Gozik
June 2, 2017, 11:04pm
22
Player 1, Turn 10
P1 Mono Purple vs P2 Mono Black
[details=Starting Hand]
Octavian
Chronofixer
Neo Plexus
Tricloid
Temporal Research
[/details]
##Events of Turn:
###Upkeep:
[details=All Teched Cards]
Octavian, Octavian
Research & Development, Research & Development
Undo, Chronofixer
Temporal Distortion, Tricloid
Hyperion, Hyperion
Stewardess of the Undone, Stewardess of the Undone
[/details]
###Main:
Tricloid (5)
Max Geiger (3)
Tricloids ping 4 times into Hooder.
Tricloid attacks Vendy and kills her. Midband Geiger.
Last ping to base
Pay 2 to Maxband Geiger(1).
Resummon Tricloid. Ping 3 to base (8 hp)
Worker up (0).
[details=Workers]
Neo Plexus
Tinkerer
Stewardess of the Undone
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium
[/details]
Patrol as below
Discard 3 Draw 5
Float 0 gold, Tech 2 cards after your turn or not
###Board Info:
####Buildings:
Base HP: 20
Tier I HP: 4
Tier II (Present) HP: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Tricloid (3/3)
Tricloid (3/3)
Geiger (3/4)
Battle Suits
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Undo
Stewardess of Undone
Research and Development
Fading Argonaut
Temporal Distortion
[/details]
[details=End of Turn Discard]
Hyperion
Temporal Research
Chronofixer
Octavian [/details]
[details=My Thoughts]
ok, i should do it much earlier, but better late then never…
[/details]
#Player 2, Turn 10
[details=Starting Hand]
Sacrifice the Weak
Thieving Imp
Bone Collector
Sickness
Zarramonde, the Obliterator
[/details]
##Events of Turn:
###Upkeep:
[details=All Teched Cards]
turn 7 techs: Hooded Executioner
turn 6 techs: Sickness; Speading Plague
turn 5 techs: Voidblocker; Hooded Executioner
turn 4 techs: Zarramonde, the Obliterator; Carrion Curse
turn 3 techs: Blackhand Dozer; Blackhand Dozer
turn 2 techs: Dark Pact; Bone Collector
[/details]
###Main:
Tech 0 card(s)
Get Paid - ($12)
Zarramonde, the Obliterator (Arrives: destroy Geiger) - ($2)
Bone Collector - ($0)
[details=Workers]
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Graveyard
Skeleton Javelineer
Pestering Haunt
[/details]
###Board Info:
####Buildings:
Base HP: 8
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
####In Patrol:
[I]Squad Leader[/I]: Zarramonde, the Obliterator (11/11A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Bone Collector (3/3)
####In Play:
*
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Voidblocker
Speading Plague
Blackhand Dozer
Blackhand Dozer
Hooded Executioner
[/details]
[details=End of Turn Discard]
[/details]
Gozik
June 2, 2017, 11:18pm
24
Prynn (9)
Lvl up prynn (2)
Eat two tricloids, Prynn dies
Tricloids ping base for 6
Patrol Scavenge and Technikan
Float 2 gold
Player 1, Turn 1
P1 [Growth]/Finesse/Balance vs P2 Mono Black
StartingHand Workers
STARTING HAND
Rich Earth
Ironbark Treant
Playful Panda
Spore Shambler
Merfolk Prospector
WORKERS
Spore Shambler
NextHand
Verdant Tree
Tiger Cub
Forest’s Favor
Young Treant
Discard
Rich Earth
Merfolk Prospector
Ironbark Treant
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Merfolk Prospector
Lookout :
In Play:
Rich Earth
Buildings:
Base HP: 20
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 5
"
Gozik
June 6, 2017, 5:25am
26
Оформлю красиво пост чуть позже.
Суть:
Worker Up
Javeliner (Squad leader)
Haunt, Vandy
Float 1, 4 cards
Player 2, Turn 1
P1 [Growth]/Finesse/Balance vs P2 Mono Black
[details=Starting Hand]
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
[/details]
##Events of Turn:
###Upkeep:
Get Gold (5)
No techs turn 1
[details=All Teched Cards]
None
[/details]
###Main:
Pestering Haunt (5)
Skeleton Javelineer (4)
Vandy (2)
Worker up(1)
[details=Workers]
Summon Skeletons
[/details]
Patrol as below
Discard 2 Draw 4
Float 1 gold, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader: Skeleton Javelineer (1/1A)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Graveyard
Skeletal Archery
Sacrifice the Weak
Deteriorate
[/details]
[details=End of Turn Discard]
Poisonblade Rogue
Jandra, the Negator
[/details]
[details=My Thoughts]
Reach Land will overwelm me in late game. I have to play aggressively now.
Will try to tech Double Dark pacts with following Shadow blade. That should be good enough to dominate the board. Probabbly Metamorphosis will do its job.
[/details]
"P1T2
Tech StartingHand Workers
TECH
Dinosize
Spirit of the Panda
STARTING HAND
Tiger Cub
Young Treant
Forest’s Favor
Verdant Tree
WORKERS
Spore Shambler
Tiger Cub
NextHand
Ironbark Treant
Verdant Tree
Dinosize
Playful Panda
Rampant Growth
Tech 2 card(s)
Get Paid - ($5)
Merfolk Prospector ability - ($6)
Argagarg Garg (+Wisp) - ($4)
Level up Argagarg Garg to lvl5 (summon Water Elemental) - ($0)
Worker
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg Garg (1/5 A) LVL5
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]: Water Elemental (3/3)
[B]In Play:[/B]
Rich Earth
Merfolk Prospector
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
"
Gozik
June 6, 2017, 9:52pm
28
Edit my turn as I could not sacrifice the haunt.
Player 2, Turn 2
P1 [Growth]/Finesse/Balance vs P2 Mono Black
[details=Starting Hand]
Graveyard
Skeletal Archery
Sacrifice the Weak
Deteriorate
[/details]
##Events of Turn:
###Upkeep:
Get Gold (6+1 float)
Tech 2 cards in
[details=All Teched Cards]
Dark Pact, Dark Pact
[/details]
###Main:
Midband Vandy (5)
Vendy attacks Arg for armor and 2 damage.
Maxband Vendy (3) Merfolk and Javeliner gets +2/+2 and will die in next upkeep.
Javeliner kills Argagarg with Javeline.
Sacrifice the weak. Javeliner and Elemental die. (1)
Worker up (0)
[details=Workers]
Skeletal Archery
Summon Skeletons
[/details]
Patrol as below
Discard 2 Draw 1 reshuffle Draw 3
Float 0 gold, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Vandy (4/5, lvl 5, resist 1)
Pastering Haunt (1/1)
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Thieving Imp
Deteriorate
Dark Pact
Sacrifice the Weak
[/details]
[details=End of Turn Discard]
[/details]
[details=My Thoughts]
She skiped tech 1 last turn, so pobabbly tier 1 tech were dinosize and panda spirit. I should clear the board as much as I can and procede to metamophosis. I need some plan to deal with basilisk. Probabbly will tech Shadow blade and sickness now and metamorphosys next turn.
…
I messed up with my turn. Should read all the cards.
[/details]
Sorry, my deck last turn was 3 cards, not 4. (Merfolk Prospector is on board)
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Rampant Growth
Dinosize
Ironbark Treant
Verdant Tree
Playful Panda
WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
NextHand
Forest’s Favor
Spirit of the Panda
Nimble Fencer
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Worker
Master Midori - ($5)
Rampant Growth on Merfolk Prospector (it is 5/5) - ($3)
Playful Panda (with Wisp) - ($1)
Tech I - ($0)
Merfolk Prospector kills Vandy (Midori LVL3)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Master Midori (2/3) LVL3
[B]In Play:[/B]
Rich Earth
Playful Panda
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 1
[B]Gold:[/B]
Gold: 0
Workers: 7
UPD: Merfolk Procpector dies after draw/discard
Gozik
June 7, 2017, 9:42am
30
Player 2, Turn 3
P1 [Growth]/Finesse/Balance vs P2 Mono Black
[details=Starting Hand]
Thieving Imp
Deteriorate
Dark Pact
Sacrifice the Weak
[/details]
##Events of Turn:
###Upkeep:
Get Gold (7)
Tech 2 cards in
[details=All Teched Cards]
Gorgon, Sickness
Dark Pact, Dark Pact
[/details]
###Main:
Thieving Imp (discard card #2 of 4) (4)
Worker up (3)
Tier I (2)
Haunt pings Base for 1 HP
[details=Workers]
Dark Pact
Skeletal Archery
Summon Skeletons
[/details]
Patrol as below
Discard 2 Draw 4
Float 2 gold, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20.
Tier I HP: 20
####In Patrol:
Squad Leader: Thieving Imp
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Dark Pact
[/details]
[details=End of Turn Discard]
Sacrifice the Weak
Deteriorate
Curser Ghoul
Sickness
[/details]
[details=My Thoughts][spoiler]
Yep, that hursts…
Lost the board presense, lost economy for late game. The only chance now is to win tech race I suppose.
[/spoiler][/details]
"P1T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Young Treant
Forest’s Favor
Nimble Fencer
WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Forest’s Favor
NextHand
Dinosize
Verdant Tree
Rampant Growth
Discard
Merfolk Prospector
Spirit of the Panda
Young Treant
Might of Leaf and Claw
Blooming Ancient
Tech 2 card(s)
Get Paid - ($7)
Worker
level up Master Midori to LVL5 (Wisp gets +1/+1) - ($5)
Midori kills Imp
Nimble Fencer - ($3)
Nimble Fencer kills Pestering Haunt
Wisp and Playful Panda attack Tech I (-3 HP)
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Playful Panda (2/2)
Wisp (1/2)
Nimble Fencer (2/2)
Master Midori (3/2) LVL5
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 3
Workers: 8
"
Gozik
June 14, 2017, 5:02am
32
Player 2, Turn 4
P1 [Growth]/Finesse/Balance vs P2 Mono Black
[details=Starting Hand][spoiler]
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Dark Pact
Graveyard
Dark Pact
[/spoiler][/details]
##Events of Turn:
###Upkeep:
Get Gold (8+3)
Tech 2 cards in
[details=All Teched Cards]
Spreading plague, Spreading plague
Gorgon, Sickness
Dark Pact, Dark Pact
[/details]
###Main:
Vandy (9)
Dark pact my base (9). Draw 1 reshuffle Draw 1.
Jandra (6)
Skeleton Javelineer(5)
Worker up (4)
Tier II (0) Decease
[details=Workers]
Graveyard
Dark Pact
Skeletal Archery
Summon Skeletons
[/details]
Patrol as below
Discard 3 Draw 5
Float 0 gold, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 18
Tier I HP: 2
Tier II HP: 5 (Decease)
####In Patrol:
Squad Leader: Skeleton Javelineer (1/1A)
Elite:
Scavenger:
Technician: Jandra(3/3)
Lookout:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Spreading plague
Sacrifice the Weak
Spreading plague
Pestering Haunt
Thieving Imp
[/details]
[details=End of Turn Discard]
None
[/details]
[details=My Thoughts]
Midori is gonna be a problem. I don’t draw decease combo to remove him. Now I have no idea how to deal with him… [/details]
"P1T5
Tech StartingHand Workers
TECH
Blooming Ancient
Might of Leaf and Claw
STARTING HAND
Verdant Tree
Rampant Growth
Dinosize
WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Forest’s Favor
Verdant Tree
NextHand
Nimble Fencer
Young Treant
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + float - ($11)
Worker
Level up Midori to LVL8 - ($8)
Midori kills Jandra, Skeleton Javelineer dies
Nimble Fencer (2/2) kills Tech I - Base takes 2 damage
Rampant Growth on Wisp - ($6)
Wisp + Playful Panda kill Tech II - Base takes 2 damage
Tech II - Growth - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Playful Panda (2/2)
Wisp (1/2)
Nimble Fencer (2/2)
Master Midori (4/5) LVL8
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
"
Gozik
June 16, 2017, 12:29pm
34
Player 2, Turn 5
P1 [Growth]/Finesse/Balance vs P2 Mono Black
[details=Starting Hand]
Spreading plague
Sacrifice the Weak
Spreading plague
Pestering Haunt
Thieving Imp
[/details]
##Events of Turn:
###Upkeep:
Get Gold (9+3)
Tech 2 cards in
[details=All Teched Cards]
Sickness, Doom Grasp
Spreading plague, Spreading plague
Gorgon, Sickness
Dark Pact, Dark Pact
[/details]
###Main:
Vandy kills Fenser.
Sacrifice the Weak into Wisp (10)
Thieving Imp (7). You discard a card #1 .
Worker up (6)
Hero’s hall (4)
Maxband Vendy(0) Give +2/+2 to 2 units on board.
Rebuild Tier I
[details=Workers]
Graveyard
Dark Pact
Skeletal Archery
Summon Skeletons
Pestering Haunt
[/details]
Patrol as below
Discard 2 Draw 2 Reshuffle Draw 2
Float 0 gold, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 14
Tier I HP: 5
Tier II HP: 0 (Decease)
Hero’s hall HP: 4
####In Patrol:
Squad Leader: Thieving Imp (4/4A)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Sickness
Sickness
Cursed Ghoul
Deteriorate
[/details]
[details=End of Turn Discard]
None
[/details]
[details=My Thoughts]
That’s game I suppose.
[/details]
"P1T6
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Nimble Fencer
Dinosize
Young Treant
WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Forest’s Favor
Verdant Tree
Young Treant
NextHand
Dinosize
Blooming Ancient
Discard
Nimble Fencer
Nimble Fencer
Playful Panda
Star-Crossed Starlet
Star-Crossed Starlet
Tech 2 card(s)
Get Paid + float - ($11)
Worker
Might of Leaf and Claw - ($8)
Argagarg Garg - ($6)
Level up Argagarg Garg to LVL5 - ($2)
Midori kills Heroes Hall (+rune on MoLaC) - base takes 2 damage
Playful Panda attacks Imp (+rune on MoLaC)
Float ($2)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg Garg (1/5A) LVL5
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Wisp (1/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Water Elemental (3/3)
Master Midori (4/5) LVL8
Might of Leaf and Claw (2 growth runes)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 5
Disc: 5
[B]Gold:[/B]
Gold: 2
Workers: 10
"