@shamusj so sorry about how long the turns are taking. Hopefully you can find some other forum games to keep you busy while you wait for me I’ll try to take a turn tonight.
P1T4
Tech StartingHand Workers
TECH
Barkcoat Bear
Circle of Life
STARTING HAND
Ferocity
Rich Earth
Merfolk Prospector
Centaur
Tiger Cub
WORKERS
Ironbark Treant
Verdant Tree
Spore Shambler
Rich Earth
NextHand
Young Treant
Spirit of the Panda
Centaur
Rampant Growth
Forest’s Favor
Discard
Playful Panda
Tiger Cub
Ferocity
Merfolk Prospector
Barkcoat Bear
Circle of Life
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Centaur - ($4)
Tech II - ($0)
Playful Panda (3/1) => Rook, Panda Dies
Arg taps to give Water Elemental 1/A
Water Elemental (4/3A) => Rook, Rook Dies
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Centaur (3/4)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 5 Arg (1/5)
- Water Elemental (3/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
I really messed up by not actually bringing out Cal to use Ferocity. Ugh.
Haha, no problem at all, real life is a thing! I assumed it was the nature of these things to take a while. I’m happy for this to run its course at its own pace!
Cheers,
S.
"P2T4
Tech StartingHand Workers
TECH
Reversal
Reversal
STARTING HAND
Snapback
Sensei’s Advice
Savior Monk
Fox Primus
WORKERS
Grappling Hook
Smoker
Fox Viper
Savior Monk
NextHand
Safe Attacking
Fox Primus
Flying Fox
Inverse Power Ninja
Snapback
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave Stormborne - ($7)
Level up to 3 - ($5)
Exhaust both Sparring Partners to give each other +1/+1
Ready both Sparring Partners - ($1)
Exhaust one Sparring Partner to give Grave +1/+1
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Sparring Partner (3/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Grave Stormborne (L3 4/5)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Sparring Partner (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
"
P1T5
Tech StartingHand Workers
TECH
Stampede
Rampaging Elephant
STARTING HAND
Young Treant
Spirit of the Panda
Rampant Growth
Centaur
Forest’s Favor
WORKERS
Ironbark Treant
Verdant Tree
Spore Shambler
Rich Earth
Young Treant
NextHand
Rampant Growth
Rampaging Elephant
Forest’s Favor
Tech 2 card(s)
Get Paid - ($8)
Arg casts Spirit of the Panda on Centaur, so now he’s a 5/6 Pandataur? - ($4)
Arg casts Rampant Growth on Pandataur, so now he’s (5+2/6AA) - ($2)
Arg taps to give Pandataur 1/A, so now he’s (5+3/6AAA)
Arg casts Forest’s Favor on Pandataur, so now he’s (6+3/7AAA) - ($0)
Pandataur (6+3/7AAA) => SQL Sparring Partner (4 damage kills him) and 5 overpower damage kills Grave, you draw a card, I get 1 gold from SotP - ($1)
Water Elemental => Backfield Sparring Partner, both die
Worker - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 5 Arg (1/5)
- Pandataur (6/7) (SotP)
- Spirit of the Panda (attached to Centaur)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
This is kind of an all-in play, but it gets me a massive board advantage, which I can hopefully maintain throughout the rest of the game.
Just edited to add teching 2 cards.
Sorry, I forgot to tech. I’ll edit the turn to reflect the tech.