[Custom] Nekoatl Demonology/Growth/Strength vs FrozenStorm Demonology/Necromancy/Finesse

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 2

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Sacrifice the Weak
Thieving Imp

Bloom
Deteriorate
Tenderfoot
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Nimble Fencer


Main:

  • Bloom Vandy (4)
  • Deteriorate Jandra, Vandy kills her
  • Tenderfoot (3)
  • Tech1 (2)
  • Worker (1)
Workers

Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 0 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Vandy (3/1 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bloom
Sacrifice the Weak

End of Turn Discard
My Thoughts

Well then. Emptying my hand entirely feels a little bit reckless, but also not really with Vandy… Next turn I can midband + tech up if I whiff, no biggie


P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Mythmaking


STARTING HAND
Bird’s Nest
Bird’s Nest
Rampant Growth
Deteriorate
Safe Attacking


WORKERS
Reputable Newsman
Bloom
Bird’s Nest


NextHand

Galina Glimmer
Deteriorate
Safe Attacking
Jandra, the Negator
Mythmaking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garus Rook - ($4)
Bird’s Nest - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: Bird (1/1) Flying
  • :target: Lookout:

In Play:

  • L1 Garus Rook (2/4)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

oooh something cool and different :slight_smile:

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 3

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Bloom
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Tower (5)
  • Midband Vandy (3)
  • Worker (2)
Workers

Bloom, Timely Messenger, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (4/5 lvl 3)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Wither
Deteriorate
Thieving Imp

End of Turn Discard
My Thoughts

Nice move by him, quite possible I’m losing Vandy but I guess we’ll see!


Yeah, I thought about Bird’s Nest as a counter to the Deteriorate / Sacrifice the Weak combo threat a while ago, but it took a few losses for me to decide to give it top priority.

P1T4


Tech StartingHand Workers

TECH
Ardra’s Boulder
Ardra’s Boulder


STARTING HAND
Jandra, the Negator
Galina Glimmer
Deteriorate
Mythmaking
Safe Attacking


WORKERS
Reputable Newsman
Bloom
Bird’s Nest


NextHand

Ardra’s Boulder
Ardra’s Boulder
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Safe Attacking - ($6)
Birds safely attack your Graveyard
Galina Glimmer - ($5)
Jandra, the Negator - ($2)
Mythmaking - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite: Jandra, the Negator (6/5) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking
  • L1 Garus Rook (2/4)
  • Bird’s Nest
  • Bird (1/1) Flying
  • Bird (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Wow, yikes!

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 4

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Nimble Fencer
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Discord, Maestro
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Deteriorate Galina
  • Vandy kills Galina, sparkshots Jandra
  • Maxband Vandy, dooming a bird and Tenderfoot (8)
  • Wither Jandra (6)
  • Tenderfoot trades with Jandra, birds disappear
  • Tech 2 Finesse (2)
  • Replay Tenderfoot from Graveyard (1)
Workers

Thieving Imp, Bloom, Timely Messenger, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Vandy (5/6 lvl 5)
  • Graveyard (1hp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nimble Fencer
Dark Pact

End of Turn Discard
My Thoughts

Hey, turn 5 and I finally get to draw my teched cards! I don’t think that’s ever happened to me before lol. And yet, I was still able to mess his stuff up. He really shouldn’tve patrolled Jandra, why would he do that?


P1T5


Tech StartingHand Workers

TECH
Galina Glimmer
Mythmaking


STARTING HAND
Rampant Growth
Ardra’s Boulder
Ardra’s Boulder


WORKERS
Reputable Newsman
Bloom
Bird’s Nest
Ardra’s Boulder


NextHand

Deteriorate
Rampant Growth
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook kills Tenderfoot
Imp safely breaks Graveyard
Ardra’s Boulder - ($4)
Tower - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: Bird (1/1) Flying
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking
  • L1 Garus Rook (2/2) [2 damage]
  • Bird’s Nest
  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 5

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Nimble Fencer
Dark Pact
Star-Crossed Starlet (rs techn)
Nimble Fencer + Tenderfoot (dp)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
  • Draw 1 techn
All Teched Cards

Dark Pact, Metamorphosis
Discord, Maestro
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Dark Pact, draw 2
  • Nimble Fencer (8)
  • Tenderfoot (7)
  • Star-Crossed Starlet (5)
  • Nimble Fencer (3)
  • Break Tower, base to 16, build Hero’s Hall (1)
Workers

Thieving Imp, Bloom, Timely Messenger, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Nimble Fencer (2/3)
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout: Nimble Fencer (2/3)

In Play:

  • Vandy (5/6 lvl 5)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Sacrifice the Weak
Discord

End of Turn Discard
My Thoughts

Going for the meta now, could be a big win… So tech that + DP

And I whiffed. This is kinda a nasty situation. Boulder is such a pain… let’s just lay all these units down (as Vandy will die to birds if I go aggro) and live to meta next turn (maybe)


P1T6


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Deteriorate
Jandra, the Negator
Rampant Growth


WORKERS
Reputable Newsman
Bloom
Bird’s Nest
Ardra’s Boulder
Deteriorate


NextHand

Galina Glimmer
Galina Glimmer
Mythmaking


Discard

Thieving Imp
Rampant Growth
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Jandra, the Negator - ($5)
Bird and Thieving Imp kill SQL
Rook kills Tenderfoot
Midband Rook - ($1)
Bird pecks at Vandy

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (5/5) Overpower
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking
  • L5 Garus Rook (3/5)
  • Bird’s Nest
  • Bird (1/1) Flying
  • Bird (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 6

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Sacrifice the Weak
Discord
Wither

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
  • Draw 1 techn
All Teched Cards

Grounded Guide, Star-Crossed Starlet
Dark Pact, Metamorphosis
Discord, Maestro
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • River (8)
  • Garth (6)
  • Discord, birds go away, other stuff gimped (4)
  • Skeleton (3)
  • Sacrifice the Weak, Jandra goes away along with skeleton, you draw 1 (1)
  • Worker (0)
Workers

Thieving Imp, Bloom, Timely Messenger, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Nimble Fencer (2/3)
  • :exhaust: Technician: River (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (5/5 lvl 5)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Dark Pact
Maestro

End of Turn Discard

Dark Pact
Graveyard
Star-Crossed Starlet
Tenderfoot
Grounded Guide
Star-Crossed Starlet
Sacrifice the Weak
Discord

My Thoughts

Still no Meta on the Techn but that’s okay I spose, discord + stw keeps the threat low-ish. I’ll probably lose River but that’s fine


P1T7


Tech StartingHand Workers

TECH
Dark Pact
Morningstar Pass


STARTING HAND
Galina Glimmer
Mythmaking
Galina Glimmer
Earthquake


WORKERS
Reputable Newsman
Bloom
Bird’s Nest
Ardra’s Boulder
Deteriorate
Mythmaking


NextHand

Earthquake
Thieving Imp
Rampant Growth
Jandra, the Negator


Discard

Galina Glimmer
Earthquake
Dark Pact
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Galina Glimmer - ($8)
Adra’s Boulder and Rook kill SQL
Maxband Rook - ($5)
Tech II: Strength - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: Bird (1/1) Flying
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking
  • L8 Garus Rook (4/6) Two lives
  • Bird’s Nest
  • Ardra’s Boulder (2/6) [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 7

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Dark Pact
Maestro

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards
All Teched Cards

Appel Stomp x2
Grounded Guide, Star-Crossed Starlet
Dark Pact, Metamorphosis
Discord, Maestro
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Dark Pact, base to 14 draw 2
  • Metamorphosis, fencer dies, River Vandy and Garth demonize, fetch grounded guide (4)
  • Maestro (1)
  • Deteriorate Scav Bird, you get 1g
  • Vandy kills SQL, takes 5 damage, tower detection used
  • Garth breaks your tower, your base to 18
  • River breaks your tech 2, your base to 16
Workers

Thieving Imp, Bloom, Timely Messenger, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 0 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Vandy (7/3 lvl 5)
  • Garth (5/6 lvl 7)
  • River (5/6 lvl 5)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Nimble Fencer
Deteriorate

End of Turn Discard
My Thoughts

I could guarantee lethal by hitting base with Vandy, if not for the possibility he’s holding morninstar pass. So I’ll just break tower and tech 2, and feel comfortable in the knowledge I’m probably locking the game up by doing so anyway


P1T8


StartingHand Workers

STARTING HAND
Rampant Growth
Jandra, the Negator
Earthquake
Thieving Imp


WORKERS
Reputable Newsman
Bloom
Bird’s Nest
Ardra’s Boulder
Deteriorate
Mythmaking


NextHand

Galina Glimmer
Earthquake
Earthquake
Jandra, the Negator


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Rebuild Tech II
Tower - ($9)
Bird damages Tech I
Earthquake, Tech I gone, base to 8 HP, 1 damage to Tech II and Heroes’ hall - ($4)
Thieving Imp, discard #1 of 2 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/6A) [2 damage]
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking
  • L8 Garus Rook (4/6) Two lives
  • Bird’s Nest
  • Bird (1/1) Flying

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 8

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Nimble Fencer (discarded)
Deteriorate
Graveyard (skele, darn diddly arn)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs
All Teched Cards

Appel Stomp x2
Grounded Guide, Star-Crossed Starlet
Dark Pact, Metamorphosis
Discord, Maestro
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Deteriorate Boulder, Vandy kills it and survives on 1hp
  • Make a skeleton, sac it to draw 1 (10)
  • Tap Vandy and fetch a Shadow Blade, kill Imp (6)
  • River, Garth, Maestro and Grounded Guide ace your base, GG WP!

I almost wasn’t clever enough to think of the Shadow Blade play, as I’m sure you’re about to quake me to death. That was super tight! Birds definitely worked better for you

1 Like

Yeah, I need to get more used to using Rook as a hero instead of as just a tag-along to Strength tech. Also, my premise with this deck is flawed, IMO. The idea was that I could tech 2 copies of legendaries and worker them as they came up, and so I packed 7 seemingly useful cards into my starter. But, for one thing, it seems to be better to have 2 copies of each legendary creature or building cycling through the deck so they can be replayed more quickly (at least when not using a Graveyard), and also the reduced flexibility of the 7 card starter can be really stifling.

On top of that, if too many cards go into play, you can lose draw by simply having fewer cards left in your cycle than you’re allowed to draw. I think I was thinking about that when I designed the deck, and that’s part of why I didn’t include a $1 unit, but I overestimated the Newsman’s effectiveness in protecting against StW. I’m starting to think that making a strong 7 card starter is considerably more difficult than I first thought.

I agree, I think 8 or 9 is the sweet spot, with nothing too high-cost, and some things that are more situationally useful. You gotta have stuff you’re okay workering in most circumstances until at least 7 or 8 workers.

I really like 9 with the multiple 0 or 1-cost items, like this one I played with has. I may consider dropping Imp, Messenger or one of the neutral spells for Nullcraft or Fargo (I forgot when putting this together multicolor units are of absolutely no penalty), but I think this deck is a really excellent improvement on Nightmare.

LMK when you’re ready to start our next 6-game iteration, these are a fun creative variant exercise! I’m enjoying watching what you and @zhavier are doing with it in the other thread :slight_smile:

Sure, I’ve settled on a premise for my 3rd deck, but I still need to work out the details. I’ll create a new thread when that’s done.

I agree these games are fun, but the unfamiliar starters really shake up the meta and significantly extend Codex’s already lengthy learning curve. I wish I could get another thread going with Marto, but I’m already at my limit with 2.

Do note that if you don’t otherwise have a multicolor penalty and you include a unit of a different color, you do have to pay $1 extra for your first building because you have more than one color of card.

1 Like

Oh we are basing it off the multi-color of starter deck cards and not heroes? In that case yea, I wouldn’t splash the Purple units; I need that 1g early XD

If @frozenstorm would like to try and take down my ridiculous miracle grow starter, I am open to it. :slight_smile:

I’m not stepping in front of that freight train right now @zhavier lmao…

It’s multicolor starter cards or heroes that trigger the building penalty.

2 Likes