Codex Newb (PURPLE) vs Marto (RED)

Player 2, Turn 3

[details=Starting Hand]
Careless Musketeer
Pillage
Bombaster
Gunpoint Taxman
Gunpoint Taxman
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 7 gold (7)

[details=All Teched Cards]2x Taxman
Disguised Monkey + Marauder[spoiler]

[/spoiler][/details]


###Main:

  • Play Gunpowder Taxman (5)
  • Play a second Gunpowder Taxman (3)
  • Jaina attacks Mox, sidelining it, and takes 2 damage
  • Ogre trades with Vir. Jaina gains 2 levels.
  • Jaina midbands and heals (2)
  • Nautical Dog hits your tech I for 2 damage
  • Worker Up (1)

[details=Workers]
Scortch, Rambaster, Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, draw 3, rs, Draw 1
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base: 20 HP
  • Tech I: 5 HP
  • Tower: 4HP

####In Patrol:

  • :psblueshield: Squad Leader: Taxman 3/3+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Taxman 3/3
  • :target: Lookout:

####In Play:

  • lvl 4 Jaina 3/3, Nautical Dog 1/1

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Bloodburn
Charge
Mad man
Bloodrage Ogre
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts][spoiler]
Iā€™m surprised not to see the Plasmodium in play. I needed at least one 3/3 blocker to stop it (thatā€™s why I teched 2x Taxman and no Crash Bomber/Calypso); well I got both, so I prefered playing both and delaying my tech II. I beliebe codexnebw wonā€™t be able to play and protect his, as I have 11 ATK on board and he sums up to 6 def with SQL, with only 3 gold left after worker/tech and I having 4 gold left after doing so, with Madman, Charge and possibly Zane.

Iā€™m 95% sure I will build a Tech II on next turn so I tech 2 tech IIs. This time I will favor Anarchy, as codexnewb has no tower and wonā€™t build one soon, unless he delays tech II as well; and if so, I should have enough time to rush Tech III on turn 5, which I think purple canā€™t beat if I draw a Gunship on T6.
[/spoiler][/details]


"P1T4


Tech StartingHand Workers

TECH
Reaver
Reaver


STARTING HAND
Tinkerer
Seer
Knight of the Conclave
Seer
Nullcraft


WORKERS
Neo Plexus
Fading Argonaut
Forgotten Fighter
W - Tinkerer


NextHand

Promise of Payment
Time Spiral
Temporal Research


Discard

Nullcraft
Reaver
Reaver


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
remove final rune fron Plas
Knight of the Conclave, forecast 3
Seer #1, remove rune from KotC - ($5)
Seer #2, remove rune from KotC - ($4)
tech 2 Past - ($0)
Plas trades with GPT
Mox Hits Your GPT for 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (3/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Knight of the Conclave*
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Getting Reaver out next turn I think AND cycling through to next techc turn after.

"

Your discard should be 4 cards, iirc. 5 cars in play/forecast, 4 workers, 3 in hand make 12, and on turn 4 after teching you should have 16 cards in total.
Also, your tech I now has 3HP, which might matter if everything happens as I planned :neutral_face:

Player 2, Turn 3

[details=Starting Hand]
Bloodburn
Charge
Mad man
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 8 gold + float (9)

[details=All Teched Cards]2x Taxman
Disguised Monkey + Marauder
Disguised Monkey + Marauder[spoiler]

[/spoiler][/details]


###Main:

  • Play Madman (8)
  • Nautical Dog trades with SQL Seer
  • Madman trades with techn Seer
  • Jaina and Taxman destroy your tech II
  • Tech II Anarchy (4)
  • Worker Up (3)
  • Bloodrage Ogre (1)

[details=Workers]
Scortch, Rambaster, Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1, draw 3
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base: 20 HP
  • Tech I: 5 HP
  • Tech II: 5HP
  • Tower: 4HP

####In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • lvl 4 Jaina 3/3, Taxman 3/1

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Disguised Monkey
Pillage
Bombaster
[/details]

[details=End of Turn Discard]
Nautical Dog
Gunpoint Taxman
Mad man
Charge
Disguised Monkey
Marauder
[/details]

[details=My Thoughts][spoiler]
I must say Iā€™m somehow surprised to see all those, but I wonder if codexnewb will manage to draw back to normal. Maybe thatā€™s why he picked Past over future ? Rememberers/second chance should help him a lotā€¦ If he manages to protect tech II on next turn; but Iā€™m pretty confident he teched some II stuff.
I didnā€™t see the last of his first 4 teched cards. I just hope I wonā€™t face Mox + nullcraft killing Ogre, then Now! on Knight destroying my own tech II !

My plans will depend on my draw: if drawing both Monkey and Marauder, and my tech II survives, I should be able to blast both his tech I and II buildings with Zaneā€™s help. If not, Iā€™ll go for Tech III and gunships !

Edit after redraw: Gunships that is ! o/
[/spoiler][/details]


So i made a boo boo. I teched two tech 2 units from Future on accident (didnt draw any of them, so no game affect). I had originally planned too go Future, but changed my mind to use Past instead. I had a whole separate excel with the past template that I should have used. Would you mind if I 1. Switched my tech 2 to future so I can actually use the cards I teched, or 2. swap out the tech 2 units I put into my discard for PAST units, which I didnā€™t draw anyways?

Either way, sorry man. im all over the place this game. Purple has me all tied up trying to figure it out.

Actually man, I 'm moving and wont have time to play, and given all the mistakes Iā€™ve made itā€™s so confusing at this point.

Thanks for teaching me about Purple. Iā€™ve definitely learned a lot. Have a great weekend.

Thatā€™s totally fine :slight_smile: when youā€™re ready to start playing again, let me know. Iā€™m fine with every option - changing your teched cards, changing your tech choice, or going back in time/starting another game/changing specs-colors.

Have a good weekend, however busy it will be !