CodexNewb [Anarchy]/Growth/Strength vs Marto [Necro]/Present/Balance

Player 1, Turn 4

[details=Starting Hand]
Summon Skeletons
Bone Collector
Skeletal Archery
Sacrifice the Weak
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 7 gold + float (9)

[details=All Teched Cards]
2x Bone Collector
Lich’s Bargain + Nether Drain
Death rites + Argonaut
[/details]


###Main:

  • Summon Garth (7)
  • Javelineer suicides on Arg, destroying its armod, then is buried in the Graveyard
  • Bone Collector deals 3 damage to Arg and takes one back. He creates a skeleton token
  • Midband Garth (4)
  • Garth eats the token to draw a card
  • Garth casts Nether Drain on Arg and him. He drains 2 levels from Arg, who dies from his wounds, giving 2 more levels to Garth (3)
  • Garth maxbands and raises Argonaut from the discard pile
  • Garth casts Deteriorate on Makeshift Rambaster (3)
  • Play Bone Collector from my hand (1)
  • Worker (0)
  • Graveyard taps and Haunt comes back to non-life (0)

[details=Workers]
Jandra, Poisonblade Rogue, Thieving Imp, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, draw 1, rs , Draw 3
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 20HP
  • Tech I: 5HP
  • Graveyard: 3HP

####In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector 3/3
  • :target: Lookout:

####In Play:

  • lvl 7 Garth 3/4, Bone Collector 3/2, Haunt 1/1
  • Graveyard (Javelineer)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Death Rites
Nether Drain
Lich’s Bargain
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts][spoiler]
I tried a standard play with Bone Collector, Tech II and all, but I was so pissed off not having drawn Nether Drain that I’ll play a totally different line, delaying tech II for later and going for Death Rites to deny his (Strength location isn’t really threatening, most probably he’s heading for grapplers and obviously Barbarians, getting stuff like haste and DOUBLED DINOSIZE).

Would I have drawn LB instead of Nether Drain, I’d have cast LB and draw from the skeleton instead of playing the second Collector, which may be better depending on codexnewb’s line (if he drew any Tech II unit and patrols it as SQK, I’ll have some hard time killing it), but anyway I have no money enough to summon a skeleton, sack it, play LB and worker; and I can’t play LB and skip workering that soon.
[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Jefferson Degrey
Jefferson Degrey


STARTING HAND
Pillage
Charge
Bloodburn
Doubleing Barbarian


WORKERS
W - Careless Musketeer
Scorch
W - Bombaster
Pillage


NextHand

PolyMorph Squirrel
Doubleing Barbarian
Mad Man
Bloodrage Orge (3/1)


Discard

Makshift Rambaster (1/1)
Charge
Bloodburn
Jefferson Degrey
Jefferson Degrey


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Doubling Barbarian - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Giant Panda (2/4+A)
  • :psfist: [I]Elite[/I]: Doubleing Barbarian (5/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Have to play DB, im committed at this point. Det hurts on my MSR, otherwise I would have broken his graveyard. Oh well. Need to play defensively until I can clear his skeletons which I know are coming soon with JDG.

He is at least another turn away from tech 2, but I know his strong tech 1’s can hold out against me. I need to press the attack somehow. If he doesn’t trade with me, his wall will be too much to overcome.

Maxband Arg will help me to go up on cards while still putting outa decent wall.

Decided to go with defensive play so I don’t go down too much on cards. Tehiving Imp would be killer if I only had three cards to begin with. Tower should either deter him attacking, or make for some good trades.

Drew Db and PMS. Lots of options next turn. Probably Arg, DB, PMS. tech in Stampede and SOTP next turn.

"

Player 1, Turn 5

[details=Starting Hand][spoiler]
Death Rites
Nether Drain
Lich’s Bargain
Sacrifice the Weak

Draw from skeleton: Skeletal Archery
[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 8 gold (8)

[details=All Teched Cards]
2x Bone Collector
Lich’s Bargain + Nether Drain
Death rites + Argonaut
Death rites + Executionner
[/details]


###Main:

  • Maxband Garth casts Death Rites (4)
  • Unstoppable Haunt kills Wisp and dies because of Tower
  • Death Rites: Panda dies
  • Garth summons a skeleton, then sacrifices it to draw 1 (3)
  • Death Rites: Barbarian dies
  • Bone Collectors destroy the Tower, both taking 1 damage back. 2 skeletons are summoned
  • Garth and Argonaut destroy your tech II. Your base takes 4 damage from both Tower and Tech II
  • Lich’s Bargain (1)
  • Worker (0)
  • Graveyard taps and Haunt comes back again. (0)

[details=Workers]
Jandra, Poisonblade Rogue, Thieving Imp, Summon Skeletons, Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, draw 1, rs , Draw 3
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 16HP
  • Tech I: 5HP
  • Graveyard: 3HP

####In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+1
  • :psfist: Elite: Zombie 3/2
  • :pspig: Scavenger: Skeleton 1/1
  • :exhaust: Technician: Skeleton 1/1
  • :target: Lookout: Horror 3/3

####In Play:

  • lvl 7 Garth 3/4, Bone Collector 3/1, Bone Collector 3/2, Haunt 1/1, Skeleton 1/1
  • Graveyard (Javelineer)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Death Rites
Nether Drain
Lich’s Bargain
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Deteriorate
Death Rites
Nether Drain
Sacrifice the Weak
[/details]

[details=My Thoughts]
Death rites ftw o/ I should tech this card more often, I guess.
[/details]

I’ll GG there. BC are just so efficient, and this deck doesnt have a way to deal with your offensive spells AND defend against your onslaught. But i might have an idea.

"P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Makeshift Rambaster
Mad Man
Bloodburn
Scorch


WORKERS
Scorch


NextHand

Careless Musketeer
Pillage
Charge
Bombaster
Bloodrage Ogre


Discard

Mad Man
Makeshift Rambaster
Nautical Dog


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodburn - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Running bloodburn to deal with skeletons. also reduces my deck load. EV and TC to clear his fluff units so i can get at his more important ones.

"

Player 2, Turn 1

[details=Starting Hand]
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Graveyard
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get 5 gold (5)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Play Thieving Imp (2)
  • Worker (1)

[details=Workers]
Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, draw 5
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base : 20HP

####In Patrol:

  • :psblueshield: Squad Leader: Imp 2/2+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:


###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
[/details]

[details=End of Turn Discard]
Pestering Haunt
Graveyard
Skeletal Archery
[/details]

[details=My Thoughts]
Still no Graveyard + Imp strategy. Anyway, with Bloodburn, I can either stick to Necro and try raising more skeletons than he can kill, which is not easy but feasible, or stick to Necro and draw from skeletons before they die. :smiley:
I guess Bone Collectors are too worthy not to be teched anyway.
[/details]

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Thunderclap


STARTING HAND
Pillage
Bombaster
Careless Musketeer
Bloodrage Ogre
Charge


WORKERS
Scorch
Careless Musketeer


NextHand

Nautical Dog
Bloodrage Ogre
Pillage
Charge
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($5)
random number generator, discard card #4.
worker - ($4)
Rook - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

GPT / TC
GPT / EV
use makeshit rambaster to bust graveyard when i sideline his units.

"

@Marto to you.

Player 2, Turn 2

[details=Starting Hand]
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 6 gold + float (7)

[details=All Teched Cards]
2x Bone Collector
[/details]


###Main:

  • Play Skeleton Javelineer (6)
  • Summon Garth (4)
  • Create token (3)
  • Build Tech 1 (1)
  • Worker (0)

[details=Workers]
Rogue, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, rs, draw 5
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 20HP
  • Tech I: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Imp 2/2+1
  • :psfist: Elite:
  • :pspig: Scavenger: Token 1/1
  • :exhaust: Technician: Skeleton Javelineer
  • :target: Lookout:

####In Play:

  • lvl 1 Garth 1/3

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Pestering Haunt
Graveyard
Skeletal Archery
Deteriorate
Bone Collector
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
As codexnewb’s board isn’t very agressive, I’m going to build my own, going for either BC-graveyard or early Balance Tech II (Basilisks can destroy Bloodburn).
[/details]

"P1T3


Tech StartingHand Workers

TECH
Chameleon Lizzo
Disguised Monkey


STARTING HAND
Nautical Dog
Bloodrage Ogre
Pillage
Charge
Gunpoint Taxman


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Makeshift Rambaster
Mad Man
Bombaster


Discard

Charge
Chameleon Lizzo
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
GunPoint Taxman - ($3)
Bloodrage Orge - ($1)
Naughty Dog - ($0)
Rook hit Theiving Imp for 1 damage

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]
  • Bloodburn
  • Rook (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Ill try and break his tech 2 (or 1) next turn using some combination of these units and Thunderclap. Totally expecting BC’s at this point. Probably a graveyard. putting naughty dawg in lookout so he cant tech 2, AND BC, AND kill Nawdy Dog. Worst case is he doesn’t attack at all, i have NO bloodburn units, and thunderclap doesnt affect BC and TI.

*** 0_0…didnt draw thunderclap. oh well. at this point, worst case scenario, i just continue to patrol a wall, make him make expensive trades, and wait until my hasty tech 2’s can him hard. Disguised Monkey’s and Chameleon Lizzo’s for days.

"

Player 2, Turn 3

[details=Starting Hand]
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 7 gold + float (7)

[details=All Teched Cards]
2x Bone Collector
Mimic, Potent basilisk
[/details]


###Main:

  • Garth casts Deteriorate on Taxman (7)
  • Garth attacks Taxman and hits armor, while taking 2 damage
  • Graveyard (5)
  • Thieving Imp trades with Taxman, and goes into the Graveyard
  • Javelineer uses its javelin to kill Dog from a long range
  • Create token (4)
  • Bone Collector (2)
  • Worker (1)

[details=Workers]
Rogue, Jandra, Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1, draw 3
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base : 20HP
  • Tech I: 5HP
  • Graveyard: 3HP

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+1
  • :psfist: Elite:
  • :pspig: Scavenger: Token 1/1
  • :exhaust: Technician: Token 1/1
  • :target: Lookout:

####In Play:

  • lvl 1 Garth 1/1, Skeleton Javelineer 1/1
  • Graveyard ( Imp)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Bone Collector
[/details]

[details=End of Turn Discard]
Skeletal Archery
Deteriorate
Wandering Mimic
Potent Basilisk
[/details]

[details=My Thoughts]
Better killing Taxman before it becomes a problem. Trading deteriorate and Imp with Dog and Taxman seems quite good, and I keep thinning my deck thanks to Grveyard on top of it.
[/details]

"P1T4


Tech StartingHand Workers

TECH
Disguised Monkey
Chameleon Lizzo


STARTING HAND
Makeshift Rambaster
Bombaster
Mad Man


WORKERS
Scorch
Careless Musketeer
Pillage
W - Bombaster


NextHand

Thunderclap
Chameleon Lizzo
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
add 3 runes to BB
tech 2 anarchy - ($2)
tap BB, remove 2 runes to do 1 damage to tech 1
Mad Man - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Rook (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn *
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Well, wasnt expecting that. That was a good trade for him. However, he had to delay his tech 2. hopefully i can use surprise haste/stealth to deal with his graveyard,and re-flood his deck with all that junk.

Next Turn hopes…
get gold +Scav (9)
worker (Thunderclap)
Chameleon Lizzo (5)
Arg (3) wisp
tap BB to do 1 damage to tech 2
Lizzo kills tech 2.
maybe skip worker to max arg dependingon how strong his board it

"

Player 2, Turn 4

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 8 gold + float (9)

[details=All Teched Cards]
2x Bone Collector
Mimic, Potent basilisk
Now!, Faerie Dragon
[/details]


###Main:

  • Bone Collector trades with Ogre, I gain a skeleton token
  • Graveyard taps and Bone Collector comes back (7)
  • Bone Collector from hand (5)
  • Tech II: Balance (1)
  • Worker (0)

[details=Workers]
Rogue, Jandra, Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1, rs, draw 3
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 20HP
  • Tech I: 5HP
  • Tech II: 5HP
  • Graveyard: 3HP

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+1
  • :psfist: Elite:
  • :pspig: Scavenger: Token 1/1
  • :exhaust: Technician: Token 1/1
  • :target: Lookout: Bone Collector 3/3

####In Play:

  • lvl 1 Garth 1/1, Skeleton Javelineer 1/1, Token 1/1
  • Graveyard ( Imp)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Wandering Mimic
Potent Basilisk
Faerie Dragon
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
I prefered favoring Tech II over Tower. There are so many targets for his stealth units that I don’t know what he’ll pick, from Garth to Graveyard or Tech II (Lizzo with Bloodburn). I bet my board is solid enough to counter attack even if I lose something important.
[/details]

"P1T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Thunderclap
Makeshift Rambaster
Chameleon Lizzo


WORKERS
Scorch
Careless Musketeer
Pillage
W - Bombaster
Makeshift rambaster


NextHand

Disguised Monkey
Chameleon Lizzo
CM from field, manually added in
Charge


Discard

Bloodrage Ogre (3/2+A)
Thunderclap
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
BB gets 2 runes
Tap BB, remove 2 runes, 1 damage to tech 2
Chameleon Lizzo, breaks your tech 2, your base to 18 - ($4)
Arg (wisp) - ($2)
end of turn, return Cham Lizzo to hand.

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]: Rook (3/2)
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Arg (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn *
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Well, Im committed now. Let’s hope he cant break my tech 2.

"

Player 2, Turn 5

[details=Starting Hand][spoiler]
Wandering Mimic
Potent Basilisk
Faerie Dragon

Drawn cards: Sacrifice the Weak, Skeletal Archery, Deteriorate
[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 9 gold + float (9)

[details=All Teched Cards]
2x Bone Collector
Mimic, Potent basilisk
Now!, Faerie Dragon
Death Rites, Argonaut
[/details]


###Main:

  • Tokens #1 and #2 kill Wisp
  • BC #1 kills Arg. Garth gains 2 levels
  • Midband Garth (8)
  • Garth kills Rook and gains 2 levels
  • Garth sacrifices both exhausted tokens to draw 2 cards
  • Maxband Garth, bringing an Argonaut from my discard pile (7)
  • Garth summons a token and sacrifices it to draw 1 (6)
  • Deteriorate Madman (6)
  • BC #2, token #3 and javelineer destroy your tech II
  • Graveyard taps and Imp comes back to life (3)
  • Rebuild Tech II
  • Worker (2)

[details=Workers]
Rogue, Jandra, Haunt, Summon Skeletons, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4, draw 1, rs, draw 4
  • Float 2

###Board Info:
####Buildings:

  • :heart: Base : 20HP
  • Tech I: 5HP
  • Tech II: 5HP
  • Graveyard: 3HP

####In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+1
  • :psfist: Elite:
  • :pspig: Scavenger: Token 1/1
  • :exhaust: Technician: Token 1/1
  • :target: Lookout: Imp 2/2

####In Play:

  • lvl 7 Garth 3/4, Bone Collector 3/2, Bone Collector 3/3, Skeleton Javelineer 1/1, Token 1/1
  • Graveyard ()

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Now!
Sacrifice the Weak
Wandering Mimic
Potent Basilisk
Faerie Dragon
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
Just as I tought, losing one of Tech II, Garth and Graveyard wasn’t enough to weaken my solid position. I couldn’t play anything from my starting hand, but now I have Tech II and codexnewb lost his, and my board advantage is greater than ever.
[/details]

I’ll GG it there. Man, from what I can see, it looks like Garth is the best hero in the game. Between 1 gold tokens, getting to draw, and then those BC’s, I see why everyone uses him. I guess I’ll have to make sure that whatever deck I try and use it has to have a way to deal with that T2 board presence.

That’s my opinion too. While Necro II and III are mediocre in most of the situations, Garth himself, his spells and Tech I offer various solid options, especially with Black starter.

Tell me if you have some questions about my choices, my opinion of the games etc, or if you want to play again, against this deck or another :slight_smile:

Yeah. Let me look over and switch up to another deck so I can make sure to have a better early game.

You down to play against [Present]/Peace/Fire? I’ve been wanting to try that deck too.

Sure ! Which deck do you want to play against ?

you can use whatever you want.