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[CAWS21] Round5: P1 Moby_Dick [Demonology]/Peace/Finesse vs P2 zango [Balance]/Anarchy/Peace

GL & HF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Graveyard


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


Discard

Summon Skeletons
Thieving Imp
Graveyard


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Jav - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3 A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Again Gunship…

Positive about this MU: it’s definitely the last time in quite a while that we will pilot these decks against each other :sweat_smile:

GL & HF!
And please don’t whiff as often as you usually do :crazy_face:

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Playful Panda
Forest’s Favor
Rich Earth
Verdant Tree


WORKERS
Merfolk Prospector


NextHand

Rampant Growth
Young Treant
Spore Shambler
Tiger Cub


Discard

Verdant Tree
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
worker
panda - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

he just knows me playing this Deck too well and his win rate as P1 is really high against me, so I’m going to try something new as P2. I’m absolutely unsure whether I will be able to stand against the likely early pressure after skipping this possibility to build board…

Yeah, defenitely the last one for a while, it is enough.

OK, I thought I take control of my whiffs with early hh. Let’s see if that will work…

By the way, what was that for a poor trap? I know you too well, and I would bet 100$ that you have RG on your hand. :wink: The queen has always her price and it is not so cheap…

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Nimble Fencer


STARTING HAND
Deteriorate
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Overeager Cadet
Sacrifice the Weak
Thieving Imp
Nimble Fencer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
HH - ($0)
Det wisp, you draw
Vandy kills panda

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 2/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

He will probably play the same like last game, basilisk, MOP, gunship.

No idea if HH works with 2x basilisk in the beginning. But playing the same like usually is too boring. Playing more t0 units and going down with cards is no option. Midband Vandy is the standard approach…

Maybe he will go for early sharks in t3 with all his money…

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Young Treant
Rampant Growth
Tiger Cub
Spore Shambler
Ironbark Treant


WORKERS
Merfolk Prospector
Rampant Growth


NextHand

Playful Panda (2/2)
Overeager Cadet
Verdant Tree
Tiger Cub
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech 1 - ($4)
ironbark - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant (1/2AA)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

he’s for sure expecting tiny b, so let’s try to surprise him :wink:
it was tempting to try to build a trap for sharks, but it didn’t feel worth it. I prefer to gamble on a better turn 4 than a so-so chance to have a good turn 3.

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Metamorphosis


STARTING HAND
Overeager Cadet
Poisonblade Rogue
Sacrifice the Weak
Nimble Fencer
Thieving Imp


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Pestering Haunt
Summon Skeletons
Deteriorate
Graveyard


Discard

Thieving Imp
Sacrifice the Weak
Nimble Fencer
Metamorphosis


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Vandy - ($3)
Vandy attacks treant
Skeleton uses javelin to kill treant, 1g for you
Cadet
Fencer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet
  • :target: Lookout:

In Play:

  • Vandy 3/3 l3
  • Skeleton Javelineer 1/1 wo rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Could be sharks with all his money or the standard 2x basilisk. In both cases treant must die.

Unfortunately I draw fencer on the first hand, and cannot play Oni. Would have been a very strong turn 4…

P2T3


Tech StartingHand Workers

TECH
Chameleon Lizzo
Gunpoint Taxman


STARTING HAND
Verdant Tree
Playful Panda (2/2)
Young Treant
Tiger Cub
Overeager Cadet
Overeager Cadet


WORKERS
Merfolk Prospector
Rampant Growth
Verdant Tree


NextHand

Ironbark Treant (1/2AA)
Forest’s Favor
Tiger Cub
Spore Shambler


Tech 2 card(s)
Get Paid + float + scav - ($9)
young treant, I draw - ($7)
cadet
cadet
midbandori - ($0)
worker

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/3)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Midori (3/4, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

stupid that I didn’t go for my original plan to tech GPT+brave knight last turn. Without two cadets & tiger now, midbandori is too weak. I’ll go for young treant and if I draw cadet then I’ll go for midbandori, otherwise I’ll probably have to offer tech2 for a break and accept a bad board positition :-/

Looks like you overpaid $1 for Midbanddori.

2 Likes

Thanks! Obviously float 1 then.

P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Summon Skeletons
Pestering Haunt
Deteriorate
Graveyard


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Deteriorate
Graveyard
Grounded Guide
Nimble Fencer
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy kills SL
Max Vandy, Doom Jav + Tech Cadet - ($5)
Imp trades with Scav, 1g for you
Tech 2 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer
  • :pschip: Technician: Overeager Cadet
  • :target: Lookout:

In Play:

  • Vandy 4/5 l5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Cadets, I am surprised. But of course I had the bad draw with Fencer on the first hand that I could not bring Oni, and he has the perfect draw. Lost the board control.

If he has now forest favor on the hand and kills Vandy :face_vomiting: and it will be enough to have the gap for the gunship.

Money is enough to fetch meta with oni. With Fencer on scav even with worker

where is the doomed jav?

@Legion :

Imp, Jav… What’s the difference :wink:

2 Likes

P2T4


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Spore Shambler
Forest’s Favor
Tiger Cub
Ironbark Treant (1/2AA)


WORKERS
Merfolk Prospector
Rampant Growth
Verdant Tree
Ironbark Treant (1/2AA)


NextHand

Chameleon Lizzo
Gunpoint Taxman
Playful Panda (2/2)


Discard

Overeager Cadet (3/3)
Young Treant (0/2A)
Forest’s Favor
Spore Shambler
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker
HH - ($8)
FF on midori - ($6)
midori to l8, flies over patrolers to kill vandy - ($3)
Tiger - ($1)
cadet kills fencer, dies at your upkeep, you gain 1

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Midori (5/6, lvl8)+
  • Overeager Cadet (5/3) doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

digging my own grave… I cannot let Vandy live but then I can’t build tech 2… and also going down on cards that hard feels so wrong… uff… at least I’m happy I don’t have to expect the peace engine…

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Maestro


STARTING HAND
Deteriorate
Nimble Fencer
Star-Crossed Starlet
Graveyard
Grounded Guide


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Star-Crossed Starlet
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer 1/1
Thieving Imp


Discard

Nimble Fencer
Metamorphosis
Grounded Guide
Deteriorate
Flagstone Garrison
Maestro


Tech 2 card(s)
Get Paid + float+ scav - ($10)
Worker - ($9)
Fencer - ($7)

Float ($7)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 7
  • Workers: 9
Thoughts

Perfect draw line for him. Tech 2 skip, Midori is protected. Should be over. In 3 rounds he has his gunship and with midori killings I cannot build enough preassure.

Guide is useless now. No tech 2 cards next turn, but he should destroy tech2. Last chance…

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Chameleon Lizzo
Playful Panda (2/2)


WORKERS
Merfolk Prospector
Rampant Growth
Verdant Tree
Ironbark Treant (1/2AA)
Gunpoint Taxman


NextHand

Forest’s Favor
Steam Tank
Overeager Cadet (5/3) doomed
Overeager Cadet (3/3)


Tech 2 card(s)
Get Paid + float - ($10)
Worker
tech 2 anarchy - ($6)
Midori kills SL
Tiger kills scav, you gain gold coin number 8!!!
Oni - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Midori (5/6, lvl8)+
  • Tiger Cub (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

float 7??? going to kill fencer, that guarantees no hasters next turn!

So much float everywhere. Everyone’s got so much money. Inflation is killing me. I can’t buy anything now. Sigh.

3 Likes

P1T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Metamorphosis


STARTING HAND
Thieving Imp
Skeleton Javelineer 1/1
Sacrifice the Weak
Star-Crossed Starlet
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Grounded Guide
Deteriorate
Star-Crossed Starlet
Metamorphosis
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float+scav - ($17)
imp you discard 4 - ($14)
Maxband Vandy doom Jav and tiger - ($8)
Oni - ($6)
River - ($4)
Jav - ($3)
Tech Lab - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 3/3 A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp
  • :pschip: Technician: River 2/3
  • :target: Lookout:

In Play:

  • Vandy 4/5 l5
  • Oni

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

With a lucky draw, and he has too choose… But the chances are very low.

With the second meta fencer rush will probably not work. I tech it anyway since he will probably see it as the lower risk vs. 2 waves of fencers if he can kill river with zane.

Unfortanetly I was not thinking about switching before and workered the haunt.

Post draw, OK not lucky no garrison. That’s probably it…

P2T6


StartingHand Workers

STARTING HAND
Overeager Cadet (5/3) doomed
Steam Tank
Forest’s Favor
Overeager Cadet (3/3)
Chameleon Lizzo


WORKERS
Merfolk Prospector
Rampant Growth
Verdant Tree
Ironbark Treant (1/2AA)
Gunpoint Taxman
Forest’s Favor


NextHand

Steam Tank
Playful Panda (2/2)
Pirate Gunship
Spore Shambler


Discard

Overeager Cadet (3/3)
Tiger Cub (3/1)
Steam Tank
Chameleon Lizzo


Tech 0 card(s)
Get Paid + float - ($14)
discard #4
tiger trades SL
Zane - ($12)
Midori kills Vandy, zane to lvl3
midband zane kills river, we both draw, lvl to Oni - ($11)
tech 3 - ($6)
worker
Oni Maxband, Soldiers arrive - ($1)
Cadet

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3A)
  • :psfist: Elite: Soldier (1+1/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Oni (4/5, lvl8)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Rich Earth
  • Midori (5/6, lvl8)+
  • Zane (3/1, lvl4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11

PS: I did choose to distribute the levels first and drew then, but am I right that I would have been allowed to choose the order of the triggers from killing river and therefore could have had a look at the draw first?

Well played, I fold here. @FrozenStorm

1 Like

As agreed upon in privat chat: that tree draw t3 was the 1/3 : 2/3 chanced pivotal point!

Great execution of your Meta plan, I was really really lucky to be able to steal that victory

1 Like

@Moby_Dick I am so thoroughly confused by your turn 5 here but my brain is fried, maybe I’m missing something?

What was the rationale behind not doing Guide + Starlet + Fencer, Fencer kills SQL, Starlet and Cadet smash Midori? Sure the Guide probably dies to a Zane maxband trade but that costs too much to also tech up then, you’d be essentially pressing reset but with a tech2 up for yourself

2 Likes