I don’t have any lore thought up yet, but…
Leonore, Rushdown Thinker~
80 HP
5 CP
Throws: 2 CP, Speed X.4, 7 Damage & KD. -> Changed to 3 CP, Speed X.4, 7 Damage & KD.
(After changing the K to its current version, but before this change, she could get 37 damage from a successful throw, which seems too high. Her max throw damage has been reduced to 27 as a result of this change.)
Normal Attacks: X.4 Speed, X Damage.
(X = Card Rank)
Innate:
"At the start of the game, draw 12 cards & discard five cards instead of drawing seven cards.
During the draw phase, if you hit the opponent last turn, return X different non-2, non-Joker cards from your discard to your hand where X is the amount of consecutive turns you have hit the opponent, capped at four!"
Card Ranks:
*2 A/D
3 A/D
4 A/D (Used to be A/B.)
5 A/B
6 A/T
7 T/B
8 T/B
9 T/B
10 A/B (Used to be A/D.)
J Throw: 8.0 Speed, 5 CP Ender. 8 + 8 (J) & KD -> Changed to 6.0 Speed, Can’t Combo. 8 + 8 (J) & KD.
J Attack: 2.8 Speed, 1 CP Linker. 7 (2) Damage. -> Changed to 3.0 Speed, 1 CP Linker. 7 (2) Damage.
(Yes, I just changed the speed of the move. I don’t want it to beat 2s, usually.)
Q Attack: 0.0 Speed, 3 CP Ender. 5 (2) + 5 + 5 (Any), for 15 max Damage.
K Attack: 3.6 Speed, 2 CP Linker. 6 (2) + 5 + 4 + 3 (Any), for 18 max Damage. -> Changed to 2.2 Speed, 2 CP Linker. 6 (2) + 7 (Face Cards) + 7 (Face Cards), for 20 Max Damage.
(ORIGINAL WORDING - Check out the new wording for Thinking Ahead in the Abilities Section!)
*A Attack, Thinking Ahead: 6.0 Speed, Can’t Combo. 1 (0) Damage. Thinking Ahead: During Combat: “If you won combat & Thinking Ahead dealt damage, set aside the cards in your hand face down, shuffle them, & draw cards from your deck equal to the number of cards set aside this way. At the start of the next game, draw cards from your set aside hand until it is depleted before drawing from your deck. (If you win combat & deal damage with Thinking Ahead again, shuffle your current hand & exchange it for your face-down hand. No player can look at your face-down hand.)”
AA Attack: 0.4 Speed, 4 CP Ender. 22 (3) + 9 + 9 (Aces) for 40 max Damage.
Attacks: 2*, 3-6, 10, J, Q+Any+Any, K+Face Cards+Face Cards, A*, AA+A+A
Throws: 6-9, & J+J
Blocks: 4, 5, 7, 8, & 9
Dodges: 2*, 3, & 10
Fastest Attacks: Q (0.0), AA+A+A (0.4), A* (2.0), K+Face Cards+Face Cards (2.2), 2* (2.4), J (3.0), 3 (3.4), 4 (4.4)…
Fastest Throws: J+J (6.0), 6 (6.4), 7 (7.4), 8 (8.4), & 9 (9.4).
Abilities:
(Old Wording) Deny Reality (2 Ability): Draw Phase: “Once per turn, reveal a rank of card (Joker is a rank) from your hand. This turn, if a card of that rank is revealed as a combat card it has no effect & is discarded. If a card of that rank is used as a combo escape card this turn it has no effect & is discarded. If a card of that rank is used to follow up a won combat or if a card of that rank is used to pump an attack or throw, the player who followed up/pumped takes the damage that would deal instead. If an ability on that card rank is played or activates this turn, that ability has no effect, that card is discarded, & the player who played that card takes 5 damage.”
(Current Wording) Deny Reality (2 Ability): While Combat Cards Facedown: “After players have chosen a combat card but before the combat-reveal, name a rank of card (Including Jokers). During this combat, the rank you named has no effect.”
(Old Wording) Thinking Ahead (A Attack): During Combat: “If you won combat & Thinking Ahead dealt damage, set aside the cards in your hand face down, shuffle them, & draw cards from your deck equal to the number of cards set aside this way. At the start of the next game, draw cards from your set aside hand until it is depleted before drawing from your deck. (If you win combat & deal damage with Thinking Ahead again, shuffle your current hand & exchange it for your face-down hand. No player can look at your face-down hand.)”
(Current Wording) Thinking Ahead (A Attack) [During Combat]: "If you won combat & Thinking Ahead dealt damage, set aside any number of cards from your hand face down in any order. Draw cards from your deck equal to the number of cards set aside this way. Whenever you would draw from your deck, you may choose to draw from your face-down cards instead. No player can look at your facedown hand, except when you win combat & deal damage with a another Thinking Ahead & you have remaining facedown cards from a previous one. (Set aside any number of cards, adding them to your facedown cards. You can look at and rearrange your set aside cards, then put them face-down - after which no player can look at them. Draw cards equal to the number of cards set aside this way.)
When the current game ends, if you are going to keep playing Leonore, keep your face-down cards set aside. Any time you would draw from your deck you may draw from your face-down cards. (Otherwise, shuffle your face-down cards into your deck before the next game.)"