Taru can, & I have been referencing it in the other characters Iāve made as a result. Taru was the first custom character I made, ye see!
Scroll down & click the "All of Taru Abilitiesā section. This is at the bottom of that section!
āA Attack: The Answers: If you deal damage or block damage with either side of this Ace, until the end of the next turn you may discard a card of the same rank to counter abilities played by the opponent. (This can even be used to counter Ace abilities, but not innates.)ā
(Note: I canāt edit that post anymore, but I want to slightly reword this ability so that it also allows Taru to counter any ability that triggers, like Jainaās 10 triggering from the discard, instead of only ones played by the opponent!)[quote=āClanNatioy, post:5, topic:3552ā]
you didnāt list what the characters throws are but based on the fact that they cost 4CP Iām guessing they arenāt canāt combos which means thereās insane damage off of throws. Throw 6789 for 38 damage, 2 aces, and 4 Ink is just out of this world crazy. If there was any ink to start with the damage would be any where from 40-46. And people think Troq throws are too good, heās got nothing on Otto.
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Yeah, I wasnāt considering how zany Ottoās throws could be, at first! And, yeah, I managed to neglect mentioning it, but the normal ones are starters! Iāve increased his Throw CP to 6 for the time being. I was thinking about having them at 5, but even with no ink he could deal 32 damage off a normal throw into a max-damage normal string! Thatās probably too wild.
Also, itās likely that the option-selecting nature of his Ace ability is bad gameplay that I should replace, but while I brainstorm alternatives Iāve increased the speed of Ottoās four-Ace attack Super to 1.2 speed, which allows more characters to answer it. I wasnāt thinking about the Claw fansā¦
[quote=āNiijima-san, post:7, topic:3552, full:trueā]
Everybody always forgetting about Ven. He has to have Acro to not get hit, and even then he doesnāt ābeatā it.
And here I thought Point/Counterpoint was good.
[/quote]
ā¦Among others! Also, Iāve increased the amount of Ink required to use the Super option select from 2 Ink to 8, which seems much more reasonable! Two Ink is nuthinā! :0 And, no it doesnāt deal 8 damage if ye option select this way! (Though maybe it should??) It deals 4 damage, for now~
Iāve also increased the speed of Ottoās potentially scary, linking J Attack to 3.6 Speed so that pokey characters can get in against Otto more easily!
Do ye think that Otto could still be powerful/viable after these changes?
By the way⦠Hereās Otto!! ![]()
Edit: The max number of Ink cards ye can have at one time is 8. Also, I reduced the damage dealt by Ottoās Innate Acrobatics-ish ability from 8 to 4! 8 uncounterable damage was pretty flavorful, for an octopus, but it was also too wild! :o
