P2T5
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Voidblocker
Dark Pact
Sickness (DP)
Thieving Imp (DP)
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Bone Collector
Skeleton Javelineer
NextHand
Sacrifice the Weak
Dark Pact
Deteriorate
Soul Stone
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Dark Pact, my base to 12
Worker - ($8)
Tech 3 - ($3)
Voidblocker - ($0)
Vandy kills Traffic Director
Pestering Haunt pings River and dies
Jandra trades with River, Vandy midbands and heals, you draw
Exhaust Graveyard to bring Haunt back
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Voidblocker (2/6+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Voidblocker (2/6)
[B]In Play:[/B]
- Vandy lvl 3 (3/4)
- Pestering Haunt (1/1)
- Graveyard (-/3), holding Jandra
[B]Buildings:[/B]
-
Base HP: 12
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Thanks to Dark Pact, I can build a Tech 3 and tech Zarramonde right now, and have a pretty good chance of drawing it for my next hand. I have to go down to 12 base health, which is beginning to look scary, but I can also drop a 2nd Voidblocker and stop worrying about things like Arrest.
I wouldāve liked to clear Codex Newbās board. All Iād need is to ping Starlet for 1 damage with Haunt or Vandyās sparkshot, and she would kill herself at upkeep. But Iād have to attack with Voidblocker, and Iād rather keep him in patrol.
Worst case scenario, he sidelines my patrollers somehow and I take 4 damage somewhere unpleasant, maybe killing Vandy. It wonāt stop Zarramonde, though.
"P1T6
Tech StartingHand Workers
TECH
two step
two step
STARTING HAND
Nimble Fencer
Nimble Fencer
Manufactured Truth
WORKERS
W1 - Bluecoat Musketeer
W2 - Porkhand Magistrate
W3 - Jail
W4 - Building Inspector (1/1)
W - Nimble Fencer
NextHand
Maestro
Dreamscape
Spectral Aven
Discard
Traffic Director (1/1+A)
two step
two step
Manufactured Truth
Tech 2 card(s)
Get Paid + float+tech draw - ($9)
Worker - ($8)
max Quince - ($2)
Nimble Fencer - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Nimble Fencer Illusion (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Nimble Fencer (2/3)
-
[I]Technician[/I]: Star Crossed Starlet (4/1)
-
[I]Lookout[/I]: Quince, lvl 5 1/5
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
abandone youāre posts, flee for your livesā¦
"
P2T6
Tech StartingHand Workers
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Deteriorate
Soul Stone
Dark Pact
Sacrifice the Weak
Zarramonde, the Obliterator
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Bone Collector
Skeleton Javelineer
NextHand
Sickness
Thieving Imp
Metamorphosis
Soul Stone
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($10)
Skip worker
Zarramonde, destroys original Fencer on arrival, Illusion Fencer pops, you get 1 gold - ($0)
Haunt trades with Starlet, you draw
Voidblocker smacks Quince
Vandy finishes Quince, maxbands and heals, nothing to doom
Exhaust Graveyard to bring Haunt back
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Voidblocker (2/6+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Zarramonde, the Obliterator (11/11)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy lvl 5 (4/5)
- Pestering Haunt (1/1)
- Voidblocker (2/5)
- Graveyard (-/3), holding Jandra
[B]Buildings:[/B]
-
Base HP: 12
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Too bad I canāt play another Zarramonde next turnā¦
GG man. i definitely lost this early with not finding a good way to deal with jandra. nice teching.
GG! I think the charge of the virtuosos on T4 is where the momentum shifted. You went way down on cards to break my tech 1, when I was basically playing for card advantage and stalling.
yeah. i should have realized as black P2 thatās what you were going for. want to run it back with you going first this time?
Sure thing. GL HF!
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
WORKERS
Poisonblade Rogue
NextHand
Jandra, the Negator
Graveyard
Thieving Imp
Skeleton Javelineer
Deteriorate
Discard
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Pestering Haunt
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy lvl 1 (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
Thoughts
Iām going with an aggressive Vandy opening. Didnāt get Javelineer in my opening hand, but thatās ok. The float would let me get a Heroesā Hall next turn, with either Graveyard or levels on Vandy. Then I can push Garth and Lichās Bargain.
"P2T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Reputable Newsman
Jail
WORKERS
W1 - Jail
NextHand
Building Inspector
Bluecoat Musketeer
Arrest
Traffic Director
Lawful Search
Discard
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, no zero cost spells - ($2)
Quince, summon mirror illusion - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Mirror Illusion (0/1+A)
-
[I]Elite[/I]: Reputable Newsman (1/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince, lvl 1, (1/3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
Jail, no - no way to defend it.
PHM, no, lose too much gold to his StW should he have it.
MT, useless T1.
Aven, nope, too weak to Det should he have it.
Only option is RN.
Not a great start, but doing the best I can. I think next turn I can LS and TD for some cheap cycle and patrol fodder.
"
P1T2
Tech StartingHand Workers
TECH
Lichās Bargain
Shadow Blade
STARTING HAND
Thieving Imp
Skeleton Javelineer
Deteriorate
Jandra, the Negator
Graveyard
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Shadow Blade
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #5 - ($2)
Heroesā Hall - ($0)
Vandy kills mirror, sparkshots Newsman for 1
Haunt pings your base
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Thieving Imp (2/2)
[B]In Play:[/B]
- Pestering Haunt (1/1)
- Vandy lvl 1 (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
Iām delaying tech 1 for a turn, to ensure Vandy sticks around. Otherwise Codex Newb could Manufacture Truth his Newsman into an Aven and snipe her. With Imp in lookout, he canāt Arrest past him without skipping a worker.
Iām definitely tipping him off about my teched cards being spells, but thereās not much he can do about that.
Hmm, Iām not sure Iāll be able to lay the extra damage needed to kill Newsman next turn, in addition to Hauntās ping. So Iāll get Shadow Blade instead, and threaten bleeding his cards to hell.
"P2T2
Tech StartingHand Workers
TECH
spectral flagbearer
spectral flagbearer
STARTING HAND
Building Inspector
Lawful Search
Bluecoat Musketeer
Traffic Director
Arrest
WORKERS
W1 - Jail
W2 - Bluecoat Musketeer
NextHand
Arrest
Manufactured Truth
Building Inspector
Porkhand Magistrate
Tech 2 card(s)
Get Paid + discard #5 - ($6)
Worker - ($5)
tech 1 - ($4)
Traffic Director - ($3)
tower - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman (0/2Ā±A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Traffic Director (1/1)
-
[I]Technician[/I]: Quince, lvl 1, (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
teching spectral flagbearer to try and deal with his Stw, det, and wahtever else he ahs coming. will need to amke good trades here to stay competitive.
"
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Bone Collector
STARTING HAND
Deteriorate
Shadow Blade
Skeleton Javelineer
Graveyard
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
NextHand
Summon Skeletons
Pestering Haunt
Lichās Bargain
Skeletal Archery
Deteriorate
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Shadow Blade on Quince, you discard #3 and draw, Vandy to midband - ($1)
Vandy kills Newsman, takes 1 damage from tower
Haunt trades with Traffic Director
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy lvl 3 (3/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
Thoughts
Tower is a pretty effective countermeasure to Haunt, as well as a deterrent against playing Javelineer. Still, I can clear his board without going down on cards, and next turn I can threaten maxband Vandy, plus flood the board with Lichās Bargain.
Patrolling Imp in SQL to stop Nimble Fencer.
"P2T3
Tech StartingHand Workers
TECH
flagstone garrison
free speech
STARTING HAND
Manufactured Truth
Building Inspector
Porkhand Magistrate
Arrest
WORKERS
W1 - Jail
W2 - Bluecoat Musketeer
W3 - Manufactured Truth
NextHand
spectral flagbearer
Spectral Aven
Discard
Building Inspector
Traffic Director (1/1)
Arrest
flagstone garrison
free speech
Tech 2 card(s)
Get Paid + discard #3 + tech draw + scav gold - ($8)
Worker - ($7)
Oni - ($5)
Arrest Theiving Imp - ($3)
Porkhand Magistrate - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Porkhand Magistrate (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Oni, lvl 1, (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck:0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Next turn i can LS no matter what, ideally, i get both SFB, but weāll see. 75% to get both assuming i use LS.
nothing i can do to stop his flood of spells. at least he didnt bring out a hero, so sort of a waste to heroās hall that early. but i imagine ill feel the pain from orpal or garth next turn.
teching FSG and free speech as i really need both at this point. although, im not sure what else i could have done.
"
Are you sure you should be that low on cards? You had 4 at the end of your last turn, then -1 for Shadow Blade, +1 for technician, -3 for worker, Arrest and Porkhand. As far as I can tell, you should be discarding 1 instead of 0.
P1T4
Tech StartingHand Workers
TECH
Cursed Crow
Metamorphosis
STARTING HAND
Summon Skeletons
Lichās Bargain
Skeletal Archery
Pestering Haunt
Deteriorate
WORKERS
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
NextHand
Sacrifice the Weak
Dark Pact
Graveyard
Shadow Blade
Bone Collector
Discard
Lichās Bargain
Deteriorate
Skeletal Archery
Summon Skeletons
Cursed Crow
Metamorphosis
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth - ($5)
Lichās Bargain, my base to 16 - ($3)
Make another skeleton - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1A)
-
[I]Elite[/I]: Zombie (3/2)
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy lvl 3 (3/3)
- Thieving Imp (2/2)
- Garth lvl 1 (1/3)
- Horror (3/3 deathtouch)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 2
- Workers: 7
Thoughts
No point maxing Vandy now, but Iām definitely going to flood the board as planned!
Teching Meta despite the tower, in the hopes that I can get Tech 2 up next turn and then set it off with all 3 heroes in play on T5. I can probably get rid of all my units til thenā¦ right?
Well, since a lot can go wrong with that plan, I need a backup. Bleeding his cards has been super-effective thus far, so I think Iāll go with Disease and Cursed Crows to try and keep it up.
Hmm, Iāll also have to remember to watch out for a sudden Judgment Day. Codex Newb will soon have the required 10 gold to pay for it.
1 Like
hmm, youāre right, i didnāt actually hit the ādrawā button. not sure what to do to resolve it though, as the card i draw would have been discarded to draw an extra during the discard and draw phase. i could just roll it back and redo discard draw entirely with the extra card? let me know.
rolled it back, drew the card, then discard / draw. edit is deck is now empty as i draw the three remaining
"P2T4
StartingHand Workers
STARTING HAND
spectral flagbearer
spectral flagbearer
Lawful Search
WORKERS
W1 - Jail
W2 - Bluecoat Musketeer
W3 - Manufactured Truth
W4 - Lawful Search
**teched free speech and flagstone garison - they got moved to my discard when i redid my previous draw. no effect on draw, etcā¦
NextHand
free speech
flagstone garrison
Tech 0 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 peace - ($3)
spectral flagbearer - ($2)
spectral flagbearer - ($1)
Float ($1)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate (2/3)
-
[I]Elite[/I]: Oni, lvl 1, (3/3)
-
[I]Scavenger[/I]: spectral flagbearer (2/2)
-
[I]Technician[/I]: spectral flagbearer (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
P1T5
Tech StartingHand Workers
TECH
Metamorphosis
Cursed Crow
STARTING HAND
Sacrifice the Weak
Dark Pact
Bone Collector
Shadow Blade
Graveyard
Skeletal Archery (DP)
Deteriorate (DP)
WORKERS
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
NextHand
Cursed Crow
Metamorphosis
Lichās Bargain
Cursed Crow
Discard
Dark Pact
Deteriorate
Sacrifice the Weak
Shadow Blade
Tech 2 card(s)
Get Paid + float - ($9)
Dark Pact, my base to 14
Worker - ($8)
Deteriorate pops scav Flagbearer, you get 1 gold
Graveyard - ($6)
Horror trades with Porkhand Magistrate
Zombie and Skeleton trade with Oni, Vandy to maxband, dooms remaining Skeleton and pops Flagbearer, you draw
Doomed Skeleton and Imp break tower, your base to 18
Vandy and Garth break tech 2, your base to 16
Bone Collector - ($4)
Tech 2 Disease - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bone Collector (3/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy lvl 5 (4/5)
- Thieving Imp (2/1)
- Garth lvl 1 (1/3)
- Skeleton (3/2), doomed
- Graveyard (3)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
I want to tech up like I planned, which leaves me with a limited amount of gold to play with. I should still be able to clear his patrol and break a building, maybe even two. But I might prefer laying some groundwork for next turn, maybe a Graveyard? And I definitely want a maxband Vandy.
Ok, letās look at some options:
- StW skelly and Porkhand. Zombie and other skelly trade with Oni, Vandy to max, pops a Flagbearer and buffs, what, the Horror? Then lay down Graveyard, Imp trades with remaining Flagbearer. Vandy breaks tower and doomed Horror breaks tech 2.
- Pay to maxband Vandy, popping a Flagbearer and buffing a skelly, which then trades with Porkhand. Zombie and other skelly trade with Oni, Garth to lvl 3 (which doesnāt give me much). Graveyard, Imp trades with Flagbearer. Vandy breaks tower and Iām 1 damage short of breaking tech 2, or vice versa. I get to keep the Horror though.
- Trade everyone: skelly and Zombie with Porkhand, Imp with Flagbearer, Horror with Oni. Then I break a building and play, what, Bone Collector? He can go to Graveyard next turn, then return post-Meta, which is an advantage over Horror.
Decisions, decisionsā¦
Iāll be wiser after a Dark Pact.
ā¦
Added benefit: Deteriorate! Yeah, I can break both buildings and get the Bone Collector in play.
GG. honestly think i would be better with just mom- blue as opposed to this experimental peace, truth, finesse. lol
Ive always loved blacks options as an offensive spell driven spec selection. nice teching again with shadowblade. bleeding cards is almost always a great strategy.
1 Like
May I ask what was your original thinking behind this Codex? Maybe itās worth trying it against a less aggressive starter than black.