plasmodium
Battle Suits
Argonaut
Chronofixer
WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium
NextHand
Forgotten Fighter
Origin Story
Nullcraft
Censorship Council
Discard
Argonaut
Battle Suits
Hyperion
Guardian of the Gates
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Prynn fades to 3
play chronofixer - ($7)
level up Prynn to midband - ($4)
summon Max Geiger - ($2)
trycicle attacks Grave, dies, Grave takes 4 damage.
Prynn attacks Grave, both die.
Max levels up to 3.
Level Max Geiger to max band ($0)
Remove and return Argonaut to play, entangling vines fizzles.
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (3/4+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Max Geiger (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Chronofixer (1/1) Untargetable
[B]Buildings:[/B] - Base HP: 18
- Tech II HP: 5 (Present)
- Tech Lab HP: 4 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 11
Thoughts
I guess I donāt need t1 back yet since I have the Argonaut in hand this turn. not my favorite draw, wanted either of the cards still in my deck.
"
I redid my turn. I tried to not use information from seeing my new hand, and I donāt think it even mattered.
Prynn canāt use her maximum level ability on heroes. That would be WAY too good.
Doh! I think I confused myself after reading Gravesā ability
fixed my turn.
Ah, that is a big change. And it brings the Argonaut back. I suspect Iām in a death spiral here, but have fun dealing with Pointy.
"P1T7
StartingHand Workers
STARTING HAND
Snapback
Porcupine (Tech II Ninjitsu)
Fox Primus (2/2+1A Frenzy Anti-Air)
Fox Den School (Tech II)
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker
Fox Primus (2/2+1A Frenzy Anti-Air)
NextHand
Speed of the Fox (Ninjitsu Magic)
Birdās Nest (Strength Magic)
Senseiās Advice
Glorious Ninja (Tech II Ninjaitsu)
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Porcupine - ($6)
Rook - ($4)
Setsuki - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Pointy the Porcupine (2/6+1A Deathtouch)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Rook Lv. 1 (2/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Upgrade: Safe Attacking
- Tower
- Setsuki (1/3 Cost 1 to attack)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 11
Thoughts
"
I was most afraid of pointy
"P2T7
Tech StartingHand Workers
TECH
Octavian
Undo
STARTING HAND
Censorship Council
Origin Story
Nullcraft
Forgotten Fighter
WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium
NextHand
Undo
Hyperion
Forgotten Fighter
Argonaut
Temporal distortion
Tech 2 card(s)
Get Paid + float - ($11)
no Worker this turn
play Censorship Council - ($7)
summon Bigby Hayes - ($5)
Float ($5)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (3/4+1A)
- [I]Elite[/I]: Bigby Hayes (2/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Max Geiger (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Chronofixer (1/1) Untargetable
- Censorship Council (5hp)
[B]Buildings:[/B] - Base HP: 18
- Tech II HP: 5 (Present)
- Tech Lab HP: 4 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 5
- Workers: 11
Thoughts
I forgot when planning this build that I was supposed to go law t2 first, since Octavian is the least appealing finisher in this spec combo. I hope he didnāt get that sneak past ninja spell this turn. want to float a lot so I have the chance to play something hyperion draws.
"
Pretty lame turn for me. Canāt believe I havenāt swung more with this Argonaut
Edit: shit I forgot I have to rebuild t1
Itās safe to assume you always rebuild the a Tech building even if itās not explicitly stated.
"P1T8
Tech StartingHand Workers
TECH
Jade Fox (Tech III)
STARTING HAND
Speed of the Fox (Ninjitsu Magic)
Birdās Nest (Strength Magic)
Glorious Ninja (Tech II Ninjaitsu)
Senseiās Advice
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker
Fox Primus (2/2+1A Frenzy Anti-Air)
Birdās Nest (Strength Magic)
NextHand
Grappling Hook
Fox Den School (Tech II)
Snapback
Rambasa Twin Alpha (3/2+1A)
Discard
Senseiās Advice
Speed of the Fox (Ninjitsu Magic)
Jade Fox (Tech III)
Tech 1 card(s)
Get Paid + float - ($13)
Worker - ($12)
Glorious Ninja - ($7)
Pointy The Porcupine kills Argonaut, suffers 3 damage
Glorious Ninja Swiftly kills Geiger, you draw a card, I curse the Chronofixer
Tech III (because, heck, I have nothing else to use my money on) - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook Lv. 1 (2/4+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Upgrade: Safe Attacking
- Tower
- Setsuki (1/3 Cost 1 to attack)
- Pointy the Porcupine (2/3 Deathtouch) 3 damage exhausted
- Glorious Ninja (4/3 Haste Swift Strike) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 12
Thoughts
Ugh, that Censorship Council is annoying, and I have no real way to deal with it except MAYBE Versatile Style. Next turn I have options, but of course I can only use oneā¦a Snapback if he levels Bigby is attractive, or Entangle something, or the School to make Pointy invisible.
"
So me getting to spend the $2 last turn on t1 is kosher?
Edit: Iām just going to assume no, youāve already given me a few redos.
Iām not sure I understand your question. Rebuilding Tech buildings is always free, it just doesnāt get completed until the end of the turn.
Oh, I thought that it cost gold to rebuild.
Well I already did my turn assuming I still canāt play t1ā¦ probably wouldnāt change it.
"P2T8
Tech StartingHand Workers
TECH
insurance agent
insurance agent
STARTING HAND
Temporal distortion
Hyperion
Argonaut
Undo
Forgotten Fighter
Guardian of the Gates
Hyperion
WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium
Forgotten Fighter
NextHand
Tricycloid
Origin Story
Nullcraft
Temporal distortion
Battle Suits
Discard
Argonaut
Undo
Argonaut
Hyperion
insurance agent
insurance agent
Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
play hyperion - ($10)
attack rook, deal 4 damage, take 3, draw a card
level Bigby to midband - ($8)
attack rook with Bigby, take 3 damage, kill rook
gain 2 levels, Bigby hits max band and heals
play guardian of the gates - ($5)
summon prynn - ($3)
Prynn casts undo on pointy - ($0)
stash a card with Bigby
Float ($0)
Stash 1, Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Guardian of the Gates
- [I]Elite[/I]:
- [I]Scavenger[/I]: Prynn (1/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Chronofixer (1/1) Untargetable
- Censorship Council (5hp)
- Bigby Hayes (3/4), exhausted
- hyperion (4/2), exhausted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tech Lab HP: 4 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 12
Thoughts
I should have stashed origin story, and I donāt think Iām doing myself that many favors by not tiering up faster and giving him time to get his feet under him. this strategy needs chump blockers, wish I had put insurance agent or scribe in sooner.
"
Iām still thinking my doom is coming, but Iāll hang in there as long as possible.
P1T9
StartingHand Workers
STARTING HAND
Grappling Hook
Snapback
Rambasa Twin Alpha (3/2+1A)
Fox Den School (Tech II)
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker
Fox Primus (2/2+1A Frenzy Anti-Air)
Birdās Nest (Strength Magic)
NextHand
Pointy the Porcupine (2/3 Deathtouch) 3 damage exhausted
Speed of the Fox (Ninjitsu Magic)
Grappling Hook
Senseiās Advice
Entangling Vines
Tech 0 card(s)
Get Paid + float - ($14)
Setsuki uses Grappling Hook, move Guardian of the Gate to Lookout
Glorious Ninja Swiftly kills Prynn, Setsuki gains 2 levels
Setsuki levels to midband - ($13)
Setsuki Swiftly kills Hyperion
Summon Grave - ($11)
Grave levels to maximum - ($5)
Float ($5)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave Lv 7 (4/5+1A Sparkshot Readiness Sword Rune)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Upgrade: Safe Attacking
- Tower
- Setsuki Lv. 4 (2/3 Cost 1 to attack) exhausted
- Glorious Ninja (4/3 Haste Swift Strike) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 5
- Workers: 12
Thoughts
"
What about the chronofixer?
What Chronofixer?
OK, I concede. Thereās no way for me to come back.
Good game!
Sorry if that was evil, 3rd game of codex Iāve ever played and first time trying that spec.
It sure is easier to make mistakes when you donāt have the cards and a real life rule checker right across the table.
Hey, evil is part of the game. Thatās a wicked control combination.