P2T5
Starting hand: 2
Building Inspector
Blooming Ancient
Traffic Director
Thoughts
Interesting that Moby didn’t play his other Fencer here. Other way, I hopefully have a turn here without hasted attackers coming my way, so I’ll get the rune engine going with Blooming Ancient and Argagarg. Actually, with that much float, maybe not, if Moby has Garrisons in hand. I don’t know how difficult I can make it for him, though. Building Inspector won’t matter much with that much float: Garrisons are underpriced at 3 gold. 7 gold for double Garrison means no gold left over for Maestro + Guide + worker, but I’d rather try to recover my hand size, get to my good cards more quickly.
Teched cards won’t matter for a while, but I think I want the other Insurance Agent and Might of Leaf and Claw. I’ll probably need to add a second Injunction later.
Teched cards: 2
T2: 2 x Lobber
T3: Blooming Ancient, Injunction
T4: Censorship Council, Insurance Agent
T5: Insurance Agent, Might of Leaf and Claw
Get paid - (8)
Worker - (7)
Blooming Ancient - (3)
Argagarg Garg, Wisp, 2 + runes for Blooming Ancient - (1)
Blooming Ancient passes two + runes to Wisp
Discard 1, draw 3
Wisp 2/3+1A (++)
Argagarg L1 1/3
Blooming Ancient 2/4 (ally arrives: gain a + rune; can pass a + rune to target unit)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech Lab HP: 4 (Growth)
Hand: 3
Porkhand Magistrate
Censorship Council
Arrest
Deck: 6
Lobber
Injunction
Lobber
Insurance Agent
Lawful Search
Manufactured Truth
Discard: 4
Reputable Newsman
Insurance Agent
Might of Leaf and Claw
Building Inspector
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
1 on board
3 in hand
6 in deck
4 in discard
4 in workers
Gold: 1
Workers: 9
5 x start
T1: Bluecoat Musketeer
T2: Jail
T3: Spectral Aven
T4: Traffic Director
Fencer rush! Althoug it is only one attack round…
Do I have the record with playing every single unit in the whole deck in 1 round
P1T6
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Maestro
Flagstone Garrison
Deteriorate
Sacrifice the Weak
Flagstone Garrison
Poisonblade Rogue
Nimble Fencer
Leaping Lizard
Overeager Cadet
Thieving Imp 2/2 A
Skeleton Javelineer 1/1
Nimble Fencer
Star-Crossed Starlet
Overeager Cadet
Pestering Haunt
Star-Crossed Starlet
WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Deteriorate
NextHand
Sacrifice the Weak
Star-Crossed Starlet
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($13)
Garrison - ($10)
Maxband River - ($8)
Maestro draw1 - ($5)
PBR draw1 - ($4)
Fencer draw1
Lizard draw1 - ($3)
Cadet draw1
Imp draw1, you discard #3 - ($1)
Jav draw1
Fencer draw1
Starlet draw1
Cadet draw1
Haunt draw1
Starlet draw1
Worker - ($0)
River sidelines wisp
Starlet kills Arag you draw
Other starlet trades with wisp
2 Fencer kill Ancient
Float ($0)
Discard 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Skeleton Javelineer 1/1
-
Elite: Overeager Cadet
-
Scavenger: Thieving Imp 2/2
-
Technician: Poisonblade Rogue
-
Lookout: Leaping Lizard
In Play:
- Flagstone Garrison
- River 3/4 l5
- Maestro
- Nimble Fencer 2/1
- Overeager Cadet
- Nimble Fencer 2/1
- Star-Crossed Starlet 1/3
- Pestering Haunt
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
No Council great!
GG
I do it the funny way with one garrison. Even Injuction or will be no issue with all tech 0 units out. Judgement day will just buy him one round.
3 Likes
Can’t do anything about that, no matter what I draw with Technician. GG! @FrozenStorm
1 Like
lol that’s almost 420 blazeit levels of epic, well done Moby Dick GG WP you two
3 Likes
Thanks! Well played Mouse. You maneuvered very well through the unbalanced beginning. GG
2 Likes