Hmm, I am clearly missing something when it comes to blue.
P2T6
StartingHand Workers
STARTING HAND
Reputable Newsman
Free Speech
The Art of War
Judgment Day
Brave Knight
WORKERS
Bluecoat Musketeer
Lawful Search
Jail
Spectral Aven
Brave Knight
The Art of War
NextHand
Manufactured Truth
Traffic Director
Elite Training
Arrest
Porkhand Magistrate
Discard
Judgment Day
Brave Knight
Free Speech
Reputable Newsman
Tech 0 card(s)
Get Paid + float - ($11)
Maxband Bigby - ($5)
Judgment Day - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bigby 3/4+A, lvl 5
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 11
EricF
March 28, 2017, 6:02pm
62
[details=P1, Turn 7]Rampant Growth
Spore Shambler
Circle of Life -> Worker
+Leaping Lizard
Tech Blademaster + Stampede
[/details]
Everything dies, reshuffle and draw a card
9 gold (10)
Midori heals
Worker (9)
Max Midori (4)
Mid-band Arg (2)
Midori and Arg kill Bigby, Arg to Max
Leaping Lizard (1)
Discard 2, Draw 4, float 1 gold.
SQL - Leaping Lizard (3/5 +1)
Tech - Water Elemental (3/3)
L8 Midori (4/5)
L5 Arg (1/5)
Base - 13
Tech 1 - 5
Tech 2 - 5
Spec: Finesse
Verdant Tree - 3
10 workers, 1 gold
Hand: 4
Deck: 6
Discard: 4
[details=Next Hand]Nimble Fencer
Dinosize
Grounded Guide
Cloud Sprite[/details]
[details=Discard]Rampant Growth
Spore Shambler
Stampede
Blademaster
[/details]
P2T7
Tech StartingHand Workers
TECH
Liberty Griffon
Liberty Griffon
STARTING HAND
Porkhand Magistrate
Traffic Director
Elite Training
Arrest
Manufactured Truth
WORKERS
Bluecoat Musketeer
Lawful Search
Jail
Spectral Aven
Brave Knight
The Art of War
NextHand
The Art of War
Brave Knight
Judgment Day
Manufactured Truth
Building Inspector
Tech 2 card(s)
Get Paid - ($11)
Onimaru - ($9)
Porkhand Magistrate - ($6)
Elite Training on Oni and Magistrate - ($4)
Tech 2 Truth - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Porkhand Magistrate 3/3+2A, Elite Training
[I]Elite[/I]: Onimaru 4/3+A, Elite Training
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
EricF
March 28, 2017, 6:56pm
64
Battle of the Anti-airs!
[details=P1, Turn 8]Cloud Sprite
Nimble Fencer
Grounded Guide
Dinosize
Defense: 5, 4 // 5, 5, [18] = 9, 14, 19, or 27
Attack (after GG & Fencer): 4, 4, 4, 4, 1 // +6? = 17 or 23
Yeah, all-in seems fine. I’ve got a Maestro coming up shortly, and if he doesn’t have Free Speech or a flier he just dies immidiately
[/details]
Tech nothing
10 gold (11)
Grounded Guide (6)
Nimble Fencer (4)
Arg boosts Water Elemental, who kills Porkhand
Leaping Lizard kills Onimaru
Dinosize Midori (0)
Midori and Nimble Fencer hit your Base for 14 damage, leaving it at 4 hp.
Discard 1, Draw 3
Lookout - Grounded Guide (4/4)
Leaping Lizard (4/1)
Water Elemental (4/1)
Nimble Fencer (4/4)
L8 Midori (4/5)
L5 Arg (1/5)
Base - 13
Tech 1 - 5
Tech 2 - 5
Spec: Finesse
Verdant Tree - 3
10 workers, 0 gold
Hand: 3
Deck: 3
Discard: 6
[details=Next Hand]Maestro
Galina Glimmer
Tiny Basilisk[/details]
[details=Discard]Rampant Growth
Spore Shambler
Stampede
Blademaster
Cloud Sprite
Dinosize[/details]
GG!
I’m stumbling along the way in my efforts with blue. I will take a break for now and play my CAPS games. Let me know if you see any areas of improvement.