Shoot I didn’t put Origin Stories in discard before reshuffle last turn. Can I put them in draw pile now?
no worries you can just drop it all in the discard and redraw if you want. that would be tournament play
Ah, okay thanks I will do that
P2T8
StartingHand Workers
STARTING HAND
Chronofixer
Argonaut
Forgotten Fighter
Hyperion
Stewardess of the Undone
WORKERS
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
Temporal Research
Fading Argonaut
Chronofixer
NextHand
Origin Story
Battle Suits
Hyperion
Tricycloid
Discard
Forgotten Fighter
Hyperion
Tech 0 card(s)
Get Paid + float + rebuild Tech II - ($14)
Worker - ($13)
Geiger runs into Drakk to deal 3
Prynn kills Drakk, Prynn to L6, gets a rune, my Base on 14
Max Prynn, removes 2 runes to trash Bugbladder - ($12)
Nullcraft deals 1 to Heroes’ Hall on 2
Argonaut - ($9)
Stewardess of the Undone - ($6)
Float ($6)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Stewardess of the Undone (2/3A)
- Elite:
- Scavenger:
- Technician: Argonaut (3/4)
- Lookout:
In Play:
- Nullcraft (1/1)
- L7 Prynn (3/5), fading 2
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 2
Gold:
- Gold: 6
- Workers: 12
P1T9
StartingHand Workers
STARTING HAND
Pirate-Gang Commander
Grappling Hook
Morningstar Flagbearer
Sensei's Advice
Aged Sensei (1/1)
WORKERS
Fox Primus
Snapback
Fox Viper
W - Smoker
Savior Monk (2/1)
Safe Attacking
NextHand
Pirate-Gang Commander
Captured Bugblatter (4/2)
Crashbarrow
Entangling Vines
Crashbarrow
Discard
Aged Sensei (1/1)
Sensei's Advice
Morningstar Flagbearer
Grappling Hook
Tech 0 card(s)
Get Paid - ($10)
Pirage Gang Commander, summon pirate gang - ($4)
Grave - ($2)
Rook - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Pirate (2/2+A)
- Elite: Pirate (3/2)
- Scavenger: Pirate Gang Commander (6/6)
- Technician: Rook, lvl 1, (2/4)
- Lookout: Pirate (2/2)
In Play:
- Trashed: Captured Bugblatter
- Grave, lvl 1, (2/3)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Heroes' Hall HP: 2
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
hmmm, putting PGC to scav, because it's more important that i dont get wrecked by a huge Present tech 2 turn.
P2T9
Tech StartingHand Workers
TECH
Chronofixer
STARTING HAND
Hyperion
Tricycloid
Battle Suits
Origin Story
Temporal Distortion
WORKERS
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
Temporal Research
Fading Argonaut
Chronofixer
NextHand
Origin Story
Undo
Temporal Distortion
Temporal Distortion
Tech 1 card(s)
Get Paid + float + fading - ($18)
Argonaut kills SQL Pirate
Stewardess of the Undone kills Lookout Pirate
Origin Story Rook - ($15)
Tricycloid arrives and removes 3 rune to kill Elite Pirate and deal 1 to Commander - ($10)
Hyperion arrives with haste and runs into Commander to deal 4, draw 1 - ($5)
Nullcraft kills Commander
River - ($3)
Prynn kills Grave, gets a rune, River to L3
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: L3 River (2/4A)
- Elite:
- Scavenger: Tricycloid (3/3)
- Technician: Argonaut (3/2), readiness, 2 damage
- Lookout:
In Play:
- Nullcraft (1/1)
- L7 Prynn (3/3), fading 2, 2 damage
- Stewardess of the Undone (2/1), 2 damage
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 12
your base should be at 11 from 3 pirates and their commander dying.
P1T10
StartingHand Workers
STARTING HAND
Crashbarrow
Pirate-Gang Commander
Captured Bugblatter (4/2)
Crashbarrow
Entangling Vines
WORKERS
Fox Primus
Snapback
Fox Viper
W - Smoker
Savior Monk (2/1)
Safe Attacking
NextHand
Kidnapping
Reversal
Sparring Partner #1 (2/1)
Discard
Aged Sensei (1/1)
Sensei's Advice
Morningstar Flagbearer
Grappling Hook
Pirate Gang Commander (6/6)
Crashbarrow (6/2)
Crashbarrow (6/2)
Entangling Vines
Tech 0 card(s)
Get Paid - ($10)
scav gold, tech darw - ($11)
new Pirate Gang Commander, new hoard - ($5)
Crashbarrow #1, Crashbarrow #2, Captured Bugbladder for FREE
CB #1 trades with river, OP 1 to Tricycloid, your base takes 2, at 9
CB #2 trades with Tricycloid, OP to Argo, your base takes 4, at 5
break hero's hall, my base to 16, build surplus - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Pirate (2/2+A)
- Elite:
- Scavenger: Pirate (2/2)
- Technician: Pirate (2/2)
- Lookout: Pirate Gang Commander (6/6)
In Play:
- Trashed: Captured Bugblatter
- Captured Bugblatter (4/2)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
Thoughts
hmmm, putting PGC to scav, because it's more important that i dont get wrecked by a huge Present tech 2 turn.
GG WP! man never knew those Commanders are so scary. I’m down for more draft if you are.
yeah. as P2, ill draft finesse with neutral starter first.
Blue starter, [Peace]/Blood
Demon/Necro
[Peace]/Blood/Strength
P1T1
StartingHand Workers
STARTING HAND
Building Inspector
Jail
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
WORKERS
Porkhand Magistrate
NextHand
Lawful Search
Manufactured Truth
Spectral Aven
Traffic Director
Arrest
Discard
Reputable Newsman
Bluecoat Musketeer
Jail
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Building Inspector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Building Inspector (1/1A)
- Elite:
- Scavenger:
- Technician: L1 Onimaru (2/3), frenzy 1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
GLHF!
"P2T1
StartingHand Workers
STARTING HAND
Wither
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
WORKERS
Fruit Ninja
NextHand
Timely Messenger
Spark
Brick Thief
Bloom
Older Brother
Discard
Granfalloon Flagbearer
Wither
Helpful Turtle
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tenderfoot - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Tenderfoot (1/2)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 3
- Workers: 6
Thoughts
not worth the risk to bring a hero out yet. just float the gold for now.
"
P1T2
Tech StartingHand Workers
TECH
Elite Training
Bird’s Nest
STARTING HAND
Spectral Aven
Arrest
Manufactured Truth
Lawful Search
Traffic Director
WORKERS
Porkhand Magistrate
Lawful Search
NextHand
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Elite Training
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Heroes’ Hall - ($0)
Onimaru kills Tenderfoot
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Traffic Director (1/1A), untargetable
- Elite:
- Scavenger: Building Inspector (1/1)
- Technician:
- Lookout:
In Play:
- L1 Onimaru (2/2), frenzy 1, 1 dmg
Buildings:
- Base HP: 20
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Discord
Dark Pact
STARTING HAND
Brick Thief
Timely Messenger
Spark
Older Brother
Bloom
WORKERS
Fruit Ninja
Bloom
NextHand
Dark Pact
Wither
Helpful Turtle
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
Older Brother - ($7)
timely messenger - ($6)
Vandy - ($4)
Tech 1 ($2)
hero's hall - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Timely Messenger (1/1+A)
- Elite:
- Scavenger:
- Technician: Older Brother (2/2)
- Lookout:
In Play:
- Vandy, lvl 1, (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
hmmm, he's really doubling down on flyers. expecting birds next with rook. that means ill need discord.
strat this game is most likely harmony/dark pact
teching dark pact/discord. building hero's hall and bringing out vandy to maximize options next turn, along with apply pressure if he doesnt get arrest.
Your first building each turn costs 1 more because of Building Inspector. 1 less float?
updated to build tech 1 and hero’s hall, paid extra for tech 1.
P1T3
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Reputable Newsman
Arrest
Bluecoat Musketeer
Manufactured Truth
Elite Training
WORKERS
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
NextHand
Jail
Bird’s Nest
Spectral Aven
Discard
Manufactured Truth
Elite Training
Traffic Director
Arrest
Boot Camp
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Elite Training Onimaru and Inspector - ($3)
Inspector kills Messanger
Manufactured Truth, Director becomes a copy of Brother - ($2)
Brothers trade each other
Onimaru kills Vandy, Onimaru to L3
Reputable Newsman, Number :2 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Reputable Newsman (0/3), Number: 2
- Lookout:
In Play:
- L3 Onimaru (3/1A), frenzy 1, sparkshot, anti-air, 2 dmg
- Building Inspector (2/1A), sparkshot, anti-air
Buildings:
- Base HP: 20
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Dark Pact
Granfalloon Flagbearer
Wither
Helpful Turtle
Tenderfoot (1/2)
WORKERS
Fruit Ninja
Bloom
Helpful Turtle
NextHand
Leaping Lizard
Spark
Discord
Leaping Lizard
Brick Thief
Tech 2 card(s)
Get Paid - ($7)
tech draw
Worker - ($6)
tenderfoot - ($5)
tech 2 finesse - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
teching leaping lizard to wall up.
"
P1T4
Tech StartingHand Workers
TECH
Earthquake
Elite Training
STARTING HAND
Spectral Aven
Jail
Bird’s Nest
WORKERS
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
Jail
NextHand
Boot Camp
Earthquake
Spectral Aven
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook - ($4)
Bird’s Nest - ($2)
Midband Onimaru - ($0)
Onimaru kills Tenderfoot
Inspector deals 1 to Tech II on 4
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L1 Rook (2/4A)
- Elite:
- Scavenger: Hummingbird (1/1)
- Technician: Songbird (1/1)
- Lookout: L5 Onimaru (3/3), frenzy 1, readiness, 1 dmg, resist 1
In Play:
- Building Inspector (1/1)
- Reputable Newsman (0/3), Number: 2
- Bird’s Nest, channeling
Buildings:
- Base HP: 20
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8