[details=Thoughts]No immediate Tech 2, so how much damage do I want/need to do?
Drew Fading Argo in the Technician reshuffle before P1T4 techs.
Time spiral is the easy worker.
Fading Argo + Bloodlust kills imp and baron leaves me with Drakk 1, mox and nullcraft. Nullcraft does tech 1 damage or base damage. Discard 1, draw 3 which is maybe worst as netherdrain+TR+HE. Squadlead drakk means he’d need something like reversal to kill drakk for levels, and he’d STILL need to attack after.
Otherwise he needs to maxband first for 4/9 gold – which means leftover damage on Grave with Mox hanging about being a butt. Possibly chucks sword at nullcraft.
IF he is going tech 2 this turn he’ll want 4 gold for that, which means pretty much maxband+tech 2 is one option with a worker.
If he goes a leaner route of say, grave maybe doinks into drakk, tech 2, sparring partner, worker, argonaut OR tech 2 worker rambasa twins… (Or more generically 2 2-drops or 1+3 drops)
Another option is possibility of versatile style breaking my battlesuits for 2, and some 1 drops
2 bodies and Grave vs mox-null-drakk offers potentially 2+3+2 damage by midband drakk and I have a good chance of HE next turn who could either be boosted or simply hasted into combat fairly effectively. Also a good chance to have a respectable Garth option.
Kidnapping and [Bone collector]/Seer/HE#2 probably goes in this turn.
Don’t really want to overcommit to spells or particularly drakk spells yet, so not a second bloodlust yet.
Bone collector with skeleton generation makes midband drakk cycles a bit stronger, so probably grabbing one of those.
Next tech 1 inclusion will be my 1x seer so Prynn//rememberer are stronger.
I don’t know quite yet if I am going blood, past or necro. Default assumption is past with Shimmer Ray and Second Chances eventually kicking garth out for rememberer-seer-golgort[/details]
P1T4
Tech StartingHand Workers
TECH
Bone collector
Kidnapping
STARTING HAND
Tinkerer
Bloodlust
Time Spiral
Fading Argonaut
WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Time Spiral
NextHand
Netherdrain
Crash Bomber
Temporal Research
Discard
Bloodlust
Fading Argonaut
Tinkerer
Bone collector
Kidnapping
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk - ($4)
Fading Argonaut - ($2)
Bloodlust Mox and Fading Argonaut - ($0)
Mox considers imps delicious.
Argo trades with Baron. Draw a card.
Nullcraft pokes tech 1 for 1.
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Drakk (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Nullcraft (1/1)
- Hardened Mox (2/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 4
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8