[funsies] mysticjuicer (Anarchy)/Feral/Peace vs scymrian (Peace)/Disease/Fire

It is time for randomized fun vs “idk maybe this will work” strats.

@scymrian

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My Codex is [Anarchy]/Feral/Peace.

scymrian will, I think, be playing Disease/Fire/Peace. Not sure what starter yet.

I used random.org to roll between 1 and 100

74

scymrian - roll, then click the spoiler and let me know which of us is going first :smile:

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I won’t be able to take my turn until around 7pm tonight

BUT I’M LOOKING FORWARD TO THIS! :smile: Already got my first turn play mapped out, if I go first!

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Rolled a 93… -clicks spoiler- so it looks like I’ll go first. I’ll use the Blue starter.

I’ll uh, post again sometime after I actually get to open the box tomorrow! :open_mouth:

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Sick. I’ll use all of that time to come up with sick strategies to BEATED U!

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Shoutouts to @lettucemode for coming up with the name of this build, which is “This Isn’t Peaceful At All: This Is Like The Exact Opposite Of Peace.”

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Scymrian: Turn 1

[details=Turn Secrets]

  • Hand: Manufactured Truth, Building Inspector, Arrest, Lawful Search, Reputable Newsman
  • Worker: Lawful Search
  • Tech:[/details]

Turn:

  • Start of turn:
  • Collect 4 gold (4)
  • Main phase:
  • Hire a worker (3)
  • Summon Building Inspector (2)
  • Summon General Onimaru (0)
  • End of turn:
  • Discard 3, draw 5

Patrol:

:psblueshield: Leader: Lv. 1 Onimaru (2/3)
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician:
:target: Lookout: Building Inspector (1/1)

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

[details=New hand]
Bluecoat Musketeer, Porkhand Magistrate, Traffic Director, Jail, Spectral Aven [/details]

[details=Discard]
Manufactured Truth, Arrest, Reputable Newsman [/details]

mysticjuicer Turn 1

[details=Starting Hand]Bloodrage Ogre
Pillage
Scorch
Bombaster
Mad Man[/details]

Turn:

  • Start of turn:
  • Collect 5 gold (5)
  • Main phase:
Hire a worker (4)

Pillage

  • Summon Calamandra (2)
  • Summon Bloodrage Ogre (0)
  • End of turn:
  • Discard 3, draw 5

Patrol:

:psblueshield: Leader:
:psfist:Elite:
:ps_:Scavenger:
:pschip:Technician:
:target:Lookout: Bloodrage Ogre (3/2)

Board:

  • Heroes and Units

  • Calamandra lvl 1 (2/3)

  • Buildings

  • Base (20)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

[details=New hand]Charge
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Bloodburn[/details]

[details=Discard]Scorch
Bombaster
Mad Man[/details]

This took me over an hour, probably, because it turns out I know nothing about this game. The process of trying to learn is so much fun, though!

Scymrian: Turn 2

[details=Turn Secrets]

  • Hand: Bluecoat Musketeer, Porkhand Magistrate, Traffic Director, Jail, Spectral Aven
  • Worker: Traffic Director
  • Tech:Firebat, Firebat[/details]

Turn:

  • Start of turn:
  • Tech two cards
  • Collect 5 gold (5)
  • Main phase:
  • Hire a worker (4)
  • Summon Bluecoat Musketeer (2)
  • Build Tech 1 (0)
  • End of turn:
  • Discard 3, reshuffle, draw 5

Patrol:

:psblueshield: Leader: Lv. 1 Onimaru (2/3)
:psfist: Elite:
:ps_: Scavenger: Bluecoat Musketeer (1/2)
:pschip: Technician:
:target: Lookout: Building Inspector (1/1)

Board:

  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: Tech 1 (5)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

[details=New hand]
Manufactured Truth, Spectral Aven, Firebat, Jail, Reputable Newsman [/details]

[details=Discard]
Empty [/details]

You meant to say summon bluecoat musketeer but instead it said summon building inspector. You paid the right amount of gold though!

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lol I was so confused about this comment. Suffice it to say, not correction necessary @scymrian - your end of turn board state is all correct, so don’t worry about fixing the typo. Now to take my turn…

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mysticjuicer Turn 2


[details=Tech 2 Cards]
Huntress
Overeager Cadet[/details]

[details=Starting Hand]Charge
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Bloodburn[/details]

Worker

Bloodburn


Turn:

  • Start of turn:
  • Collect 6 gold (6)
  • Main phase:
  • Hire a worker (5)
  • Summon Makeshift Rambaster (3)
  • Makeshift Rambaster attacks Onimaru (SQL) - removes his armor, and dies
  • Bloodrage Ogre attacks and kills Onimaru (SQL) - both Onimaru and Ogre die
  • Calamandra gains 2 levels - is now level 3 (midband - all my units have resist 1)
  • Calamandra attacks Building Inspector (LKT) killing him - Calamandra takes 1 dmg
  • Build Tech I (1)
  • End of turn:
  • Discard 3
  • Reshuffle
  • Draw 5

Patrol:

:psblueshield: Leader:
:psfist:Elite:
:ps_:Scavenger:
:pschip:Technician:
:target:Lookout:

Board:

  • Heroes and Units
  • Calamandra lvl 3 (3/3)
  • Buildings
  • Base (20)
  • Tech 1 (5)

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 5
  • Discard: 0

[details=New hand]
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Careless Musketeer[/details]

[details=Discard - EMPTY][/details]

Secret thoughts

Sagat levels at 60% and climbing!!!

I did decide to fix the typo, to make a cleaner read for the audience. Thanks, folks! This turn went much faster, which can mean, one of two things.

Scymrian: Turn 3

[details=Turn Secrets]

  • Hand: Manufactured Truth, Spectral Aven, Firebat, Jail, Reputable Newsman
  • Worker: Reputable Newsman
  • Tech: Flame Arrow, Flame Arrow[/details]

Turn:

  • Start of turn:
  • Tech two cards
  • Collect 6 gold (6)
  • Main phase:
  • Hire a worker (5)
  • Summon Firebat (3)
  • Build Jail (from hand) (0)
  • Attack Calamandra with Bluecoat Musketeer
  • End of turn:
  • Discard 2, Draw 3, Reshuffle, Draw 1

Patrol:

:psblueshield: Leader: Firebat (3/3)
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician:
:target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: Tech 1 (5)
  • Jail (3)
  • Characters:
  • Bluecoat Musketeer (1/2)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

[details=New hand]
Manufactured Truth, Porkhand Magistrate, Firebat, Arrest [/details]

[details=Discard]
Empty [/details]

Secret Thoughts

At this point, my basic idea (“plan” is a strong word) is to use Jail to slow down mj’s board development, and start transitioning into a fire-based board control strategy with Firebats and, in the future, Jaina. My Firebat can be killed here, for a cost, but I have another one in hand, and I’ve begun to tech some red removal spells. I do not plan on building Tech 2 “on time” and I hope that’s not disastrous.

Your bluecoat musketeer did not die, it has long range.

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yeah I forgot to add it to the board slot oops, one more edit coming up

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mysticjuicer Turn 3


[details=Tech 2 Cards]
Surprise Attack
Overeager Cadet[/details]

[details=Starting Hand]Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Careless Musketeer[/details]

Worker

Careless Musketeer


Turn:

  • Start of turn:
  • Have 1 gold (1)
  • Collect 7 gold (8)
  • Main phase:
  • Hire a worker (7)
  • Buy 2 levels for Calamandra - she is now lvl 5/maxband (5)
  • Pay 4 and exhaust Calamandra to play Stalking Tiger from my Codex (1)
  • Summon Nautical Dog (0) - Nautical Dog is in Jail
  • End of turn:
  • Discard 3
  • Draw 5

Patrol:

:psblueshield: Leader: Stalking Tiger (4/4 + 1 armor)
:psfist:Elite:
:ps_:Scavenger:
:pschip:Technician:
:target:Lookout:

Board:

  • Heroes and Units
  • Calamandra lvl 5 (4/5)
  • JAIL: Nautical Dog (1/1)
  • Buildings
  • Base (20)
  • Tech 1 (5)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 5

[details=New hand]
Bombaster
Charge
Huntress
Overeager Cadet
Scorch[/details]

[details=Discard]
Overeager Cadet
Surprise Attack
Mad Man
Makeshift Rambaster
Bloodrage Ogre[/details]

Secret thoughts

TIGER TIGER TIGER TIGER TIGER TIGER

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Scymrian: Turn 4

[details=Turn Secrets]

  • Hand: Manufactured Truth, Porkhand Magistrate, Firebat, Arrest
  • Worker: Porkahnd Magistrate
  • Tech: Brave Knight, Brave Knight[/details]

Turn:

  • Start of turn:
  • Tech two cards
  • Collect 7 gold (7)
  • Main phase:
  • Hire a worker (6)
  • Summon Onimaru (4)
  • Cast Manufactured Truth (3), turning Bluecoat Musketeer into a Firebat
  • Attack Stalking Tiger with Musketeer!Firebat and real Firebat. All three die.
  • Summon Firebat (1)
  • End of turn:
  • Discard 1, Draw 3

Patrol:

:psblueshield: Leader:
:psfist: Elite: Firebat (4/3)
:ps_: Scavenger:
:pschip: Technician: General Onimaru Lv. 1 (2/3)
:target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: Tech 1 (5)
  • Jail (3)

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 1
  • Discard: 6

[details=New hand]
Flame Arrow, Spectral Aven, Building Inspector [/details]

[details=Discard]
Arrest, Manufactured Truth, Bluecoat Musketeer, Brave Knight, Brave Knight [/details]

Secret Thoughts

I still have no clue what I’m doing. I teched for Brave Knights because I think I’m spending cards like a doof so hopefully their ability to help gain cards back is good? I didn’t draw a flame arrow this turn, but I found the Manufactured Truth line, which was less preferable but it worked. Maybe I should build a tower, if I could ever find the money for it. Codex is expensive! I’m making it up as I go along! I’m screaming a whole lot!

I don’t think you can do this. The tiger is invisible while I have a Feral hero, which I think means it cannot be targeted by spells or abilities. Because it’s patrolling it’s attackable, but there’s no mention of the “untargetable” bit going away.

Why is this game so hard. Uh. I attack it. It’s fine. They trade. Whatever. No problem!
(I actually figured that out at one point and promptly forgot it).

I’ll edit my post to remove the Firebat in the back and give myself the one gold back. Still keeping Patrol the same.

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mysticjuicer Turn 4


[details=Tech 2 Cards]
Ferocity
Feral Strike[/details]

[details=Starting Hand]
Bombaster
Charge
Huntress
Overeager Cadet
Scorch[/details]

[details=Worker]
Bombaster[/details]

Turn:

  • Start of turn:
  • Collect 8 gold (8)
  • Main phase:
  • Hire a worker (7)
  • Summon Overeager Cadet (7)
  • Overeager Cadet goes to JAIL, Nautical Dog arrives
  • Calamandra casts Charge on Nautical Dog, giving it haste, and making it a 3/1 this turn (4)
  • Nautical Dog attacks and trades with the Elite Firebat
  • Calamandra attacks your Technician Onimaru, killing him - she takes 2 damage
  • Build Tech II: Anarchy (0)
  • End of turn:
  • Discard 2
  • Reshuffle
  • Draw 4

Patrol:

:psblueshield: Leader:
:psfist:Elite:
:ps_:Scavenger:
:pschip:Technician:
:target:Lookout:

Board:

  • Heroes and Units
  • Calamandra lvl 5 (4/3)
  • JAIL: Overeager Cadet (2/2)
  • Buildings
  • Base (20)
  • Tech 1 (5)
  • Tech 2 (5)

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 8
  • Discard: 0

[details=New hand]
Bloodrage Ogre
Makeshift Rambaster
Surprise Attack
Feral Strike[/details]

[details=Discard - EMPTY][/details]

Secret thoughts

It’s either Feral Strike, or Zane + Sharks next turn. Haste is incredible.