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[CAWS21] Round5: P1 Dreamfire [Necromancy]/Discipline/Present vs P2 bansa [Blood/Fire]/Feral

Rematch time, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Graveyard
Poisonblade Rogue
Pestering Haunt
Thieving Imp
Jandra, the Negator


Discard

Deteriorate
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I don’t think I can ensure Garth’s safety against Cal, plus I won’t have any spells next turn and Bargain is a huge risk against Blood anyway, so let’s open with Grave.

@bansa’s turn!

1 Like

Wasn’t looking forward to this rematch :sweat_smile:

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Charge
Pillage


WORKERS
Pillage


NextHand

Scorch
Bombaster
Mad Man
Bloodburn
Careless Musketeer


Discard

Nautical Dog
Makeshift Rambaster
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Cal (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i dont like this match up…

I for one think our matches tend to be quite interesting :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Sparring Partner


STARTING HAND
Jandra, the Negator
Graveyard
Poisonblade Rogue
Pestering Haunt
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Summon Skeletons
Graveyard
Sacrifice the Weak
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave to midband, kills Brogre - ($2)
Poisonblade Rogue - ($0)
Pestering Haunt.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Grave lvl 3 (3/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Is there any way whatsoever to prevent maxband Cal? Only by delaying tech 1, and even that’s not a sure bet. I might need to tech an early Doom Grasp.

@bansa’s turn!

It’s interesting for sure. I’m just intimidated by the defeat in R1 :joy:

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bombaster
Mad Man
Careless Musketeer
Scorch
Bloodburn


WORKERS
Pillage
Careless Musketeer


NextHand

Makeshift Rambaster
Charge
Lobber
Scorch
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal kills Rogue
Mid Cal - ($3)
Tech I - ($1)
Mad Man - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Cal (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

he skips tech i… hmm… doesnt he need to skip another to kill mid cal? or skip worker? even if he deteriorates…

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Reversal


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Graveyard
Sparring Partner


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Thieving Imp
Poisonblade Rogue
Deteriorate
Reversal
Martial Mastery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Javelineer and Haunt kill Mad Man
Grave to maxband - ($1)
Grave readily hits your tech 1
Exhaust Grave and spend sword to kill Cal

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5), swordless
  • Skeleton Javelineer (1/1), javless

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Just digging myself deeper into a hole…

@bansa’s turn!

P2T3


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Nautical Dog
Makeshift Rambaster
Charge
Lobber
Scorch


WORKERS
Pillage
Careless Musketeer
Scorch


NextHand

Bloodrage Ogre
Bombaster
Lobber


Discard

Mad Man
Nautical Dog
Charge
Lobber
Makeshift Rambaster
Desperation
Desperation


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nautical Dog - ($5)
Lobber - ($4)
Jaina - ($2)
Charge Dog - ($0)
Dog and Lobber trade with Grave, Jaina to L3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

failed t2… lobber was a bad idea…sigh…

P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Deteriorate
Thieving Imp
Martial Mastery
Reversal
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Graveyard
Sacrifice the Weak
Sparring Partner
Pestering Haunt
Martial Mastery


Discard

Martial Mastery
Reversal
Deteriorate
Young Lightning Dragon
Training Grounds


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
Thieving Imp, discard #3 - ($2)
Garth - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1), javless
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ok, this might not be a terrible position. bansa will beat me to tech 2, but with that low a handsize I should be relatively safe from Bloodlust+Firebird for now.
I’m gonna go with Discipline to have actual flying patrollers and be a tad less vulnerable to Kidnapping.

@bansa’s turn!

P2T4


Tech StartingHand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Bloodrage Ogre
Bombaster
Lobber


WORKERS
Pillage
Careless Musketeer
Scorch


NextHand

Desperation
Bloodburn
Mad Man


Tech 2 card(s)
Get Paid + discard #3 - ($8)
Mid Jaina kills Imp - ($7)
Max Jaina - ($4)
Bloodrage Ogre - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

come on… imp hits lobber… omg… ruined the last hope…

P1T5


Tech StartingHand Workers

TECH
Now!
Mind-Parry Monk


STARTING HAND
Sparring Partner
Graveyard
Martial Mastery
Pestering Haunt
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard


NextHand

Sacrifice the Weak
Deteriorate
Now!
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Sparring Partner - ($2)
Make a Skeleton - ($1)
Pestering Haunt

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1), javless
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Well, that’s interesting. Let’s hope I can stick a MPM before the Burning Volleys start flying.

@bansa’s turn!

P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Bloodburn
Mad Man
Desperation
Makeshift Rambaster
Lobber
Burning Volley


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn


NextHand

Bombaster
Charge


Discard

Burning Volley
Makeshift Rambaster
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mad Man - ($6)
Drakk - ($4)
Desperation, draw 3
Burning Volley clears patrol - ($1)
Lobber kills Haunt - ($0)
Bloodrage Ogre kills Garth, Drakk to L3
Jaina and Mad Man break Tech II, base: 18
Discard 1

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Drakk (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina (4/3)
  • Lobber (2/1), -1
  • Bloodrage Ogre (3/1), -1
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

bingo draw!

1 Like

P1T6


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Sacrifice the Weak
Now!
Young Lightning Dragon
Deteriorate
Training Grounds


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard
Training Grounds


NextHand

Reversal
Thieving Imp
Mind-Parry Monk
Martial Mastery
Martial Mastery


Discard

Skeleton Javelineer
Sparring Partner
Pestering Haunt
Deteriorate
Sacrifice the Weak
Now!
Young Lightning Dragon
Doom Grasp
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($10)
Scav gold and technician draw - ($11)
Rebuild tech 2
Worker - ($10)
Geiger, to midband - ($6)
Deteriorate kills Brogre - ($5)
Heroes’ Hall - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Geiger lvl 3 (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

bansa hit the jackpot with that Desperation. Looks like game over.

@bansa’s turn!

P2T6


Tech StartingHand Workers

TECH
Crashbarrow
Land Octopus


STARTING HAND
Charge
Bombaster


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn


NextHand

Desperation
Burning Volley
Lobber


Discard

Burning Volley
Makeshift Rambaster
Crashbarrow
Shoddy Glider
Bloodrage Ogre
Lobber
Mad Man
Charge
Crashbarrow
Land Octopus


Tech 2 card(s)
Get Paid - ($9)
Mid Drakk - ($8)
Lobber and Mad Man trade with Geiger, Drakk to L6
Bombaster - ($6)
Drakk and Bombaster break Tech II, base: 16
Jaina breaks HH, base: 14
Tech II (Blood) - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina (4/3)
  • L6 Drakk (3/4)
  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

this whiff hurts… looks like i won’t make it…

P1T7


Tech StartingHand Workers

TECH
Rambasa Twin
Vigor Adept


STARTING HAND
Thieving Imp
Martial Mastery
Reversal
Mind-Parry Monk
Martial Mastery


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard
Training Grounds
Reversal


NextHand

Now!
Doom Grasp
Sacrifice the Weak
Young Lightning Dragon
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild tech 2
Worker - ($12)
Garth, to maxband, fetch Rambasa Twins - ($4)
Thieving Imp, discard #1 - ($1)
Make a Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/4)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@bansa’s turn!

P2T7


Tech StartingHand Workers

TECH
Shoddy Glider
Captured Bugblatter


STARTING HAND
Lobber
Burning Volley
Desperation


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn


NextHand

Desperation
Nautical Dog


Tech 2 card(s)
Get Paid + float + discard #1 - ($11)
Drakk kills SQL
Burning Volley clears patrol - ($8)
Lobber and Bombaster break Tech II, base: 12 - ($7)
Jaina deals 4 to base: 8
Cal - ($5)
Surplus - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cal (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina (4/3)
  • L6 Drakk (3/1), -3
  • Lobber (2/2)
  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

can’t clear the board anymore… gotta start hitting base…

lol 1/14 desperation this game is rigged… gonna be so pitiful if i still lose…

P1T8


StartingHand Workers

STARTING HAND
Doom Grasp
Sacrifice the Weak
Young Lightning Dragon
Skeleton Javelineer
Now!
Doom Grasp


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard
Training Grounds
Reversal


NextHand

Martial Mastery
Vigor Adept
Mind-Parry Monk
Sparring Partner


Discard

Rambasa Twin
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Doom Grasp
Doom Grasp
Young Lightning Dragon
Now!


Tech 0 card(s)
Get Paid - ($11)
Technician draw and scavenger gold - ($12)
Rebuild tech 2
Make a Skeleton - ($11)
Doom Grasp, sacrifice Skeleton to kill Cal - ($7)
Skeleton Javelineer - ($6)
Doom Grasp, sacrifice Javelineer to kill Jaina - ($2)
Sacrifice the weak kills Bombaster - ($0)
Garth kills Drakk, my base to 7

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/1)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 11

@bansa’s turn!

2 Likes

yea its definitely rigged… surplus draws crashbarrow… GG! I feel like I stole your win… not going to blame if you think I cheated. I would be pretty upset in your shoes. Had those games here I lose to less than 10% chance and I was pretty sure they cheated. :dizzy_face:

1 Like

GG WP!
Definitely don’t think you cheated, it’s just how the dice roll sometimes.

1 Like

Yea, I feel bad for accusing people for their lucky draws in the past.

Win by lucky draw. @FrozenStorm

1 Like

Just have a look at his board one turn before :wink:

1 Like

I’m confused, who won here? I see two healthy bases and no one obviously conceding