[Custom Character] Otto, Opulent Octopus! šŸ™

Taru can, & I have been referencing it in the other characters I’ve made as a result. Taru was the first custom character I made, ye see!

Scroll down & click the "All of Taru Abilitiesā€ section. This is at the bottom of that section!

ā€œA Attack: The Answers: If you deal damage or block damage with either side of this Ace, until the end of the next turn you may discard a card of the same rank to counter abilities played by the opponent. (This can even be used to counter Ace abilities, but not innates.)ā€

(Note: I can’t edit that post anymore, but I want to slightly reword this ability so that it also allows Taru to counter any ability that triggers, like Jaina’s 10 triggering from the discard, instead of only ones played by the opponent!)[quote=ā€œClanNatioy, post:5, topic:3552ā€]
you didn’t list what the characters throws are but based on the fact that they cost 4CP I’m guessing they aren’t can’t combos which means there’s insane damage off of throws. Throw 6789 for 38 damage, 2 aces, and 4 Ink is just out of this world crazy. If there was any ink to start with the damage would be any where from 40-46. And people think Troq throws are too good, he’s got nothing on Otto.
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Yeah, I wasn’t considering how zany Otto’s throws could be, at first! And, yeah, I managed to neglect mentioning it, but the normal ones are starters! I’ve increased his Throw CP to 6 for the time being. I was thinking about having them at 5, but even with no ink he could deal 32 damage off a normal throw into a max-damage normal string! That’s probably too wild.

Also, it’s likely that the option-selecting nature of his Ace ability is bad gameplay that I should replace, but while I brainstorm alternatives I’ve increased the speed of Otto’s four-Ace attack Super to 1.2 speed, which allows more characters to answer it. I wasn’t thinking about the Claw fans… :chibivendetta: [quote=ā€œNiijima-san, post:7, topic:3552, full:trueā€]
Everybody always forgetting about Ven. He has to have Acro to not get hit, and even then he doesn’t ā€œbeatā€ it.

And here I thought Point/Counterpoint was good.
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…Among others! Also, I’ve increased the amount of Ink required to use the Super option select from 2 Ink to 8, which seems much more reasonable! Two Ink is nuthin’! :0 And, no it doesn’t deal 8 damage if ye option select this way! (Though maybe it should??) It deals 4 damage, for now~

I’ve also increased the speed of Otto’s potentially scary, linking J Attack to 3.6 Speed so that pokey characters can get in against Otto more easily!

Do ye think that Otto could still be powerful/viable after these changes?

By the way… Here’s Otto!! :octopus:

Edit: The max number of Ink cards ye can have at one time is 8. Also, I reduced the damage dealt by Otto’s Innate Acrobatics-ish ability from 8 to 4! 8 uncounterable damage was pretty flavorful, for an octopus, but it was also too wild! :o

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