i’d be surprised if i don’t concede next turn, darn maestro has me dead
P1T9
Tech StartingHand Workers
TECH
Ready or Not
Ready or Not
STARTING HAND
Poisonblade Rogue
Abomination
Pestering Haunt(1/1)
Plague Lab
WORKERS
Summon Skeletons
Skeletal Archery
Graveyard
Rambasa Twin
Sacrifice the Weak
Jandra, the Negator(3/1)
NextHand
Temporal Distortion
Sickness
Death and Decay
Skeleton Javelineer(1/1) javelin
Deteriorate
Discard
Cursed Ghoul(4/5a) unstoppable by units with (-) runes
Pestering Haunt(1/1)
Plague Lab
Abomination
Ready or Not
Ready or Not
Tech 2 card(s)
Get Paid - ($10)
heroes hall - ($8)
start rebuilding tech 1
tap sparring partner give rune to grave
Hire Poisonblade Rogue - ($6)
Ready and tap spartner, rune to rogue - ($4)
Tap Plague lab, more runes - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L3 Grave(5/6a) 2(+) readiness
-
Elite:
-
Scavenger: L5 Max Geiger(6/4) 3(+) 3dmg
-
Technician: Cursed Ghoul(7/7) 3(+)
-
Lookout:
In Play:
- Plague Lab(4) 2g+tap= duplicate a rune per card
- Sparring Partner(2/2)
- Poisonblade Rogue(4/3) 2(+) attacks with plague
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
eh most likely lost, only annoying thing is that I should’ve hit tech lab instead of Oni a few turns ago but i forgot how dangerous maestro was
a
[b]P2T9[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Grounded Guide
STARTING HAND
The Art of War
Free Speech
Spectral Flagbearer (2/2)
The Art of War
Free Speech
Grounded Guide
Nimble Fencer
Granfalloon Flagbearer (2/2)
Overeager Cadet (2/2)
Grounded Guide
Spectral Flagbearer (2/2)
Nimble Fencer
Star-Crossed Starlet (4/1)
Overeager Cadet (3/2)
Nimble Fencer (2/3)
WORKERS
Helpful Turtle
Wither
Spark
Fruit Ninja
Bloom
Brick Thief (2/1)
Older Brother
NextHand
Granfalloon Flagbearer (2/2)
Free Speech
Star-Crossed Starlet (4/1)
The Art of War
Tenderfoot (1/2)
Tech 2 card(s)
Get Paid - ($12)
starlets takes 1 each, now 4/1
starlet 1 and 2 trade with grave, quince to lvl 3
cadets trade with geiger, quince maxbands
fencer, spectral flagbearer, granfalloon flagbearer, tenderfoot trade with ghoul
spectral flagbearer from hand, reshuffle, draw 2
overeager cadet, draw 2
grounded guide, quince’s mirror becomes a copy, draw 2
fencer, draw 2
fencer (6/5), maestro (5/5), Timely Messenger (3/1) hit your base for 14 and game!
Float ($12)
Discard 9, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Mirror Grounded Guide (5/4+A)
-
Elite:
-
Scavenger:
-
Technician: Grounded Guide (5/4)
-
Lookout:
In Play:
- Flagstone Garrison 4 HP
- Flagstone Garrison
- Quince, lvl 5, (1/5)
- Maestro (5/5)
- Timely Messenger (3/1)
- Spectral Flagbearer (4/2)
- Overeager Cadet (4/2)
- Nimble Fencer (6/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Finesse)
Economy Info:
Cards:
Gold:
2 Likes
GG that was a fun game! annoyed that i didn’t take out your spec lab when i had the chance, but i thought i could keep orpal functional, forgetting that art of war made oni unstoppable
(turn 7)
think I’m gonna focus on the tournament and otherwise have a break for now, 3 games at a time is busy… was a fun series though; got to try out some good things, and i think the easiest use of plague lab to boost your own units in the end was with spartner
totally, and sounds good! good luck in the rest of the tourney.
2 Likes