STARTING HAND
Wither
Spark
Helpful Turtle (1/2+A)
Timely Messenger
WORKERS
Fruit Ninja
Older Brother
Helpful Turtle (1/2+A)
NextHand
Hired Stomper
Granfalloon Flagbearer
Bloom
Discard
Spark
Wither
Injunction
Injunction
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 bashing - ($2)
timely messenger - ($1)
spark mox, sidelined - ($0)
Brick thief hits your tech 1 to 2, ability pings it to 1
timely messenger breaks your tech 1, your base to 18
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Tenderfoot (1/2+A)
Elite:
Scavenger:
Technician: Troq, lvl 1, (3/4)+
Lookout:
In Play:
Brick Thief (2/1)
Timely Messenger (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Bashing)
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 8
Thoughts
teching injunction to handle gargoyles (assuming he goes for the kill on my tech 2.
mox/nullcraft, plasmo can clear patrol. but he’s low enough on gold that that’s all he could do. at that point i just keep workering and play my econ advantage. injunction comes in later to stall his flyers.
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Shadow Blade Tech Stomper, discard 3 of 4, you draw - ($4)
Vandy taps to fetch Shadow Blade that kills Scav Stomper, discard 4 of 4 - ($0)
Plasmodium and Mox destroy Tech II, your Base on 18
Dark Pact, my Base on 16, draw 2
Tech 2 card(s)
Get Paid - ($8)
discard #3 of 4 (3 cards in hand)
tech draw (4 cards in hand)
discard #4 of 4, scav gold (3 cards in hand) - ($9)
rebuild tech 2, base to 18
worker - ($8)
mid bigby - ($4)
Float ($4)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Bugby, lvl 3, (2/4+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Bashing)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 8
Gold:
Gold: 4
Workers: 9
Thoughts
hmm, kind of surprised by that. well, just drop these guys, clear those gargoyles, and let him wipe me again. im winning the gold fight here.
losing tenderfoot on the second SB hurts. mid bigby has to go out there…i’ll most likely keep my tech 2, allowing me to build the tech 3. nice to at least threaten that. cant build tower right now caue he can just kill it. id rather wait and build it in a turn or 2.
STARTING HAND
Nullcraft
Forgotten Fighter
Battle Suits
Temporal Distortion
Hyperion
WORKERS
Tinkerer
Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter
NextHand
Dark Pact
Gargoyle
Shadow Blade
Gargoyle
Discard
Temporal Distortion
Hyperion
Now!
Hyperion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Battle Suits - ($5)
Mox and Vandy kill Bigby, Vandy to L5, +2/2 to Mox
Nullcraft - ($3)
Plasmodium and Nullcraft destroy Tech II, your Base on 16
Heroes’ Hall - ($1)
Yes, I missed Nullcraft, should be in backline, thanks for catching that.
P1T7
Tech StartingHand Workers
TECH
Twilight Baron
Nether Drain
STARTING HAND
Gargoyle
Gargoyle
Dark Pact
Shadow Blade
Fading Argonaut
Metamorphosis
WORKERS
Tinkerer
Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter
Fading Argonaut
NextHand
Shadow Blade
Hyperion
Dark Pact
Gargoyle
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($10)
Mox loses +2/2 and exhausted
Dark Pact, my Base on 14, draw 2
Garth - ($8)
Metamorphosis, units are sacrificed, Garth to L7, puts Twilight Baron in play - ($2)
Vandy kills Troq
Worker - ($1)