Well then. Emptying my hand entirely feels a little bit reckless, but also not really with Vandy… Next turn I can midband + tech up if I whiff, no biggie
Yeah, I thought about Bird’s Nest as a counter to the Deteriorate / Sacrifice the Weak combo threat a while ago, but it took a few losses for me to decide to give it top priority.
P1T4
Tech StartingHand Workers
TECH
Ardra’s Boulder
Ardra’s Boulder
STARTING HAND
Jandra, the Negator
Galina Glimmer
Deteriorate
Mythmaking
Safe Attacking
WORKERS
Reputable Newsman
Bloom
Bird’s Nest
NextHand
Ardra’s Boulder
Ardra’s Boulder
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Safe Attacking - ($6)
Birds safely attack your Graveyard
Galina Glimmer - ($5)
Jandra, the Negator - ($2)
Mythmaking - ($0)
Hey, turn 5 and I finally get to draw my teched cards! I don’t think that’s ever happened to me before lol. And yet, I was still able to mess his stuff up. He really shouldn’tve patrolled Jandra, why would he do that?
Going for the meta now, could be a big win… So tech that + DP
…
And I whiffed. This is kinda a nasty situation. Boulder is such a pain… let’s just lay all these units down (as Vandy will die to birds if I go aggro) and live to meta next turn (maybe)
I could guarantee lethal by hitting base with Vandy, if not for the possibility he’s holding morninstar pass. So I’ll just break tower and tech 2, and feel comfortable in the knowledge I’m probably locking the game up by doing so anyway
Galina Glimmer
Earthquake
Earthquake
Jandra, the Negator
Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Rebuild Tech II
Tower - ($9)
Bird damages Tech I
Earthquake, Tech I gone, base to 8 HP, 1 damage to Tech II and Heroes’ hall - ($4)
Thieving Imp, discard #1 of 2 - ($1)
Nimble Fencer (discarded)
Deteriorate
Graveyard (skele, darn diddly arn)
Events of Turn:
Upkeep:
Get Gold (10+1float)
no techs
All Teched Cards
Appel Stomp x2
Grounded Guide, Star-Crossed Starlet
Dark Pact, Metamorphosis
Discord, Maestro
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
Deteriorate Boulder, Vandy kills it and survives on 1hp
Make a skeleton, sac it to draw 1 (10)
Tap Vandy and fetch a Shadow Blade, kill Imp (6)
River, Garth, Maestro and Grounded Guide ace your base, GG WP!
I almost wasn’t clever enough to think of the Shadow Blade play, as I’m sure you’re about to quake me to death. That was super tight! Birds definitely worked better for you
Yeah, I need to get more used to using Rook as a hero instead of as just a tag-along to Strength tech. Also, my premise with this deck is flawed, IMO. The idea was that I could tech 2 copies of legendaries and worker them as they came up, and so I packed 7 seemingly useful cards into my starter. But, for one thing, it seems to be better to have 2 copies of each legendary creature or building cycling through the deck so they can be replayed more quickly (at least when not using a Graveyard), and also the reduced flexibility of the 7 card starter can be really stifling.
On top of that, if too many cards go into play, you can lose draw by simply having fewer cards left in your cycle than you’re allowed to draw. I think I was thinking about that when I designed the deck, and that’s part of why I didn’t include a $1 unit, but I overestimated the Newsman’s effectiveness in protecting against StW. I’m starting to think that making a strong 7 card starter is considerably more difficult than I first thought.
I agree, I think 8 or 9 is the sweet spot, with nothing too high-cost, and some things that are more situationally useful. You gotta have stuff you’re okay workering in most circumstances until at least 7 or 8 workers.
I really like 9 with the multiple 0 or 1-cost items, like this one I played with has. I may consider dropping Imp, Messenger or one of the neutral spells for Nullcraft or Fargo (I forgot when putting this together multicolor units are of absolutely no penalty), but I think this deck is a really excellent improvement on Nightmare.
LMK when you’re ready to start our next 6-game iteration, these are a fun creative variant exercise! I’m enjoying watching what you and @zhavier are doing with it in the other thread
Sure, I’ve settled on a premise for my 3rd deck, but I still need to work out the details. I’ll create a new thread when that’s done.
I agree these games are fun, but the unfamiliar starters really shake up the meta and significantly extend Codex’s already lengthy learning curve. I wish I could get another thread going with Marto, but I’m already at my limit with 2.
Do note that if you don’t otherwise have a multicolor penalty and you include a unit of a different color, you do have to pay $1 extra for your first building because you have more than one color of card.
Oh we are basing it off the multi-color of starter deck cards and not heroes? In that case yea, I wouldn’t splash the Purple units; I need that 1g early XD