$$ - (6)
Worker (5)
Tech I , Praise Shadow (3)
Imp goes to jail , a Mox pops out @Shadow_Night_Black ()
Haunt, Imp pops out of jail, gives @ARMed_PIrate a present on its way out, disc #3 ()
your turn @Penatronic
[details=Summary]Hand = other half, arch*
Next = tiny/stw/det/jan
Tech= 2x tiny
Thoughts= amazing how annoying those rarely played cards are in this format.[/details]
Thoughts
amazing how annoying those rarely played cards are in this format.
STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Hooded Executioner
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t1 - ($4)
Summon Garth Forken - ($2)
cast sacrifice the weak… I kill my mercenary - ($0) @bob199 you lose your sql imp @shadow_night_black you lose your nullcraft (what pitiful thanks) @zhavier you lose your scav mercenary @armed_pirate you lose your tech bunny and draw a card
Garth: ““Is this how I make friends?””
$$ +TCN - (7)
Worker (6)
Imp from the grave, gets revenge on @zhavier for killing Vandy, disc #2 (3)
Tiny Baskilisk to Jail, a Glax pops out @Shadow_Night_Black(1)
Haunt pokes @ARMed_PIrate Jail to 2 hp
Rambasa Twin
Skeleton Javelineer
Deteriorate
Training Grounds
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t2 - ($2)
Jandra kills Scavenging Imp, overpower dmg to Pestering Haunt. You get a gold @bob199 . - ($4)
Unboosted Hooded Executioner to jail, @Bob199 - you get your pet back from the zoo ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1A)
[I]Elite[/I]:
[I]Scavenger[/I]: L1 Garth Forken (1/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hooded Executioner (3/3) in jail
Jandra the Negator (3/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
hmm still not a horrible turn with that flagbearer out.
Also good job us for keeping the pace of this game pretty high with 5 people.
Edited: @bob199 I had edited my turn for the extra gold mistake by fixing it in the forum, but not on my spreadsheet, so I still had the skele there. I’ll fix my turn here and remove the float on the spreadsheet.
STARTING HAND
Neo Plexus (in Jail)
Two Step
Forgotten Fighter
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
NextHand
Assimilate
Temporal Distortion
Temporal Research
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
River - ($2)
Glax goes to kill @Penatronic’s SL Skeleton but changes at the last second to kill @ARMed_PIrate’s Newsman instead as the sound of Footloose starts to play in his head! - ($1)
Two Step Mox + Glax - ($0)
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Dancing Mox (4/3, Indestrutable)
Graveyard
Sacrifice the Weak
Thieving Imp
Vigor Adept
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Training Grounds - ($7)
Skeleton + Hooded Exectioner kill hideous dancing robot spider. no free gold cause it didnt die. @shadow_night_black
Jandra trades with River, Two-step fizzles. I have no units to sac (now just have to worry about maxband rook. where’s the snapbacks and origin stories?)
2 free levels for Count Forken
Maxband Forken, bring out Mind Parry Monk from Discard - ($3)
Make a skeleton - ($2)
Summon Grave Strombone - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1A)
[I]Elite[/I]:
[I]Scavenger[/I]: L7 Garth Forken (4/4)
[I]Technician[/I]: Mind Parry Monk (5/4), units and heroes cant be targeted
[I]Lookout[/I]:
[B]In Play:[/B]
Training Grounds (4HP)
L1 Grave Strombone (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Well I just made myself an assimilate target, so I can get value out of my own just by itself.
STARTING HAND
Porkhand Magistrate
Rickety Mine
Iron Man
Lawful Search
Manufactured Truth
WORKERS
Arrest
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
NextHand
Jurisdiction
Traffic Director
Guardian of the Gates
Censorship Council
Tech 2 card(s)
Get Paid - ($8)
Technician draw
Worker - ($7)
Recruit Iron Man - ($4)
Build Rickety Mine - ($2)
Summon Drakk - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Iron Man (3/4+a)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Drakk Ramhorn, Lv. 1 (1/3, Hits your base for 1 when he dies)
[I]Lookout[/I]:
[B]In Play:[/B]
Jail HP: 2 <-You can Assimilate this!
Rickety Mine HP: 3 <-You can Assimilate this, too!
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
[details=Thoughts]
I put in a Jurisdiction, because who knows what I’ll want? It turns out I drew it early, but it’ll be nice to have it in the deck later. Next tech will probably be Gryphons, assuming the game’s still going.
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Flagbearer kills @Penatronic SQL skeleton - ($8)
Gunpoint trades with SQL @bob199 tiny basilisk, steals your 1 gold - ($10)
Aged sensai who walks right past the other basilisk to deal 1 to @bob199’s base.
The mercenary deals 1 to @shadow_night_black’s base
Quince + second mirror - ($6)
$$ +F - (10)
Baskilisk from the grave (8)
Jaina (6)
Ember Sparks, 1dmg melts @zhavier Rook’s Armor, 2dmg to @zhavier base, it goes down to 18 (3)
Previous Baskilisk tries to petrify @zhavier Rook, it’s not very effective, but Rook does start to crumble
Haunt trades with @zhavier Sensei (4)