Codex Salt Thread

Sometimes, the [Codex] hits just right… for the other player.

This morning I was playing Law against my wife, who was playing White. I’d finally made it to Tech III and spent 10 on a Lawbringer Griffin. Hell yeah!

On her next turn, she maxbands Grave and immediately headshots my griffin. Poor guy never had a chance.

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Um but what about arrival fatigue

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The best part of this is that I literally can’t tell if it’s in response to my own story (Grave was already in play) or if it’s just an all-purpose Oh No Wait Oh No experience we’ve all had

Grave is pretty rude!

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Recently in a PBF game, my P1T2 tech 2x shadowblade with vandy on the field, going into T3 I redraw 4 after shuffling discard of 8, nailing the 6/85/74/6*3/5 chance of no shadowblade. 78.5% of games I get a shadowblade, alright fine no biggie, we’re in 21.5% of games.

Well my opponent patroled only a theiving imp with garth behind the patrol so I naturally went for the midband vandy, fetch dark pact for 1, draw 2/4*1/3 chance of no shadowblade…
Nailed it.
That game did not go well.

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Ahah I had almost the same, once in PBF I had a Lawbringer Gryphon in game and my opponent played Sacrifice the Weak :cry:

My saltiest memory was a game in which my opponent had a lvl 3 Bigby in hand and didn’t build his Tech II, and me a giant board with maxband Onimaru behind. Bigby maxbands, Judgment Day, Bigby suicides on Oni, Orpal, Carrion Curse, my 2 The Art of War discarded. Nailed :confounded:

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It is nice to know that sometimes, very rarely, i can get super lucky.

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When you set up for a Gigadon and your opponent Community services it right out of your hand.

Or if they use Kidnappping. Ever.

Stop stealing my stuff @GRAG.

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Just don’t tech in large stuffs! :wink:

Did she end up winning?

Losing one Omegacron to community service is bad. Losing two is table flip worthy :sob:

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Community Service at least doesn’t skip Forecast, right?

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nothing skips forecast

That almost makes it worse, because until it arrives the only thing I can do is add or remove time runes and after it arrives, it’s untargetable.

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And you have to sit there… watching it… taunting you. Silently saying, “You know what’s coming. And you know you brought this on yourself. Do you see what happens, Larry?”

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Similar experience, I am not used to play against white. I put Spirit of the Panda on a Giant Panda that I put in Squad Leader, so I am all defense up to hold against whatever he might throw at me… Grave says: BOOM! Headshot! … Here goes 7 gold to the trash.

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I played with a buddy who’s on his 2nd game of Codex this weekend, my White against his Black. This scenario repeated itself a couple of times.

me: I put [name of hero] to mid-band.
him: starts to take his turn
me: …you might want to read what [name of hero]'s maxband does before you do too much…
him: reads maxband
me:
him: …that’s bullshit.

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Definitely relatable. When I first went through the cards in Codex, Rook’s maxband (wait so he gets 12 health? the VALUE!), along with Terras Q (how is he a Tech II unit? How does he have the highest stats of any unit in Codex?) and MoLC (permanent +5/+5 for only five attacks? where’s the catch? why doesn’t this break the game?), were what made me lose it.

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Since Nan eMorchir Mordor (I am the Dark Lord of Mordor), salt is my bread and butter. And salt, obv.
I remember that since the start i often was amazed of how lucky ppl were, getting on T3 their just teched cards, were I, even with a deck of 8 cards (2 in work and 2 on the field) drawing 5 always (yes i mean always) resulted in just starter deck cards. Then i did the math, discovering it was not them but me and my legendary rotten luck. A few months of playing and i finally got a tech I card in T3 hand! yay! This proves that statistics and probability are just crap. Luck may be blind, but bad luck never miss.
As a rule of the thumb, despite th 50% odds: as white starter i get sensei P1T1 only 2 times outta 10. Same for mox with purple.
FML, for real :’(

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I won’t lie - this is the most frustrating part of Codex. Not getting either teched cards on reshuffle is a huge bummer and has a surprising impact on the rest of the game.

It’s an interesting design issue because for a game that minimizes bad variance as much as it does, the little that creeps in is incredibly frustrating.

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