I’ve tried a few games as blue (vs. black and vs. red), and I don’t really get what I’m supposed to be doing. It feels like blue can do a lot of interesting things, but I just can’t keep up on board state. The two colors I’ve played against are so aggressive that nothing lives past the turn I put it out, and I just fall behind little by little until the loss is inevitable.
What is blue’s gameplan? How do you play blue against aggressive/tempo style? Blue doesn’t feel like it has many good early threats or many good early answers to threats, so what are you even supposed to do?
Also Brave Knights can be good vs red if they’re not teching a lot of direct damage.
Then uh… choose a tech 2! Any tech 2 plan is serviceable against red if you execute it right.
I’m having trouble even getting to tech 2. Should tower really be a go-to turn-2 play? I’m on turn 3 in my current game (vs. black) and things are already looking dire, because I just do not have any cards that can handle a Bone Collector or Garth Torken in the starter deck.
I’m not looking for a way to weasel out of a loss in my current game, though. I like the idea of Blue a lot, so I’m really looking for more information on Blue in general, especially early game. I can’t figure out Blue’s early game at all.
Blue is hard, especially against Black. I have played 15 or so pbp games as black and blue in that matchup, and no one I have played with has had much success with Blue, particularly Blue Player 2.
Blue is a control faction. (from here onwards is just imho, so take it with a grain of salt) basically u have to rush towards tech II, while protecting ur tech buildings with cheap units like overeager cadet, spectral hound, or solid and recuring ones like the B knight. once u get tech 2 u have to chose: law gives u censorship council lock. peace the dreaded garrison+ drill sarge combo, or truth, which give u a super cheap tech III and tech II units, that macciatus makes real. quince can spam mirrors, generating mirror cpies of units like the BK, or silence (free speech)the opponent, buying u time. Bigby can disable tech buildings + units(injunction).
Yes build a tower on turn 1 or 2 if you are going 2nd. You cannot keep up board state. If going 2nd, consider going quince first and use mid band to make your token a bone collector and swing to get the skeleton token if your opponent likes teching BCs. Also can use mfg truth. Leontes and I tested this MU a fair bit and I never go BCs anymore just because of getting your BCs copied is just too brutal. Definitely tech cadets since they are cheap since the tower is a big investment.