FFA Madness 2 - Zhavier/Bob199/Penatronic/Feathers/isotopeX

"P3T3


Tech StartingHand Workers

TECH
Abomination
Gorgon


STARTING HAND
Plague Spitter
Nautical Dog
Scorch
Charge
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog


NextHand

Bloodrage Ogre
Mad Man (1/1), haste
Charge
Bombaster
Gorgon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 - ($4)
Arg gives Water Elemental +1/+1, it kills @isotopex savior monk - ($5)
Don’t say I never gave you nothing @isotopex (didn’t hit buildings w/ rambaster)
Plague Spitter - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), icky damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Makeshift Rambaster (1/1), haste, +2 attack on buildings
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental (3/2), anti-air
  • L5 Arg (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Abom/Gorgon seem like good deterrents, plus a little extra draw. I want to haste a Plague Lord oh so bad. Everything gets -2/-2, and if I get away with it, universal base damage!

"

@feathers your turn

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