Is this a viable strategi? [feedback thread]

I want to ask for help with a multi-colour Codex, but honestly it’s such a ridiculously stupid OTK deck that I don’t want anyone to know about it until I bring it to a meet up and do a video about it. LOL It’s so stupid and great and I REALLY hope it’s feasible!

Here’s a question I have though. I want to make a Ninjitsu + Growth Codex that has as its main gameplan Fox’s Den Students into instantaneously maxed Might of Leaf and Claw. I’m struggling to think of a good third spec to add to this mix. Because I’m going Tech II Growth every game, the main thing I would be looking for are strong Tech I units. Having a Tech I anti-air is almost necessary, I think.

Any suggestions for that third spec? Also, I just sort of assume I’d go with the White starter deck, but counterpoints would be appreciated. I don’t think Green starter does anything really amazing for me, but maybe I’m wrong?

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What do people think about balance/truth/disease and the three abominations? Use Midori’s mid band to buff the mirror token to 2hp so it can survive the abomination arriving. Mirror becomes an abomination and then you later play the third. Units need at least 4 hp to survive on the battlefield.

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If all you’re after from the third spec is strong Tech 1 units including some anti-air, then Feral sounds like what you need. (Or possibly Anarchy, for Gunpoint Taxman. But Centaur is obvious much more solid than Calypso Vistari if your aim is to use both Tech 1 units from the 3rd spec.)

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I think your best bet is actually either Balance (use Moment’s Peace to give you space to set up Max Setsuki + Growth Tech II, figuring that combo will beat whatever your opponent’s plan is) or Strength (hiding behind Rook / Boulder for the same effect, but you also get Birds which work great with Growth Tech II), or possibly Necromancy (again, using skeletons / Lich’s Bargain to wall up and establish Tech II + Setsuki)

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This from the guy who said “I will like any Blood victories.” How could you be so cruel?!

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You’re slower than molasses, and will probably lose to whatever you’re opponent’s Tech III plan is.

Pretty much any plan that starts with “get two level 5+ heros into play” isn’t going to come together until turn 6 at the absolute earliest, and that’s only if you can use one of them to maintain board presence early. Otherwise, you’re looking at turn 7 or 8 before you can accumulate that much extra value/gold, and your opponent will be able to build their Tech III with the extra space you give them while setting up your 2nd hero and enough board presence to protect them.

That’s not even considering Metamorphosis/Present/Peace/Blood/MoLaC/BirdQuake that might just kill you or tech-lock you on turn 5 or 6.

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I was thinking of some kinda hounds(which can actually survive and do damage despite abominations)/basilisk/Midori play early, if Midori survives then go for abominations. Quince is a free speech machine the whole game. I’d like to see a tech III go up vs a maxed Midori and even as little as 2 abominations.

I"m thinking:
T1: Hound, Hound(maybe flagbearer depending on stuff)
T2: free speech(maybe), basilisk
T3: abomination, something
T4: abomination, something
T5: something, something

Unless that opening, or any other possible Midori based opening is too weak to transition into abominations, I could see this maybe working. My biggest concern is that all the good decks could stuff Midori too easily with things like doom grasp, thus the flagbearer and freespeech considerations.
Midori’s ultimate would be quite good with abominations since the hunter tokens would be weak/die immediately.

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I have been trying to pull off the same combo and my current 3rd spec has been Present. I use Geiger’s midband to try to draw into Might or FDS faster, use Now! As an alternative way to trigger Might, abuse Argonaut for readiness and defense, and have the option of just going Present tech 2 with Arg and Setsuki for support if the opponent has upgrade hate. Temporal Distortion can also convert Hyperion and Tricycloid into Glorious Ninja and Warp Gate Disciple into Blooming Ancient or Artisan Mantis. Spirit of the Panda on Argonaut is great if they lack unit removal and Sensei’s Advice can combo with Hyperion + Temporal Distortion + Glorious Ninja to destroy 2 tech buildings. I also like to Temporal Distortion Giant Panda to Argonaut then resummon Giant Panda to get 3 fresh bodies for 5 gold (7 if you have to summon Max).

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whao that’s ballin!

I have been interested in a similar combo using [Fire]/growth/something. The rational is that the red starter deck has a metric fuckton of haste and Fire gives you Lobbers. Arg can provide support and a lot of wisps and stuff which will become crazy with ML&C.

I haven’t tried it out yet because:

  1. I don’t know what third spec to use
  2. I have soooooo many other ideas to try, like the abomination spam above.

I think you want either

  1. Anarchy (for the Hasty hero, Chaos Mirror (to combo with Wisps), and alternate endgame (Gunship) or
  2. Future (Assimilate as an answer to upgrades/buildings), alternate endgame (Double Time lets you play, activate, and use MoLaC without allowing for a response), and third viable tech II route (Hive and Omegacron are each very different threats/answers than Large Ground Stuff, MoLaC, Hotter Fire, and Fire’s other “random good value.”
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For a third, you could try Vandy as well. Dark Pact can get Might of Leaf and Claw out earlier. Jaina is possibly the best target for metamorphosis because with invisibility and readiness she can attack for six damage, the tap to deal another 3 damage. If you are going to use growth tech 2, you can play Blooming Elm and Might of Leaf and Claw while Twilight Baron is out. Spirit of the Panda on Twilight Baron gets his damage to 6! If you go Demonology tech 2, a maxband Jaina + either Ember Sparks or Burning Volley can activate Terras Q.
EDIT: Oh yeah, also Charge + Twilight Baron can catch your opponent off guard and take down a tech building.

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wait, was the thread title always spelled “strategi”? Because now it’s really starting to weird me out.

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I don’t know what you mien

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Yeah, it’s been that the whole time. Apparently “Regulars” are able to rename topics, and I’ve been tempted to do that, but it felt like just doing it out of nowhere would be rude.

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I did some checking on the last 20ish play by forums posts, and Community Service misses on turn 3 against player 1, about 8 times, and on player 2 only 4 times.

How much would Centaur be worth if it came with the ability “An opposing player discards its higest statted tech 1 or tech 2 unit”?

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I think there’s enough ambiguity and differences to prevent answering that question. For starters, does this hypothetical Centaur still cost 3 and still have Overpower? If so, it’s strictly better than virtually any other Tech I in the game, let alone Community Service. Secondly, “highest statted Tech I or II unit” is extremely unclear. If your opponent has a 2/4 and a 3/3, which of them do you discard? I’m guessing you wanted to prevent the player from choosing freely so that it would not be overpowered, but it needs to be worded better so anyone who wants to answer that question can know what they’re comparing.


Back to the original topic, I used Gigadon to win a core set game recently and thought, “What’s the best multicolor codex for getting Gigadon reliably?” Feral is obviously required, and I think Necromancy is the best for getting cheap units (Garth and Bone Collector). I’m not certain what the third spec should be, but I’m leaning toward Present for shenanigans with Now!, Geiger’s maxband, and Temporal Distortion (a mostly dead Gigadon turns into an Immortal, for example). Any thoughts?

Never mind, I totally forgot that some green cards, including Gigadon, don’t work with multicolor.

Note that Gigadon is only reduced in cost by Green units, so multi-color probably isn’t the say to go. Mono Green with Owls and Pandas is probably the most reliable way to hit Giga.

don’t you need specifically green units for Gigadon?

Right, I forgot about the whole green restriction. Can you tell I haven’t used multicolor yet? :sweat_smile:

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