P2T4
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Ardra’s Boulder
STARTING HAND
Scorch
Charge
Mad Man
WORKERS
Careless Musketeer
Pillage
Bloodburn
Charge
NextHand
Scorch
Bombaster
Ardra’s Boulder
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argagarg to Max - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Water Elemental 3/3+A
-
Elite:
-
Scavenger: Wisp 0/1
-
Technician: Argagarg 1/5, lvl 5
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T5
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Banefire Golem
STARTING HAND
Dark Pact
Pestering Haunt
Graveyard
Lich’s Bargain
Thieving Imp
Metamorphosis
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
NextHand
Nimble Fencer
Nimble Fencer
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Discard
Dark Pact
Lich’s Bargain
Metamorphosis
Thieving Imp
Graveyard
Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact, my base and Vandy take 2, I draw 1, reshuffle, and draw 1 more.
Worker - ($9)
Tech 2 (Demonology) - ($5)
Lich’s Bargain, my base to 10, I trash a worker - ($3)
Make skeleton #3 - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite: Zombie (3/2)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Vandy lvl 5 (4/1)
- Garth lvl 1 (1/3)
- Horror (3/3)
Buildings:
-
Base HP: 10
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
zhav’s stall means I can safely tech up, and leave him locked on Arg for a turn. But what’s my endgame here? Necro gets countered hard by Strength, which is what Mythmaking suggests. Finesse is always strong, but also card-heavy, and I’m running out of fuel for Dark Pact. So let’s try Demonology, with Shrine to Make Meta Scary Again.
…
Hmm, Dark Pact got me Meta a turn too early, but maybe it’s worth using anyway? I coud clear the board, but that just gives zhav a card and a gold, plus I’ll have nothing to fetch with Garth. I guess I’ll just have to tutor for it next turn.
P2T5
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Surprise Attack
STARTING HAND
Bloodrage Ogre
Scorch
Bombaster
Ardra’s Boulder
WORKERS
Careless Musketeer
Pillage
Bloodburn
Charge
NextHand
Galina Glimmer
Mad Man
Nautical Dog
Ardra’s Boulder
Discard
Scorch
Bloodrage Ogre
Bombaster
Jefferson DeGrey, Ghostly Diplomat
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($10)
Scorch, kills Vandy - ($6)
Ardra’s Boulder - ($4)
Tech 2 Strength - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Water Elemental 3/3+A
-
Elite: Ardra’s Boulder 3/8
-
Scavenger: Wisp 0/1
-
Technician: Argagarg 1/5, lvl 5
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
Expensive scorch, but I can’t let him play shrine and meta
P1T6
Tech StartingHand Workers
TECH
Blackhand Dozer
Nether Drain
STARTING HAND
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Nimble Fencer
Nimble Fencer
Shrine of Forbidden Knowledge
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
NextHand
Thieving Imp
Hooded Executioner
Banefire Golem
Metamorphosis
Nimble Fencer
Deteriorate
Tech 2 card(s)
Get Paid + float - ($10)
Deteriorate Water Elemental - ($9)
Garth and two skeletons kill Elemental.
Remaining skeleton kills Wisp.
Horror kills Arg, Garth to lvl 3.
Garth to midband - ($8)
Sacrifice exhausted skeleton, I draw
Worker - ($7)
Shrine of Forbidden Knowledge - ($4)
Garth to maxband, fetch Blackhand Dozer - ($1)
Make a skeleton - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite: Blackhand Dozer (8/6)
-
Scavenger: Zombie (2/2)
-
Technician:
-
Lookout:
In Play:
- Garth lvl 7 (3/4)
- Horror (3/2)
- Shrine of Forbidden Knowledge (5)
Buildings:
-
Base HP: 10
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I could clear the patrol with Deteriorate and StW, but maybe it’d be better if I could play Hoodie instead of StW. I’ll want to keep my handsize up anyway, so let’s sac an exhausted skeleton and see what I get. I’ll trade my skeletons away to make sure I keep enough gold to play Banefire, if I draw it, and because they’re about to be DegGrey fodder anyway.
I’ll tech a Dozer to have something to fetch, and Nether Drain because I expect zhav to drop maxband Rook soon as a stall.
…
Got Shrine, which I’d like to play. That leaves me with enough gold for either StW or maxband. Since I can’t get at the tech 2 this turn anyway, I’ll go for the latter.
Reminder, Shrine grants only “unstoppable by units.”
P2T6
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
Nautical Dog
Ardra’s Boulder
Mad Man
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
WORKERS
Careless Musketeer
Pillage
Bloodburn
Charge
Nautical Dog
NextHand
Bombaster
Galina Glimmer
Makeshift Rambaster
Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Jefferson DeGrey, Ghostly Diplomat, tokens go poof! - ($6)
Ardra’s Boulder - ($4)
Galina Glimmer - ($3)
Tech Lab Growth - ($2)
Rook - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder 2/8+A
-
Elite: Ardra’s Boulder 3/8
-
Scavenger: Galina Glimmer 4/4
-
Technician: Rook 2/4
-
Lookout:
In Play:
- Mythmaking
- Jefferson DeGrey, Ghostly Diplomat 6/5
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech Lab HP: 4
Economy Info:
Cards:
Gold:
P1T7
Tech StartingHand Workers
TECH
Death Rites
Zarramonde, the Obliterator
STARTING HAND
Banefire Golem
Hooded Executioner
Metamorphosis
Thieving Imp
Nimble Fencer
Deteriorate
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Thieving Imp
NextHand
Sacrifice the Weak
Dark Pact
Lich’s Bargain
Nimble Fencer
Graveyard
Nether Drain
Discard
Deteriorate
Metamorphosis
Banefire Golem
Death Rites
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
My base to 9.
Worker - ($9)
Hooded Executioner, boosted to kill SQL - ($4)
Vandy - ($2)
Nimble Fencer, hits Rook - ($0)
Dozer kills Rook and unstoppably overpowers to kill DeGrey, Vandy to midband.
Float ($0)
Discard 3, draw 6
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Hooded Executioner (4/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Garth lvl 7 (3/4)
- Vandy lvl 3 (3/4)
- Blackhand Dozer (7/4)
- Nimble Fencer (2/1)
- Shrine of Forbidden Knowledge (5)
Buildings:
-
Base HP: 9
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
The new Mythmaking is giving a lot of value here. I think the best answer would be Death Rites. The new Banefire, meanwhile, is still inferior to a boosted Hoodie.
you might have wanted just a tad more defense there… Pretty ballsy to use both the new bargain AND dark pact against anarchy and degrey.
P2T7
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Galina Glimmer
Bombaster
Detonate
WORKERS
Careless Musketeer
Pillage
Bloodburn
Charge
Nautical Dog
NextHand
Bloodrage Ogre
Surprise Attack
Mad Man
Scorch
Discard
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat
Bombaster
Galina Glimmer
Tech 0 card(s)
Get Paid - ($10)
Zane - ($8)
Detonate your shrine! - ($6)
Boulder hits Hooded
Max Zane - ($1)
move Executioner to Scav, we both get 1g - ($2)
Makeshift Rambaster, hits base to 6 - ($0)
Zane hits base to 2
Galina breaks your base, GG!
GG WP! Yeah, I definitely underestimated Red’s ability to go face w/o Blood.
In hindsight, I could’ve broken your tech 2 on my T6 with Fencers from hand, which would’ve kept all my tokens safe from DeGrey. But I got tunnel vision on getting Shrine+Dozer on board.
The new Mythmaking seems pretty strong. I think most Necro-less codices (w/o upgrade hate) would’ve been steamrolled a couple of turns ago.
If you want to keep going, I’d like to try [Bashing]/Feral/Balance. P1 to you.
I mean, I didn’t really go face that hard, you did 11 points by yourself.
I agree about T6, knocking out my tech 2 would have left you with a better board, but the threat of unstoppable dozer was real.
I’ll stick with this codex for now.
Post the changes for your codex. I dont think any of mine were stealth edited.
You’re right, you didn’t even need the Rambaster - Galina and maxband Zane alone would’ve left me to die in my upkeep to my own Shrine.
Relevant changes
Neutral Starter:
Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1
Bashing:
Troq midband can deal 1 damage to any building (not just a base)
Troq maxband gains Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Balance:
Midori Midband becomes “Your units with no printed abilities get +2/+1”
Circle of Life becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less)
Gemscout Owl is 1/1 (instead of 0/1. It still can’t attack)
Chameleon costs 0 (instead of 2)
Feral:
Predator Tiger gets +1 HP (5 HP instead of 4)
P1T1
StartingHand Workers
STARTING HAND
Nautical Dog
Careless Musketeer
Scorch
Charge
Bloodrage Ogre
WORKERS
Careless Musketeer
NextHand
Bloodburn
Bombaster
Mad Man
Makeshift Rambaster
Discard
Scorch
Charge
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+A
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Edit: just noticed I had Shrine of Forbidden Knowledge marked as active, so I redrew my hand.
P2T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Timely Messenger
Older Brother
Wither
Tenderfoot
WORKERS
Helpful Turtle
NextHand
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom
Discard
Timely Messenger
Wither
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tenderfoot - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tenderfoot (2/2)
-
Scavenger:
-
Technician: Older Brother (2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Strong opening, but I got the right cards for a reasonable response.
P1T2
Tech StartingHand Workers
TECH
Mythmaking
Galina Glimmer
STARTING HAND
Mad Man
Bloodburn
Bombaster
Makeshift Rambaster
WORKERS
Careless Musketeer
Bloodburn
NextHand
Scorch
Bloodrage Ogre
Galina Glimmer
Pillage
Mad Man
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre trades with Bro
Tech 1 - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Rook 2/4
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Murkwood Allies
Gemscout Owl
STARTING HAND
Fruit Ninja
Bloom
Spark
Granfalloon Flagbearer
Brick Thief
WORKERS
Helpful Turtle
Brick Thief
NextHand
Granfalloon Flagbearer
Timely Messenger
Bloom
Gemscout Owl
Murkwood Allies
Tech 2 card(s)
Get Paid - ($6)
Technician draw.
Worker - ($5)
Fruit Ninja - ($2)
Calamandra - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2A)
-
Elite: Fruit Ninja (4/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Thunderclap
Galina Glimmer
STARTING HAND
Pillage
Mad Man
Scorch
Bloodrage Ogre
Galina Glimmer
WORKERS
Careless Musketeer
Bloodburn
Pillage
NextHand
Makeshift Rambaster
Charge
Bombaster
Mythmaking
Nautical Dog
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Galina Glimmer - ($4)
Mid Rook, kills Tenderfoot - ($0)
Dog trades with Ninja
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Galina Glimmer 2/2+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Granfalloon Flagbearer
Bloom
Murkwood Allies
Gemscout Owl
Timely Messenger
WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
NextHand
Wither
Spark
Discard
Tenderfoot
Fruit Ninja
Bloom
Gemscout Owl
Murkwood Allies
Feral Strike
Feral Strike
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Calamandra to midband - ($4)
Bloom Calamandra - ($2)
Discard 2 to give Calamandra stealth, she kills Rook and maxbands.
Timely Messenger - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
- Calamandra lvl 5 (5/6), +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I doubt zhav would go for the same Mythmaking plan when I have Nature Reclaims and the new The Boot. That Galina looks like a bluff to me.
P1T4
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian
STARTING HAND
Charge
Bombaster
Mythmaking
Makeshift Rambaster
Nautical Dog
WORKERS
Careless Musketeer
Bloodburn
Pillage
Bombaster
NextHand
Mad Man
Scorch
Galina Glimmer
Bloodrage Ogre
Thunderclap
Discard
Nautical Dog
Charge
Makeshift Rambaster
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mythmaking - ($4)
Tech 2 Strength - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Galina Glimmer 4/4
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Potent Basilisk
Wandering Mimic
STARTING HAND
Spark
Wither
WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
NextHand
Older Brother
Tenderfoot
Wither
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Balance) - ($4)
Exhaust Calamandra to fetch a Stalking Tiger - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Stalking Tiger (4/4A)
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
- Calamandra lvl 5 (5/6), +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Not a bluff after all. Murkwood is looking like a worker.
P1T5
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Dinosize
STARTING HAND
Mad Man
Thunderclap
Scorch
Bloodrage Ogre
Galina Glimmer
WORKERS
Careless Musketeer
Bloodburn
Pillage
Bombaster
Scorch
NextHand
Doubling Barbarbarian
Makeshift Rambaster
Charge
Jefferson DeGrey, Ghostly Diplomat
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Galina Glimmer - ($6)
Tower - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Galina Glimmer 4/4+A
-
Elite:
-
Scavenger: Galina Glimmer 4/4
-
Technician: Bloodrage Ogre 3/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
T-Rex
Nature Reclaims
STARTING HAND
Older Brother
Wither
Tenderfoot
WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
Tenderfoot
NextHand
Gemscout Owl
Bloom
Murkwood Allies
Fruit Ninja
Discard
Wither
Older Brother
T-Rex
Nature Reclaims
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Exhaust Calamandra to fetch a Predator Tiger - ($4)
Midori - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Stalking Tiger (4/4A)
-
Elite: Timely Messenger (2/1)
-
Scavenger:
-
Technician: Predator Tiger (4/5)
-
Lookout:
In Play:
- Calamandra lvl 5 (5/6), +
- Midori lvl 1 (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Pity I’m a gold short of Tiger+tech 3. I’m hoping for a Feral Strike next turn, but if I don’t draw anything useful I might just maxband Midori.
…
Oof, all 4 of my useful cards are still in the deck
…
Edit: hang on, could zhav play a 2nd copy of this new Mythmaking? That would be bonkers!