"P3T3
Tech StartingHand Workers
TECH
Abomination
Gorgon
STARTING HAND
Plague Spitter
Nautical Dog
Scorch
Charge
Bombaster
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
NextHand
Bloodrage Ogre
Mad Man (1/1), haste
Charge
Bombaster
Gorgon
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 - ($4)
Arg gives Water Elemental +1/+1, it kills @isotopex savior monk - ($5)
Don’t say I never gave you nothing @isotopex (didn’t hit buildings w/ rambaster)
Plague Spitter - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Plague Spitter (3/3A), icky damage
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Makeshift Rambaster (1/1), haste, +2 attack on buildings
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Water Elemental (3/2), anti-air
- L5 Arg (1/5)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
Thoughts
Abom/Gorgon seem like good deterrents, plus a little extra draw. I want to haste a Plague Lord oh so bad. Everything gets -2/-2, and if I get away with it, universal base damage!
"
@feathers your turn