Experimental changes event

I’ve set up a proxy set with @EricF 's proposed changes, and a few of other suggestions from Nudging the tiller - balance - #205 by flagrantangles and Blue balancing suggestions - #88 by GRAG sprinkled in.

Full list of changes here

First few test games netted following:
Game suddenly has a very fresh feeling again :stuck_out_tongue:
Blue:

  • Constable at 2g is very playable. Did not feel too OP.
  • Musketeer that keeps LR at 2 ATK is much more relevant since combos with Elite Training and Bootcamp. Did not feel too OP.
  • Jurisdiction that peeks at hand felt good to play, strong yet fair. I think that one is spot on.
  • Search Warrant is pretty awesome and fair.

Green:

  • Midori suddenly is much more of a threat. Tokens, too. Very interesting gameplay resulted. Felt strong. Might be OP, not sure.
  • Giant Panda at 3 ATK felt relevant, partly due to Wisps being better.
  • Did not notice much of a difference with YT able to attack, but being limited to 2 ATK.
  • Rich Earth felt good.

Red:

  • Flame Arrow at 3g felt strong. Not sure if OP.
  • Fire Dart at 1g felt very strong. Might be OP.
  • Scorch did not come into picture.
  • Zane giving 2g instead of 2 levels felt decent.

Purple:

  • Sentry is supergood now. Not sure if OP.
  • KotC at Forecast 2 felt good, especially since Time Spiral is 0g now. I went balls deep into spamming things with time runes + 2xSeer + Temporal Research, felt cool, unusual and strong. This build was never able to take off for us before. Not sure if OP. KotC might warrant 1g cost.
  • Prynn midband always proccing on death felt a bit degenerate. Putting her in SQL was too good :roll_eyes: I’ll give her more chances though.

That’s it for now. No Black, White and Renegade games yet.

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