FFA - Shadow / Bob199 / Penatronic / ARMed_Pirate / Zhavier

P1T2


Tech StartingHand Workers

TECH
Guilded Glax
Two Step


STARTING HAND
Neo Plexus
Nullcraft
Forgotten Fighter
Time Spiral
Hardened Mox


WORKERS
Plasmodium
Time Spiral


NextHand

Tinkerer
Battle Suits
Temporal Research
Guilded Glax


Tech 2 card(s)
Get Paid + Float - ($6)
Argo Fades
Worker - ($5)
Nullcraft - ($3)
Mox (in Jail) - ($0)
Nullcraft Kills Building Inspector @ARMed_Pirate Everyone else can thank me later - ($1)
Build Tech 1 - ($0)
Argo Kills @Zhavier’s Squad lead Mercenary - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying haste)
  • Hardened Mox (in Jail)
  • Fading Argonaut (2/2, Fading 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Gilded Glax should do nicely to stop Sac the Weak/Judgement Day/ Executioner Senanagens, plus they combine nicely with two step.

@Bob199, your turn!

T2

$$ - (6)
Worker (5)
Tech I , Praise Shadow (3)
Imp goes to jail , a Mox pops out @Shadow_Night_Black ()
Haunt, Imp pops out of jail, gives @ARMed_PIrate a present on its way out, disc #3 ()
your turn @Penatronic

dc2, rs, d4

Patrol:
:psblueshield: Sql: 2/2A Imp
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician: 2/3 L1 Vandy
:target: Lookout:

Other: 1/1 Haunt [JAILED]

Buildings:
Base: 20
Tech I: 5
Graveyard [//]: 3

Economy:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold: 0
Workers: 7

[details=Summary]Hand = other half, arch*
Next = tiny/stw/det/jan
Tech= 2x tiny
Thoughts= amazing how annoying those rarely played cards are in this format.[/details]

Thoughts

amazing how annoying those rarely played cards are in this format.

1 Like

"P3T2


Tech StartingHand Workers

TECH
Rambasa Twin
Hooded Executioner


STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the Weak
Skeletal Archery
Thieving Imp
Hooded Executioner
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t1 - ($4)
Summon Garth Forken - ($2)
cast sacrifice the weak… I kill my mercenary - ($0)
@bob199 you lose your sql imp
@shadow_night_black you lose your nullcraft (what pitiful thanks)
@zhavier you lose your scav mercenary
@armed_pirate you lose your tech bunny and draw a card
Garth: ““Is this how I make friends?””

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Garth Forken (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

making friends!

"

2 Likes

@Penatronic That is already dead to my FArgo, what else would you rather kill?

I’m 99% sure that cards like Sacrifice the Weak that make other players sacrifice units don’t give you a gold bounty.

Edit: Thanks for finding the ruling, @Shadow_Night_Black! I was having a hard time tracking it down.

1 Like

Correct, link to the ruling here: Multiplayer: Forum Game Turns - #35 by sharpobject
@Penatronic, @Hobusu

2 Likes

P4T2


Tech StartingHand Workers

TECH

Iron Man
Rickety Mine


STARTING HAND
Traffic Director
Spectral Aven
Bluecoat Musketeer (discarded to Imp)
Lawful Search
Manufactured Truth (drawn from Technician)

WORKERS

Arrest
Spectral Aven

NextHand

Manufactured Truth
Lawful Search
Reputable Newsman
Building Inspector

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Summon Troq Bashar - ($1)
Recruit Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Troq Bashar, Lv. 1 (2+1/3)
  • :ps_: [I]Scavenger[/I]: Angel Bunny (1/1)
  • :exhaust: [I]Technician[/I]: Traffic Director (1/1, Untargetable)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Jail HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
?

[/details]

@zhavier

P5T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Sensei’s Advice
Fox Primus
Safe Attacking
Savior Monk


WORKERS
Smoker
Fox Primus


NextHand

Bird’s Nest
Snapback
Gunpoint Taxman
Grappling Hook


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Safe Attacking - ($5)
Rook - ($3)
Mercenary safely kills @ARMed_PIrate Traffic Director, I get 1g - ($4)
Tech 1 - ($2)
Aged Sensai buffs Morningstar who kills @bob199 Vandy, Rook to lvl 3
Rook to lvl 5 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 3/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Morningstar Flagbearer 2/2
  • Aged Sensei 1/1
  • Mercenary 1/1
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

@Shadow_Night_Black’s turn!

1 Like

P1T3


Tech StartingHand Workers

TECH
Guilded Glax
Assimilate


STARTING HAND
Temporal Research
Guilded Glax
Tinkerer
Battle Suits


WORKERS
Plasmodium
Time Spiral
Tinkerer


NextHand

Two Step
Neo Plexus (in Jail)
Forgotten Fighter


Discard

Nullcraft (1/1, flying haste)
Fading Argonaut (3/2, Fading 1)
Temporal Research
Guilded Glax
Assimilate


Tech 2 card(s)
Get Paid + float - ($7)
Argo Fades
Guilded Glax (Jailed) - ($4)
Battle Suits - ($2)
Mox kills Angel Bunny @ARMed_Pirate - ($3)
FArgo Charges into @Zhavier’s Rook, dealing 2 after the Armor "He’s not indestrutable guys, kill him!"
Worker - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestrutable)
  • Guilded Glax (4/4 in Jail)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

@Bob199

1 Like

T3

$$ +TCN - (7)
Worker (6)
Imp from the grave, gets revenge on @zhavier for killing Vandy, disc #2 (3)
Tiny Baskilisk to Jail, a Glax pops out @Shadow_Night_Black(1)
Haunt pokes @ARMed_PIrate Jail to 2 hp

your turn @Penatronic

dc3, d2, rs, d3

Patrol:
:psblueshield: Sql:
:psfist: Elite:
:ps_: Scavenger: 2/2 Imp
:exhaust: Technician:
:target: Lookout:

Other: 1/1 Haunt , 1/2 Tiny Baskilisk [JAILED]

Buildings:
Base: 20
Tech I: 5
Graveyard [//]: 3

Economy:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold: 1
Workers: 8

[details=Summary]Hand = det/stw/played/jav*/Jan
Next = jan/tiny/lobb/sum/det
Tech= emberz/lobber[/details]

Thoughts

Must get back into this game, emberz seems like stupid value, lobber to help finish off Jail

"P3T3


Tech StartingHand Workers

TECH
Training Grounds
Vigor Adept


STARTING HAND
Sacrifice the Weak
Thieving Imp
Graveyard
Skeletal Archery
Hooded Executioner


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Rambasa Twin
Skeleton Javelineer
Deteriorate
Training Grounds
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t2 - ($2)
Jandra kills Scavenging Imp, overpower dmg to Pestering Haunt. You get a gold @bob199 . - ($4)
Unboosted Hooded Executioner to jail, @Bob199 - you get your pet back from the zoo ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Garth Forken (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hooded Executioner (3/3) in jail
  • Jandra the Negator (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

hmm still not a horrible turn with that flagbearer out.

"

@ARMed_PIrate your turn.

Also good job us for keeping the pace of this game pretty high with 5 people.

Edited: @bob199 I had edited my turn for the extra gold mistake by fixing it in the forum, but not on my spreadsheet, so I still had the skele there. I’ll fix my turn here and remove the float on the spreadsheet.

2 Likes

P4T3


Tech StartingHand Workers

TECH

Guardian of the Gates
Censorship Council


STARTING HAND
Reputable Newsman
Building Inspector
Manufactured Truth
Lawful Search
Bluecoat Musketeer

WORKERS

Arrest
Spectral Aven
Bluecoat Musketeer

NextHand

Porkhand Magistrate
Iron Man
Rickety Mine
Lawful Search

Tech 2 card(s)
Get Paid - ($7)
Technician draw
Scavenger bonus - ($8)
Worker - ($7)
Build Tech II (Law) - ($3)
Recruit Reputable Newsman, naming 2 @Shadow_Night_Black @Bob199 @Penatronic @zhavier - ($1)
Recruit Building Inspector, come to see what happened to the last one @Shadow_Night_Black @Bob199 @Penatronic @zhavier- ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Troq Bashar, Lv. 1 (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Building Inspector (1/1, All yer buildin’s be costin’ $1 more)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Jail HP: 2
  • Reputable Newsman (0/3, Don’t be playin’ Sac the Weak or any other spells costin’ 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts]
Next turn I’ll maybe tech in Troq’s Ult, and definitely the Constable. But we’re going for Guardian of the Council now! (:

[/details]

@zhavier

"P5T3


Tech StartingHand Workers

TECH
Bird’s Nest
Steam Tank


STARTING HAND
Grappling Hook
Gunpoint Taxman
Snapback
Bird’s Nest


WORKERS
Smoker
Fox Primus
Bird’s Nest


NextHand

Fox Viper
Savior Monk


Discard

Snapback
Grappling Hook
Bird’s Nest
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Grappling Hook on @ARMed_Pirate Troq to lookout
@ARMed_Pirate building inspector dies to the world’s longest lived mercenary - ($5)
Tech 2 (Anarchy) - ($1)
Sensei buffs Flagbearer, who kills Troq, Rook to lvl 7
Rook to lvl 8 - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 4/6+A, lvl 8
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Morningstar Flagbearer 2/2
  • Aged Sensei 1/1
  • Mercenary 1/1
  • Gunpoint Taxman 3/3 in JAIL
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@Shadow_Night_Black’s turn!
"

1 Like

P1T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Neo Plexus (in Jail)
Two Step
Forgotten Fighter


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Assimilate
Temporal Distortion
Temporal Research


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
River - ($2)
Glax goes to kill @Penatronic’s SL Skeleton but changes at the last second to kill @ARMed_PIrate’s Newsman instead as the sound of Footloose starts to play in his head! - ($1)
Two Step Mox + Glax - ($0)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Dancing Mox (4/3, Indestrutable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: River (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Dancing Glax (6/6)
  • Battle Suits
  • Two Step
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

@Bob199 GoGoGo!

1 Like

T4

$$ +SCV +F - (10)
Worker (9)
Fire II (4)
Baskilisk #2 goes to Jail (2)
Lobber kicks Baskilisk out of jail (1)
Haunt from the Grave (1)

your turn @Penatronic

dc2, d2, rs, d2

Patrol:
:psblueshield: Sql: 1/2A Tiny Baskilsk (can’t be attacked by L0 units)
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician: 1/2 Tiny Baskilsk (can’t be attacked by L0 units)
:target: Lookout:

Other: 1/1 Haunt , 2/2 Lobber [JAILED] ,

Buildings:
Base: 20
Tech I: 5
Fire II: 5
Graveyard [Imp / / ]: 3

Economy:
Cards:
Hand: 4
Deck: 2
Disc: 0
Gold: 1
Workers: 9

[details=Summary]Hand = played/det/jan/sum*
Next = jan/det/stw/emb/
Tech= emberz/firehouse[/details]

Thoughts

methinks all that’s left for me to do this game is watch it all burn, muahahahaha

cant believe SQL skele survived 4 turns.

"P3T4


Tech StartingHand Workers

TECH
Assimilate
Mind Parry Monk


STARTING HAND
Rambasa Twin
Deteriorate
Skeleton Javelineer
Pestering Haunt
Training Grounds


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


NextHand

Graveyard
Sacrifice the Weak
Thieving Imp
Vigor Adept
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Training Grounds - ($7)
Skeleton + Hooded Exectioner kill hideous dancing robot spider. no free gold cause it didnt die. @shadow_night_black
Jandra trades with River, Two-step fizzles. I have no units to sac (now just have to worry about maxband rook. where’s the snapbacks and origin stories?)
2 free levels for Count Forken
Maxband Forken, bring out Mind Parry Monk from Discard - ($3)
Make a skeleton - ($2)
Summon Grave Strombone - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L7 Garth Forken (4/4)
  • :pschip: [I]Technician[/I]: Mind Parry Monk (5/4), units and heroes cant be targeted
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds (4HP)
  • L1 Grave Strombone (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well I just made myself an assimilate target, so I can get value out of my own just by itself.

"

@ARMed_PIrate your turn.

1 Like

P4T4


Tech StartingHand Workers

TECH

Arresting Constable
Jurisdiction


STARTING HAND
Porkhand Magistrate
Rickety Mine
Iron Man
Lawful Search
Manufactured Truth

WORKERS

Arrest
Spectral Aven
Bluecoat Musketeer
Manufactured Truth

NextHand

Jurisdiction
Traffic Director
Guardian of the Gates
Censorship Council

Tech 2 card(s)
Get Paid - ($8)
Technician draw
Worker - ($7)
Recruit Iron Man - ($4)
Build Rickety Mine - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Iron Man (3/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Drakk Ramhorn, Lv. 1 (1/3, Hits your base for 1 when he dies)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Jail HP: 2 <-You can Assimilate this!
  • :heart: Rickety Mine HP: 3 <-You can Assimilate this, too!
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
I put in a Jurisdiction, because who knows what I’ll want? It turns out I drew it early, but it’ll be nice to have it in the deck later. Next tech will probably be Gryphons, assuming the game’s still going.

[/details]

@zhavier

P5T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Savior Monk
Fox Viper


WORKERS
Smoker
Fox Primus
Bird’s Nest
Fox Viper


NextHand

Sensei’s Advice
Savior Monk
Snapback


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Flagbearer kills @Penatronic SQL skeleton - ($8)
Gunpoint trades with SQL @bob199 tiny basilisk, steals your 1 gold - ($10)
Aged sensai who walks right past the other basilisk to deal 1 to @bob199’s base.
The mercenary deals 1 to @shadow_night_black’s base
Quince + second mirror - ($6)

Float ($6)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 4/6+A, lvl 8
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Morningstar Flagbearer 2/2
  • Aged Sensei 1/1
  • Mercenary 1/1
  • Safe Attacking
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 9

@Shadow_Night_Black’s turn!

P1T5


Tech StartingHand Workers

TECH
Unphase
Immortal


STARTING HAND
Temporal Research
Assimilate
Temporal Distortion
Nullcraft (1/1, flying haste)


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research


NextHand

Hyperion
Guilded Glax
Neo Plexus (in Jail)
Fading Argonaut (3/2, Fading 1)


Discard

Two Step
Assimilate
Nullcraft (1/1, flying haste)
Temporal Distortion
Unphase
Immortal


Tech 2 card(s)
Get Paid + float - ($9)
Tech Draw
Worker - ($8)
Vir - ($6)
Vir Peeks
Vir Assimilate’s @Penatronic’s Training grounds - ($3)
Heal for 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mox (2/1 + A, Indestrutable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gilded Glax (4/3)
  • :pschip: [I]Technician[/I]: Vir (3/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Training Grounds
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

@Bob199 your turn!

1 Like

T5

$$ +F - (10)
Baskilisk from the grave (8)
Jaina (6)
Ember Sparks, 1dmg melts @zhavier Rook’s Armor, 2dmg to @zhavier base, it goes down to 18 (3)
Previous Baskilisk tries to petrify @zhavier Rook, it’s not very effective, but Rook does start to crumble
Haunt trades with @zhavier Sensei (4)

your turn @Penatronic

dc3, d2, rs, d3

Patrol:
:psblueshield: Sql: 1/2A Tiny Baskilsk (can’t be attacked by L0 units)
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician: 2/3 L1 Jaina
:target: Lookout:

Other: , 2/2 Lobber [JAILED] ,

Buildings:
Base: 19
Tech I: 5
Fire II: 5
Graveyard [Imp / Haunt / Tiny Baskilsk]: 3

Economy:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold: 3
Workers: 9

[details=Summary]Hand = played/det/jan/stw
Next =2x emberz/firehouse/jandra/Lizzo
Tech= reclaim/lizzo[/details]

Thoughts

reclaim is a monkey wrench, lizzo is a body