IsotopeX (Black) vs Eijolend (Green)

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Tiny Basilisk


STARTING HAND
Verdant Tree
Tiger Cub
Rampant Growth
Ironbark Treant
Forest’s Favor


WORKERS
Spore Shambler
Verdant Tree


NextHand

Young Treant
Merfolk Prospector
Playful Panda
Tiny Basilisk
Gemscout Owl


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Ironbark Treant - ($3)
Midori - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori Lvl. 1 (2/3)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Okay, let’s try something different this time. I really liked Circle of Life when I started playing Codex, so I want to experiment with it some more.

Ignore this.

Ironbark is still a 1/2+AA in Lookout, so Fox Viper can’t kill it alone.

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True, I never saw it patrolling anywhere but SQL before. OK, scratch that.

I know against Red it’s often useful to put Ironbark Treant in Elite, since the extra armor wouldn’t help that much and 2 ATK is enough to kill any units they throw at it (except Gunpoint Taxman and Firebat) until Tech II. Not sure how useful that is against other colors, though.

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It feels so strange to not build Tech 1 on turn 2.

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Fox Primus
Savior Monk
Grappling Hook
Aged Sensei
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Safe Attacking
Grappling Hook
Snapback
Aged Sensei
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Level Rook to Level 5 - ($1)
Rook walks past Ironbark, kils Midori, takes 2 damage, gains 2 levels
Level Rook to max

Float ($1)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fox Viper (2+1/1 sparkshot)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook Lv. 8 (4/6 Two Lives unstoppable by single patroller) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

I think you forgot to pay to get Rook to Lv. 8 (and also to adjust his stats to Lv. 8, but you did say you were maxing him).

Blug, yes, I went back and forth so much on levelling him or going Tech 1. Apologies, Eijolend, for causing confusion.

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You still need to pay, though. :wink:

Yeah, I updated that on my end.

Sorry for the big delay, I kinda lost track of the game and then a full weekend hit.

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Centaur


STARTING HAND
Playful Panda
Young Treant
Gemscout Owl
Tiny Basilisk
Merfolk Prospector
Tiger Cub


WORKERS
Spore Shambler
Verdant Tree
Merfolk Prospector


NextHand

Playful Panda
Rampant Growth
Forest’s Favor
Centaur


Tech 2 card(s)
Get Paid - ($6)
Young Treant, I draw a card. - ($4)
Worker
Tiny Basilisk - ($2)
Gemscout Owl - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ironbark Treant (1/2+AA)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gemscout Owl (0/1)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Ok this is certainly bad, I forgot about Rook’s midband. I think there is still a chance I can turn this around though.

"P2T3


Tech StartingHand Workers

TECH
Entangling Vines
Sparring Partner


STARTING HAND
Snapback
Savior Monk
Safe Attacking
Grappling Hook
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk


NextHand

Bird’s Nest
Sensei’s Advice
Rambasa Twin
Smoker


Discard

Grappling Hook
Fox Viper (2+1/1 sparkshot)
Snapback
Safe Attacking
Entangling Vines
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grappling Hook moves Tiny Basilisk to Lookout
Fox Viper kills Basilisk, dies, Sparkshots one damage to Young Treant
Aged Sensei - ($5)
Tech 1 - ($4)
Rook smashes Ironbark Treant, takes 1 damage
You get a gold for Scavenger
Tower - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook Lv. 6 (4/5 Two Lives unstoppable by single patroller) 1 damage exhausted
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

Tiny Basilisk is unattackable by Tech 0 units.

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