[CAWS21] Round3: P1 zhavier [Anarchy]/Strength/Growth vs P2 Bomber678 [Anarchy]/Strength/Growth

@Bryce_The_Rice

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Charge
Makeshift Rambaster
Bombaster
Nautical Dog


WORKERS
Bombaster


NextHand

Scorch
Pillage
Mad Man
Bloodburn


Discard

Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Hey, I’m on camp for a few days, so I’ll respond when I get home on Tuesday or Wednesday

2 Likes

Alright, let’s get this show on the road and find out who the best miracle grow player is.


Turn 1

Hand: Careless Musketeer, Charge, Pillage, Mad Man, Makeshift Rambaster
Workers: Careless Musketeer

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Mad Man ($3)
  4. Summon Captain Zeno Zane ($1)
  5. Zane and Mad Man kill Ogre
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 4

Hand

Scorch, Bloodburn, Bombaster, Bloodrage Ogre, Nautical Dog

Discard

Mad Man, Pillage, Charge, Makeshift Rambaster

Think

Very awkward hand for defending there. Guess I’ll remove one problem and do some defending next turn.

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodburn
Mad Man
Pillage
Scorch


WORKERS
Bombaster
Bloodburn


NextHand

Pillage
Mad Man
Careless Musketeer
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane hits your base to 18 - ($2)
Pillage that 1g, base to 17
Tech 1 - ($0)
Nautical Dog hits base to 15

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 2/2
  • Nautical Dog 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Turn 2

Hand: Scorch, Bombaster, Bloodrage Ogre, Nautical Dog
Workers: Careless Musketeer, Bloodburn

Techs

Turn 2: Bird’s Nest, Gunpoint Taxman


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Bloodrage Ogre ($1)
  6. Summon Nautical Dog ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Nautical Dog (2/1)
    :ps_:Scavenger:
    :pschip:Technician: Bloodrage Ogre (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 15
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Pillage, Charge, Gunpoint Taxman, Mad Man

Discard

Think

Hmm it could be tough to deal with this base damage. I’m going to need some mantii, or to rush him even harder. So it’s obviously either growth or anarchy, as always. Let’s see what happens next turn before a decision though.

P1T3


Tech StartingHand Workers

TECH
Surprise Attack
Might of Leaf and Claw


STARTING HAND
Careless Musketeer
Mad Man
Makeshift Rambaster
Pillage


WORKERS
Bombaster
Bloodburn
Careless Musketeer


NextHand

Gunpoint Taxman
Charge
Bloodrage Ogre


Discard

Mad Man
Pillage
Surprise Attack
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane trades with BRO
Mad Man trades with Dog - ($4)
Rook - ($2)
Makeshift Rambaster, hits Tech 1 - ($0)
Dog breaks tech 1, base to 13

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog 1/1
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Turn 3

Hand: Pillage, Charge, Gunpoint Taxman, Mad Man, Bombaster
Workers: Careless Musketeer, Bloodburn, Pillage

Techs

Turn 2: Bird’s Nest, Gunpoint Taxman
Turn 3: Artisan Mantis, Blooming Ancient


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Rebuild Tech 1 ($7)
  5. Hire a worker ($6)
  6. Build Heroes’ Hall ($4)
  7. Summon Argagarg Garg ($2)
  8. Summon Bombaster ($0)
  9. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Bombaster (2/2+A)
    :psfist:Elite: Wisp (1/1)
    :ps_:Scavenger:
    :pschip:Technician: Argagarg Garg (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 13
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Bird’s Nest, Scorch, Makeshift Rambaster, Artisan Mantis, Nautical Dog

Discard

Think

Well I surely am in trouble. Need to keep walling walling walling and try to tech up without immediately dying.

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Bird’s Nest


STARTING HAND
Charge
Gunpoint Taxman
Bloodrage Ogre


WORKERS
Bombaster
Bloodburn
Careless Musketeer
Bloodrage Ogre


NextHand

Blooming Ancient
Scorch
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tech 2 Growth - ($0)
Rook and Dog kill Bombaster
Rambaster kills Wisp

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/1
  • Rook 2/2, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Turn 4

Hand: Bird’s Nest, Scorch, Makeshift Rambaster, Artisan Mantis, Nautical Dog
Workers: Careless Musketeer, Bloodburn, Pillage, Scorch

Techs

Turn 2: Bird’s Nest, Gunpoint Taxman
Turn 3: Artisan Mantis, Blooming Ancient
Turn 4: Surprise Attack, Blooming Ancient


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Growth ($3)
  5. Summon Nautical Dog ($2)
  6. Summon Garus Rook ($0)
  7. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Nautical Dog (1/1)
    :pschip:Technician: Argagarg Garg (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 13
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 5

Hand

Charge, Bloodrage Ogre, Blooming Ancient, Gunpoint Taxman, Mad Man

Discard

Surprise Attack, Blooming Ancient, Artisan Mantis, Bird’s Nest, Makeshift Rambaster

Think

He could have drawn a tech 2 card, presumably 4/8 odds, but only 2/8 to pull an ancient. So, could happen, and I’ll be in trouble if he has, but otherwise I may just have a chance. Maybe.

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Scorch
Gunpoint Taxman
Blooming Ancient


WORKERS
Bombaster
Bloodburn
Careless Musketeer
Bloodrage Ogre


NextHand

Surprise Attack
Bird’s Nest
Might of Leaf and Claw


Discard

Scorch
Blooming Ancient
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Gunpoint Taxman, +1 rune - ($2)
Argagarg, +2 runes - ($0)
2 Runes to GPT 1
GPT kills your Rook, my Arg to lvl 3
Rune to Rambaster
Rambaster and Rook kill your Arg, my Arg to Max, +1 Rune
Move Rune to Wisp

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 1/2+A, +1 Rune
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental 3/3
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 2/1, +1 Rune
  • Rook 2/1, lvl 1
  • Gunpoint Taxman 5/3, +2 Runes
  • Blooming Ancient 2/4
  • Argagarg 1/5, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

Poke poke.

Blast


Turn 5

Hand: Charge, Bloodrage Ogre, Blooming Ancient, Gunpoint Taxman, Mad Man, Artisan Mantis
Workers: Careless Musketeer, Bloodburn, Pillage, Scorch

Techs

Turn 2: Bird’s Nest, Gunpoint Taxman
Turn 3: Artisan Mantis, Blooming Ancient
Turn 4: Surprise Attack, Blooming Ancient
Turn 5: Might of Leaf and Claw, Surprise Attack


  1. Reshuffle, Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Summon Blooming Ancient ($5)
  5. Summon Gunpoint Taxman, rune ($3)
  6. Summon Bloodrage Ogre, rune ($1)
  7. Summon Mad Man, rune ($0)
  8. Move a rune to Dog
  9. Dog kills Wisp
  10. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Bloodrage Ogre (3/2+A)
    :psfist:Elite: Mad Man (2/1)
    :ps_:Scavenger: Gunpoint Taxman (3/3)
    :pschip:Technician: Blooming Ancient (4/6)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Nautical Dog (2/1)
  • Base: 13
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 4

Hand

Blooming Ancient, Bombaster, Bird’s Nest, Surprise Attack

Discard

Surprise Attack, Might of Leaf and Claw, Charge, Artisan Mantis

Think

Damn, he pulled the 2/8. I think I’m sunk at that.

P1T6


Tech StartingHand Workers

TECH
Blooming Elm
Stampede


STARTING HAND
Bird’s Nest
Might of Leaf and Claw
Surprise Attack


WORKERS
Bombaster
Bloodburn
Careless Musketeer
Bloodrage Ogre


NextHand

Charge
Mad Man
Pillage


Discard

Scorch
Blooming Ancient
Surprise Attack
Gunpoint Taxman
Bird’s Nest
Surprise Attack
Blooming Elm
Stampede


Tech 2 card(s)
Get Paid - ($8)
Bird’s Nest , +2 runes - ($6)
Might of Leaf and Claw - ($3)
1 Rune to Gunpoint #2
GT2 kills BRO, MOLAC 1
Arg kills Elite, MOLAC 2
My BA kills your GPT, Molac 3
1 Rune to GT1, kills your Blooming Ancient, i steal the scav gold, Molac 4 - ($4)
Rook trades with Dog, Molac 5 ACTIVE
Zane hits base for 7, WE hits base for 8, and Makeshift Rambaster hits base for 9. GG! - ($2)

@FrozenStorm

Yep, that’s not surprising.