I was thinking the other day that there should be some tutorials for Codex. Like 1 player modes for the physical version. We already have quite a few puzzles with interesting solutions, find the lethal and all of that, so why not set up some round 1, 2 and 3 tutorials against different things? Is it just too unreasonable to rig the first 3 turns of a match to work in a single player experience?
I was firstly thinking about the Metamorphosis opening with Vandy. This would obviously be “hard mode”. Then you could do the turn two 3/3 water elemental Arargarg opening too. You get my point.
The win condition would be “by turn 3, you are ahead if these conditions are met”.
This way, people can try and craft decks that ends up beating (tho, of course an “ai”) perfect draws from solid decks, without necessarily having opponents ready to play.
It may be that this is what people usually do, but personally I am not informed about the specific build orders good decks usually are. And, if we don’t only focus on the hard ones, it could be a fun exercise in creating decks for beginners or casuals too ^^