FFA Madness 2 - Zhavier/Bob199/Penatronic/Feathers/isotopeX

P4T4


Tech StartingHand Workers

TECH
Morningstar Pass
Omegatron


STARTING HAND
Merfolk Prospector
Doubling Barbarbarian
Playful Panda
Young Treant (0/2)
Forest’s Favor


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector


NextHand

Rampant Growth
Morningstar Pass
Doubling Barbarbarian
Doubling Barbarbarian
Young Treant (0/2)


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Tech II - Strength - ($6)
Playful Panda - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Rich Earth
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
Thoughts

And that’s all it took for plans to go down the drain. Would’ve liked to get Double Time going but seeing as it takes 2 turns to set up, 3 more to resolve, and FFAs tend to end around T8, it’s not likely. Instead my best chance lies in Dinosizing a ignored, Unphased Barbarbarian/Omegacron. It’s a long shot but I’ll bank on it. Between now and then I’ll just have fun with Future units. Tentative plan to play next to nothing on board and hope everyone finds better targets than me, drop Morningstar Pass/Rook next turn to protect a Future tech lab and go from there.

@IsotopeX’s turn!

Time to get some bodies on the board, maybe something survives to next turn.

"P5T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Overeager Cadet
Smoker
Fox Primus
Aged Sensei (1/1)
Savior Monk (2/2 Healing 1)
Grappling Hook


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Fox Primus


NextHand

Snapback
Sensei’s Advice
Drill Sergeant
Thunderclap (Strength Magic)
Overeager Cadet


Tech 2 card(s)
Get Paid+scavenger+technician card draw - ($8)
Worker - ($7)
Overeager Cadet
Onimaru - ($5)
Aged Sensei - ($4)
Argagarg + Wisp - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru Lv. 1 (2/3 Frenzy 1)
  • Aged Sensei (1/1)
  • Argagarg Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
    "

@zhavier is up.

"P1T5


Tech StartingHand Workers

TECH
Now!
Warp Gate Disciple


STARTING HAND
Moment’s Peace
Temporal Research
Tinkerer
Wandering Mimic


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Dothram Horselord
Gunpoint Taxman
Nullcraft
Fading Argonaut


Discard

Moment’s Peace
Temporal Research
Tinkerer
Now!
Warp Gate Disciple


Tech 2 card(s)
Get Paid + float - ($9)
Midori - ($7)
Moment’s Peace - ($5)
Wandering Mimic, thanks glorious ninja for haste - ($1)
Wandering Mimic kills Setsuki, pays 1, Midori to lvl 3 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori 2/3+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Wandering Mimic 4/1
  • MOMENT""S PEACE IN EFFECT, cant we all just get along!?
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@Bob199’s turn!

1 Like

@zhavier why do you love my heroes so? =b

T5

$$ - (8)
Worker (7)
Gloriously fabulous ninja #2 (2)
Drakk ()
Gloriously fabulous ninja > @Penatronic Plague Spitter (1)
Gloriously fabulous ninja 2 > @Penatronic Drakk, mine to L3, @zhavier , @feathers, @IsotopeX and I all take 1 base dmg
Smoker ()
Sensei > @feathers wisp, he gets +card (1)

your turn @Penatronic

dc2, d4

Patrol:
:psblueshield: Sql: 1/3 L3 Drakk
:psfist: Elite:
:ps_: Scavenger: 2/2 Savior
:exhaust: Technician: 1/1 Smoker
:target: Lookout:

Other: 4/2 Glrorious Ninja (swift strike) , 4/2 Glrorious Ninja (swift strike) , 1/1 Sensei
Safe Attacking

Buildings:
Base: 19
Tech I: 5
Ninjitsu II: 5
Heroes Hall: 4

Economy:
Cards:
Hand: 4
Deck: 0
Disc: 0
Gold: 1
Workers: 9

[details=Summary]Hand = glorious/smoker/snap/primus/FDS
Next = Flag/Peace/FDS/Shurikens
Tech= Kidnapping , Peace
[/details]

Thoughts

I would have just won if it weren’t for that meddling Zhavier!!!1!!

2 Likes

"P3T5


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Spirit of the Panda
Abomination
Scorch
Pillage
Bloodrage Ogre
Mad Man (1/1), haste
Gorgon


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Bombaster
Mad Man (1/1), haste


NextHand

Makeshift Rambaster (1/1), haste, +2 attack on buildings
Spirit of the Panda
Gorgon (2/1), death touch, dies draw 1
Artisan Mantis
Charge


Tech 2 card(s)
Get Paid - ($9)
tech draw
Gorgon kills @bob199 drakk, i draw, everyone else takes 1 base damage
Water elemental kills @bob199 savior, you get $1 - ($10)
Arg kills @bob199 smoker, you draw a card - ($11)
rambaster kills @bob199 sensei - ($12)
play Abomination… deep breath - ($6)
All units -1/-1
@zhavier your mimic dies
@isotopex your wisp and sensei die
@feathers your wisp dies
Worker - ($5)
build t3 - ($0)

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination (6/6A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Arg (1/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

muahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

"

3 Likes

P4T5


Tech StartingHand Workers

TECH
Omegatron
Polymorph


STARTING HAND
Doubling Barbarbarian
Rampant Growth
Doubling Barbarbarian
Morningstar Pass
Young Treant (0/2)
Forest’s Favor


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector
Forest’s Favor


NextHand

Omegatron
Verdant Tree (3)
Andra’s Boulder (2+1/8)
Young Treant (0/2)


Tech 2 card(s)
Get Paid + float - ($13)
Worker
Morningstar Pass - ($9)
Double Doubling Barbarbarbarrians - ($3)
Rook - ($1)
Tech Lab - Future - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarbarian (2/4+2)
  • :psfist: [I]Elite[/I]: Doubling Barbarbarian (2+2/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Playful Panda (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Mythmaking
  • Morningstar Pass (6)
  • Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Start rebuilding board, hope to keep enough of either Omegatron/Barbarbarian for eventual surprise base rush via Dinosize + Unphase. Tech in one Polymorph to answer potentially annoying units like Basilisk, Abomination, or Plague Lord - and just to generally mess with people. Fun fun fun!

@IsotopeX’s turn!

1 Like

"P5T5


Tech StartingHand Workers

TECH
Drill Sergeant
Dinosize (Growth Magic)


STARTING HAND
Overeager Cadet
Snapback
Sensei’s Advice
Thunderclap (Strength Magic)
Drill Sergeant


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Fox Primus
Thunderclap (Strength Magic)


NextHand

Birds’s Nest
Flagstone Garrison
Grappling Hook
Smoker


Discard

Aged Sensei (1/1)
Sensei’s Advice
Snapback
Drill Sergeant
Dinosize (Growth Magic)


Tech 2 card(s)
Get Paid + float+scavenger - ($12)
Worker - ($11)
Drill Sergeant - ($8)
Overeager Cadet
Drill Sergeant gains +1/+1
Onimaru levels to midband - ($4)
Onimaru and Arg team up to smash @Bob199 Tech II, your base takes 2 damage

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (1/1)
  • :pschip: [I]Technician[/I]: Drill Sergeant (3/3) (+)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru Lv. 5 (3/4 Frenzy 1 Readiness)
  • Argagarg Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
    "

@zhavier is up.

"P1T6


Tech StartingHand Workers

TECH
Hyperion
Ready or Not


STARTING HAND
Nullcraft
Gunpoint Taxman
Dothram Horselord
Fading Argonaut


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium
Fading Argonaut


NextHand

Neo Plexus
Tiny Basilisk
Moment’s Peace
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Midband Midori - ($3)
Tech Lab Present - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori 3/4+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

@Bob199’s turn!
"

What did I do to deserve so much <3 =b

T6

$$ +SCV +TCN +F - (11)
RB Ninjitsu II
Glorious Ninja > @IsotopeX Cadet (12)
Midori (10)
Moment’s Peace (8)
Maxband Setsy (1)
Worker ()

your turn @Penatronic

dc3, d3 , rs , d2

MOMENTS PEACE IN EFFECT, LEAVE ME ALONE!!!
Patrol:
:psblueshield: Sql: 2/3A L1 Midori
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician:
:target: Lookout:

Other: 3/1 Glrorious Ninja (swift strike) , 3/1 Glrorious Ninja (swift strike) , 3/4 Max Setsy (pay 1 per attacker)
Safe Attacking

Buildings:
Base: 17
Tech I: 5
Ninjitsu II: 5
Heroes Hall: 4

Economy:
Cards:
Hand: 5
Deck: 7
Disc: 0
Gold: 0
Workers: 10

[details=Summary]Hand = playd / shuriken*/FDS/Flag/Snap
Next = Kidnap/Peace/FDS/Bugblatter/Sensei
Tech= Bugblatter , Grey Fox
[/details]

Thoughts

Second time’s a charm, right?

1 Like

"P3T6


Tech StartingHand Workers

TECH
Plague Lab


STARTING HAND
Charge
Artisan Mantis
Gorgon (2/1), death touch, dies draw 1
Makeshift Rambaster (1/1), haste, +2 attack on buildings
Spirit of the Panda


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Bombaster
Mad Man (1/1), haste
Artisan Mantis


NextHand

Scorch
Plague Lord
Plague Lord
Plague Spitter (3/3A), icky damage
Gorgon


Discard

Charge
Spirit of the Panda
Makeshift Rambaster (1/1), haste, +2 attack on buildings
Plague Lab


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Gorgon - ($6)
Arg kills @isotopex scav cadet - ($7)
Summon Orpal - ($5)
repair 1 dmg to base, the crude, unsophisticated way - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination (6/6A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gorgon (1/3), deathtouch, deathdraw
  • :pschip: [I]Technician[/I]: L1 Orpal (1/3), dirty damage
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
Thoughts

cant believe i forgot about the tech lab requirement. oh well, worker.

I should have enough to play Plague Lord + maxband Drakk next turn for some real mean shit. I should try blood/disease/present for the geiger flicker just to make it extra silly.

"

@feathers yar turn

1 Like

P4T6


Tech StartingHand Workers

TECH
Oathkeeper
Oathkeeper


STARTING HAND
Andra
Young Treant
Verdant Tree
Omegacron
Polymorph (YT draw)


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector
Forest’s Favor
Verdant Tree (3)


NextHand

Omegatron
Oathkeeper
Omegatron
Rampant Growth
Oathkeeper


Tech 2 card(s)
Get Paid - ($10)
Worker
Tech III - ($5)
Rook hits @Penatronic’s Abomination for 1, levels to go @IsotopeX’s Arg
Young Treant, draw - ($3)
Lend Doubling Barbarbarian #1 to @Bob199’s lookout slot
Lend Panda to @Penatronic Penatronic’s elite slot

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarbarian (2/4+2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Mythmaking
  • Morningstar Pass (6)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

[details=Thoughts]This was a very painful turn. With two out of three possible draws from my deck I could eke out a win, or at the very least a showdown with Pentatronic, if I’m not always short by exactly 1 - be it base health, attack, or gold. I’m not sure if Penta is aware just how crucial his single heal was. Regardless, planning out this turn made me realize the importance of Omegacrons for me as Aces in the hole, so keeping them both in the back pocket for now. With 13 gold Oathkeeper + Omegacrons is instant win next turn, which leaves me 3 gold to heal with, and that’ll put me above everyone but Pentatronic whose base would be the one to smash hopefully. With some luck someone would play a Drakk, and since I’m immune to building damage that’ll also be an excellent alternative to healing. So where does that leave me? I need to leave 3 gold available to heal, and I don’t want to heal this turn because that paints a target. Leaving that much gold out will still be suspicious, and with my board I can expect a couple of hits so can’t count on my Barbarians surviving, but hopefully pressure’ll be less focused. There are two ways I can go about this. I can patrol with all my units normally and hope for the best, though everything’s up in the air that way, and when Penta’s turn comes he’s capable of obliterating my board almost all by himself anyways. The other play is to suicide someone into Abom. That’ll hopefully frame Penta as the Big Bad and divert pressure away from me onto him, and best case scenario the push enables Abom to be killed in a group effort. The con of this play obviously is that I’d have less units in my patrol to defend and thus less chances of keeping a unit to push the last bits of damage. So it could be a worthwhile play or it could prove me too smart for my own britches. Regardless, this way I feel I’m doing something more active, it’ll be a lesson for the next FFA if it fails, and if it works it could only be good for me. What to play and patrol is another puzzle. I need to leave enough units alive to hit Penatronic’s base, recoup back enough gold for my play and also heal, thin my deck so I can draw what I need, and not seem too threatening yet defend enough to not just die. Ultimately I think what I did is enough, but we’ll see. If all goes well you’ll see me playing Oathkeeper and activating his ability, playing both Omegacrons, kill one unit to get back to 16 gold, chipping Pentatronic’s base with another, and then sacrificing all that I can to the Omegacrons for the winning rush.

That, or everything might just go to hell.[/details]

@IsotopeX’s turn!

2 Likes

"P5T6


Tech StartingHand Workers

TECH
Flagstone Garrison
Patriot Gryphon


STARTING HAND
Flagstone Garrison
Grappling Hook
Smoker
Birds’s Nest
Savior Monk (2/2 Healing 1)
Flagstone Garrison


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Fox Primus
Thunderclap (Strength Magic)
Birds’s Nest


NextHand

Patriot Gryphon
Snapback
Overeager Cadet (1/1)


Discard

Smoker (1/1)
Drill Sergeant (5/5)
Grappling Hook


Tech 2 card(s)
Get Paid + float+scavenger - ($15)
Worker - ($14)
Flagstone Garrison - ($11)
Smoker (which immediately dies due to Abomination) - ($10)
Drill Sergeant gains +1 rune, Garrison draws
Savior Monk - ($8)
Drill Sergeant gains +1 rune, Garrison draws
Flagstone Garrison - ($5)
Arg exhausts to give my Drill Sergeant +1/+1 (now 6/5+1A)
Drill Sergeant kills @Penatronic Abomination, dies
Onimaru levels to maximum - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+1A Healing 1))
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 1 (1/1 sparkshot)
  • :pschip: [I]Technician[/I]: Soldier 2 (1/1 sparkshot)
  • :target: [I]Lookout[/I]: Soldier 3 (1/1 sparkshot)
    [B]In Play:[/B]
  • Onimaru Lv. 8 (4/5 Frenzy 1 Readiness)
  • Argagarg Lv. 3 (1/4) exhausted
  • Flagstone Garrison (4 hp)
  • Flagstone Garrison (4 hp)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
    "

@zhavier is up.

P1T7


StartingHand Workers

STARTING HAND
Tiny Basilisk
Neo Plexus
Tiny Basilisk
Moment’s Peace


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium
Fading Argonaut
Tiny Basilisk


NextHand

Wandering Mimic
Warp Gate Disciple
Tinkerer
Dothram Horselord


Discard

Moment’s Peace
Tiny Basilisk
Neo Plexus


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Gunpoint kills @penatronic Orpal, my midori to lvl 7, steals 1 of the 2 floating gold - ($11)
Moment’s Peace, leave me alone - ($9)
Geiger - ($7)
Midori maxband - ($6)
Midori flies in to kill @bob199 Setsuki, paying 1, my geiger to lvl 3 - ($5)
Tech 3 - ($0)
note penatronic can’t afford plague lord plus maxband drakk unless someone kills the gorgon, or the gorgon gets drakk 2 free levels somewhere

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger 2/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Gunpoint Taxman 2/2, -1 rune
  • Midori 4/5, lvl 8
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

@Bob199’s turn!

T7

$$ - (10)
Worker (9)
Convert Heroes Hall to Blood Lab (8)
Drakk (6)
Tech III (1)

your turn @Penatronic

dc4, d5

Patrol:
:psblueshield: Sql: 1/3 L1 Drakk (dies:everybody else’s bases take 1 dmg)
:psfist: Elite:
:ps_: Scavenger: 4/2 Glrorious Ninja (swift strike)
:exhaust: Technician: 4/2 Glrorious Ninja (swift strike)
:target: Lookout: 2/3 L1 Midori

Other:
Safe Attacking

Buildings:
Base: 15
Tech I: 5
Ninjitsu II: 5
Tech III: 5
Blood Lab: 4

Economy:
Cards:
Hand: 5
Deck: 2
Disc: 4
Gold: 1
Workers: 11

[details=Summary]Hand =Kidnap/Peace/FDS/Bugblatter/Sensei*
Next = snap/smok/sav/Jade/peace
Tech=
[/details]

Thoughts

ZHAVIERRRRRRRRRRRRRRRRrrrrrrrrrrrrrrrr!!!1!!!1!!!11

2 Likes

"P3T7


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Plague Spitter (3/3A), icky damage
Gorgon
Plague Lord
Scorch
Plague Lord
Bloodrage Ogre


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Bombaster
Mad Man (1/1), haste
Artisan Mantis


NextHand

Stampede
Stampede
Pillage
Bloodrage Ogre
Spirit of the Panda


Tech 2 card(s)
Get Paid + float - ($13)
tech draw
dun stolen gold - ($12)
Plague Lord #1 - ($6)
Plague Lord #2 - ($0)
@feathers 2 runes on barb, treant dies
@isotopex soldiers dead aand monk, oni, arg
@zhavier 2 runes on midori and Geiger, taxman dies… who needs hasted plague lords?
@bob199 fabulous ninjas die, drakk and midori get two runes

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4A), deathtouch, deathdraw
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Plague Lord (4/7), resist 2
  • :pschip: [I]Technician[/I]: Plague Lord (4/7), resist 2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

i need a way to close this game out, even if I’ve crippled everyone but now I’m just a huge target. hopefully stampede can get me through for lethal

"

1 Like

P4T7


StartingHand Workers

STARTING HAND
Rampant Growth
Omegatron
Omegatron
Oathkeeper
Oathkeeper


WORKERS


Tech 0 card(s)
Get Paid + float - ($15)
Worker
Omegacron x2 - ($11)
Oathkeeper, swear solemnly “I won’t play cards from my hands besides workers” - ($4)
Activate Oathkeeper’s ability, sideline all patrolling units - ($2)
Both Doubling Barbarians poke @Bob199’s Drakk to death, everyone’s base but Bob199’s and mine take 1 damage, levels to @zhavier’s Geiger
Sac all workers + Rich Earth to Omegacrons

Base Health: zhavier 16, Bob199 15, Penatronic 18, feathers 17, IsotopeX 15

Both Omegacrons destroy Penatronic’s base, GG everyone!


@zhavier @Bob199 @Penatronic @IsotopeX

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
  • Morningstar Pass (6)
  • Doubling Barbarbarian 1 (1/2)
  • Doubling Barbarbarian 2 (1/2)
  • Omegatron 1 (9/6)
  • Omegatron 2 (9/6)
  • Oathkeeper (9/8)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 0
3 Likes

Man, your thoughts on Turn 6. You are Machiavellian AF. Big respect.

1 Like

I hope people will realize feather’s threat sooner in any future FFA’s, cause I did make dire predictions of his non threatening stance. I was hoping bob would make more of a move against feathers with all that swift strike, but alas, twas not to be.

Omegacron is pretty much the best burst damage option out there, unless maybe you have a lot of gold and hyperions and gieger flicker, or two pirate ships…

I was always in a good position, but my actual threat of closing out the game (without getting to cheat and play an artisan mantis :smiley:) were not very high as I didn’t have a great threat of burst damage.

1 Like

Hard for me to do anything big when you kept offing Setsy =b