[CAWS21] Round3: P1 bansa [Blood/Fire]/Feral vs P2 Moby_Dick [Demonology]/Peace/Finesse

Hi @Moby_Dick GL and HF!

P1T1


StartingHand Workers

STARTING HAND
Charge
Pillage
Makeshift Rambaster
Scorch
Mad Man


WORKERS
Scorch


NextHand

Nautical Dog
Bombaster
Bloodburn
Careless Musketeer
Bloodrage Ogre


Discard

Charge
Makeshift Rambaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cal (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

god no dog again…

Hi @bansa, it is a pleasure to play against you, the winner of several tournaments. GL & HF!

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Deteriorate


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Graveyard


Discard

Deteriorate
Pestering Haunt
Skeleton Javelineer


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Det Scav 1g for you
PBR - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3 A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue 2/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmm next turn probably dog + bombaster or oger.

Maybe he kills Vandy with Scorch or MSR and midband Cala and tech 1 skip…

1 Like

Multicolor is out of my comfort zone and I wasn’t prepared to enter with this deck so not as nimble as before but will do my best to entertain :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Lobber
Firebat


STARTING HAND
Nautical Dog
Bloodrage Ogre
Bloodburn
Careless Musketeer
Bombaster


WORKERS
Scorch
Careless Musketeer


NextHand

Bloodburn
Mad Man
Firebat
Makeshift Rambaster


Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)
Tech I - ($0)
Cal drops 1 dmg on Vandy

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • L1 Cal (2/1), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

worst case scenario… hasty t1… not a good start

Multicolor, just one gold more … :wink: But you already brought me out of the comfort zone, P2 against red + aggressive Cala.

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Graveyard
Jandra, the Negator
Thieving Imp
Sacrifice the Weak


WORKERS
Skeletal Archery
Graveyard


NextHand

Summon Skeletons
Pestering Haunt
Thieving Imp
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
PBR trades with dog
Jandra - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3 A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Not good…

  1. Clear the board + tech 1 - lobber und MSR kill tech 1…
  2. PBR trades with oger, imp, tech 1 - Vandy kill, Cala max…
  3. PBR trades with oger, Jandra sl, tech 1 - Vandy kill is not so easy but possible, no tech break possible
  4. Clear the board, Skip tech 1 - Vandy max float 1
  5. Skip tech 1, PBR trades with oger, imp, midband Vandy - lobber+ madman kill Vandy, Cala max
  6. Skip tech 1, PBR trades with oger, Jandra, midband Vandy - No tech 1 no Vandy kill
  7. Skip tech 1, midband Vandy kills dog, PBR trades with oger or not, Imp/Jandra - Imp leads to risk lobber kills Vandy
  8. Tech 1 PBR trades with dog, Imp Scav, Vandy, tech1 - 3 cards for him, probably no tech 1 break, but possible, sacrifice Vandy
  9. Tech 1 PBR trades with dog, Jandra SL, Vandy, tech1 - 4 Cards for him, probably sacrifices Vandy, probably no tech 1 break

Good start from Bansa, all my answers are… Took me a while but I think to sacrifice Vandy is the only choice. Option 4 will cause issues in two rounds.
P2…

Let’s hope no lobber or madman and go with 9. This fits best to my strategy. I need to bring him down on cards as a first step.

P1T3


Tech StartingHand Workers

TECH
Desperation
Crash Bomber


STARTING HAND
Firebat
Makeshift Rambaster
Mad Man
Bloodburn


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Pillage
Charge
Lobber


Discard

Nautical Dog
Mad Man
Bloodrage Ogre
Makeshift Rambaster
Desperation
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
Mad Man - ($2)
Mid Cal and Mad Man kill Jandra - ($0)
Orge trades with Vandy, Cal to L5

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3), resist 1
  • :target: Lookout:

In Play:

  • L5 Cal (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

another hasty turn… orge was a bad choice…

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Summon Skeletons
Thieving Imp
Overeager Cadet
Pestering Haunt
Skeleton Javelineer


WORKERS
Skeletal Archery
Graveyard
Summon Skeletons


NextHand

Overeager Cadet
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Peace - ($2)
Oni - ($0)
Cadet

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni 2/3 A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Of course he had haste, bye bye Vandy see you next turn…

But OK I can follow the plan. Cycle should be good. I think he must kill Technician, good chance to draw garrison

P1T4


Tech StartingHand Workers

TECH
Molting Firebird
Desperation


STARTING HAND
Pillage
Charge
Lobber


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage


NextHand

Molting Firebird
Desperation
Bombaster
Mad Man


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cal kills Oni
Tech II (Fire) - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3), resist 1
  • :target: Lookout:

In Play:

  • L5 Cal (4/3), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

cadet and peace… not what i expected… gotta change plans…

P2T4


Tech StartingHand Workers

TECH
Air Hammer
Gargoyle


STARTING HAND
Sacrifice the Weak
Deteriorate
Overeager Cadet
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Poisonblade Rogue


NextHand

Pestering Haunt
Jandra, the Negator 3/3
Flagstone Garrison
Thieving Imp


Discard

Sacrifice the Weak
Deteriorate
Air Hammer
Gargoyle


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cadet
Tower - ($4)
Jav - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

He did not kill technician and I was not lucky with the draw…

Now I cannot go for the original plan. In his last games he played firebird, which is probably a good answer to Garrison as well. I need some anti air, but can not rely on the tech lab as I wanted, because I have to defend tech 2 against stealth Cala.

A charged firebird will cause a problem… At least I can avoid Drakk max firebird. Pillage would be very bad as well with a pirate…

His next turn will probably decide the game.

P1T5


Tech StartingHand Workers

TECH
Hotter Fire
Molting Firebird


STARTING HAND
Bombaster
Desperation
Molting Firebird
Mad Man
Charge
Desperation
Bloodrage Ogre
Nautical Dog
Crash Bomber
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bloodrage Ogre


NextHand

Lobber
Mad Man


Tech 2 card(s)
Get Paid + float - ($10)
Cal discards 2, gains stealth
Molting Firebird - ($6)
Drakk - ($4)
Desperation, draw 3
Worker - ($3)
Charge Firebird - ($1)
Firebird breaks Tech II, base 18, deals 1 to units
Desperation, draw 3
Crash Bomber - ($0)
Cal kills Javelineer
Discards hand

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3), resist 1
  • :target: Lookout:

In Play:

  • L5 Cal (4/1), -4
  • Molting Firebird (4/2), -1, resist 1
  • L1 Drakk (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

tower… do i duck or push thru…

P2T5


Tech StartingHand Workers

TECH
Gargoyle
Elite Training


STARTING HAND
Pestering Haunt
Jandra, the Negator 3/3
Thieving Imp
Flagstone Garrison


WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator 3/3


NextHand

Deteriorate
Flagstone Garrison
Elite Training
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Imp, you discard #2 - ($8)
Max Vandy, doom firebat+ Cadet - ($1)
Doomed cadet trades with SL

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1/2 A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp
  • :pschip: Technician: Vandy 4/5 l5
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

This will be tough… He made a strong move

I have to dilute my deck and garrison will not work…

Post draw: No Gargoyle, not very lucky in that tournament so far…

My units have resist 1, are you spending 1 more gold to target Firebird?

Actually Firebird can’t be doomed regardless. Vandy’s maxband doesn’t work on Tech 2 units.

1 Like

Oops didn’t even realize that. :slight_smile:

Oh not good… Can I do a different turn, or how shall we go on?

Yes, you can redo your turn.

Ok, I have no other idea and don’on t think I get out of there. I keep it simple doom on firebat -1g for me

1 Like

P1T6


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Lobber
Mad Man


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bloodrage Ogre


NextHand

Molting Firebird
Bombaster


Discard

Mad Man
Crash Bomber
Lobber
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + discard #2 + CB deals 1 to base: 17 - ($9)
Mid Drakk - ($6)
Firebird deals 5 to base: 12, deals 1 to units and Vandy
Lobber trades with Cadet - ($5)
Cal trades with Vandy, Drakk to L6
Drakk kills Imp
Firebat deals 6 to base: 6
Jaina - ($3)

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina (2/3)
  • :target: Lookout:

In Play:

  • Molting Firebird (4/1), -2
  • L6 Drakk (3/1), -3
  • Firebat (5/5), +2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

i think i need to go for the base now… not sure if this will be enough,

how did it got 2 +1 runes?

No runes, doomed by Vandy.

1 Like

GG, well played! Your Tech break was perfectly on time. I have diluted my deck and garrison draw did not work out (but I would have lost anyway even with air hammer)

I gambled that your last card on hand is no unit…

@FrozenStorm

1 Like