bansa
January 15, 2022, 4:52am
1
Hi @Moby_Dick GL and HF!
P1T1
StartingHand Workers
STARTING HAND
Charge
Pillage
Makeshift Rambaster
Scorch
Mad Man
WORKERS
Scorch
NextHand
Nautical Dog
Bombaster
Bloodburn
Careless Musketeer
Bloodrage Ogre
Discard
Charge
Makeshift Rambaster
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Cal (2/3A)
Elite :
Scavenger : Mad Man (1/1)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
god no dog again…
Hi @bansa , it is a pleasure to play against you, the winner of several tournaments. GL & HF!
P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Deteriorate
WORKERS
Skeletal Archery
NextHand
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Graveyard
Discard
Deteriorate
Pestering Haunt
Skeleton Javelineer
Tech card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Det Scav 1g for you
PBR - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Vandy 2/3 A
Elite :
Scavenger :
Technician : Poisonblade Rogue 2/1
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Hmm next turn probably dog + bombaster or oger.
Maybe he kills Vandy with Scorch or MSR and midband Cala and tech 1 skip…
1 Like
bansa
January 15, 2022, 3:23pm
3
Multicolor is out of my comfort zone and I wasn’t prepared to enter with this deck so not as nimble as before but will do my best to entertain
P1T2
Tech StartingHand Workers
TECH
Lobber
Firebat
STARTING HAND
Nautical Dog
Bloodrage Ogre
Bloodburn
Careless Musketeer
Bombaster
WORKERS
Scorch
Careless Musketeer
NextHand
Bloodburn
Mad Man
Firebat
Makeshift Rambaster
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)
Tech I - ($0)
Cal drops 1 dmg on Vandy
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Nautical Dog (2/1)
Scavenger :
Technician : Bloodrage Ogre (3/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
worst case scenario… hasty t1… not a good start
Multicolor, just one gold more … But you already brought me out of the comfort zone, P2 against red + aggressive Cala.
P2T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Graveyard
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
WORKERS
Skeletal Archery
Graveyard
NextHand
Summon Skeletons
Pestering Haunt
Thieving Imp
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
PBR trades with dog
Jandra - ($2)
Tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Jandra, the Negator 3/3 A
Elite :
Scavenger :
Technician : Vandy 2/2
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Not good…
Clear the board + tech 1 - lobber und MSR kill tech 1…
PBR trades with oger, imp, tech 1 - Vandy kill, Cala max…
PBR trades with oger, Jandra sl, tech 1 - Vandy kill is not so easy but possible, no tech break possible
Clear the board, Skip tech 1 - Vandy max float 1
Skip tech 1, PBR trades with oger, imp, midband Vandy - lobber+ madman kill Vandy, Cala max
Skip tech 1, PBR trades with oger, Jandra, midband Vandy - No tech 1 no Vandy kill
Skip tech 1, midband Vandy kills dog, PBR trades with oger or not, Imp/Jandra - Imp leads to risk lobber kills Vandy
Tech 1 PBR trades with dog, Imp Scav, Vandy, tech1 - 3 cards for him, probably no tech 1 break, but possible, sacrifice Vandy
Tech 1 PBR trades with dog, Jandra SL, Vandy, tech1 - 4 Cards for him, probably sacrifices Vandy, probably no tech 1 break
Good start from Bansa, all my answers are… Took me a while but I think to sacrifice Vandy is the only choice. Option 4 will cause issues in two rounds.
P2…
Let’s hope no lobber or madman and go with 9. This fits best to my strategy. I need to bring him down on cards as a first step.
bansa
January 15, 2022, 10:34pm
5
P1T3
Tech StartingHand Workers
TECH
Desperation
Crash Bomber
STARTING HAND
Firebat
Makeshift Rambaster
Mad Man
Bloodburn
WORKERS
Scorch
Careless Musketeer
Bloodburn
NextHand
Pillage
Charge
Lobber
Discard
Nautical Dog
Mad Man
Bloodrage Ogre
Makeshift Rambaster
Desperation
Crash Bomber
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
Mad Man - ($2)
Mid Cal and Mad Man kill Jandra - ($0)
Orge trades with Vandy, Cal to L5
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Firebat (3/3), resist 1
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
another hasty turn… orge was a bad choice…
P2T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Summon Skeletons
Thieving Imp
Overeager Cadet
Pestering Haunt
Skeleton Javelineer
WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
NextHand
Overeager Cadet
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Peace - ($2)
Oni - ($0)
Cadet
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Oni 2/3 A
Elite :
Scavenger :
Technician : Overeager Cadet 2/2
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Of course he had haste, bye bye Vandy see you next turn…
But OK I can follow the plan. Cycle should be good. I think he must kill Technician, good chance to draw garrison
bansa
January 16, 2022, 12:07am
7
P1T4
Tech StartingHand Workers
TECH
Molting Firebird
Desperation
STARTING HAND
Pillage
Charge
Lobber
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
NextHand
Molting Firebird
Desperation
Bombaster
Mad Man
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cal kills Oni
Tech II (Fire) - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Firebat (3/3), resist 1
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
cadet and peace… not what i expected… gotta change plans…
P2T4
Tech StartingHand Workers
TECH
Air Hammer
Gargoyle
STARTING HAND
Sacrifice the Weak
Deteriorate
Overeager Cadet
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Poisonblade Rogue
NextHand
Pestering Haunt
Jandra, the Negator 3/3
Flagstone Garrison
Thieving Imp
Discard
Sacrifice the Weak
Deteriorate
Air Hammer
Gargoyle
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cadet
Tower - ($4)
Jav - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Skeleton Javelineer
Elite :
Scavenger : Overeager Cadet 2/2
Technician : Overeager Cadet 2/2
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
He did not kill technician and I was not lucky with the draw…
Now I cannot go for the original plan. In his last games he played firebird, which is probably a good answer to Garrison as well. I need some anti air, but can not rely on the tech lab as I wanted, because I have to defend tech 2 against stealth Cala.
A charged firebird will cause a problem… At least I can avoid Drakk max firebird. Pillage would be very bad as well with a pirate…
His next turn will probably decide the game.
bansa
January 17, 2022, 3:11am
9
P1T5
Tech StartingHand Workers
TECH
Hotter Fire
Molting Firebird
STARTING HAND
Bombaster
Desperation
Molting Firebird
Mad Man
Charge
Desperation
Bloodrage Ogre
Nautical Dog
Crash Bomber
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bloodrage Ogre
NextHand
Lobber
Mad Man
Tech 2 card(s)
Get Paid + float - ($10)
Cal discards 2, gains stealth
Molting Firebird - ($6)
Drakk - ($4)
Desperation, draw 3
Worker - ($3)
Charge Firebird - ($1)
Firebird breaks Tech II, base 18, deals 1 to units
Desperation, draw 3
Crash Bomber - ($0)
Cal kills Javelineer
Discards hand
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Crash Bomber (2/2A), resist 1
Elite :
Scavenger :
Technician : Firebat (3/3), resist 1
Lookout :
In Play:
L5 Cal (4/1), -4
Molting Firebird (4/2), -1, resist 1
L1 Drakk (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
tower… do i duck or push thru…
P2T5
Tech StartingHand Workers
TECH
Gargoyle
Elite Training
STARTING HAND
Pestering Haunt
Jandra, the Negator 3/3
Thieving Imp
Flagstone Garrison
WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator 3/3
NextHand
Deteriorate
Flagstone Garrison
Elite Training
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Imp, you discard #2 - ($8)
Max Vandy, doom firebat+ Cadet - ($1)
Doomed cadet trades with SL
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Overeager Cadet 1/2 A
Elite :
Scavenger : Thieving Imp
Technician : Vandy 4/5 l5
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
This will be tough… He made a strong move
I have to dilute my deck and garrison will not work…
Post draw: No Gargoyle, not very lucky in that tournament so far…
bansa
January 17, 2022, 5:26pm
11
My units have resist 1, are you spending 1 more gold to target Firebird?
Actually Firebird can’t be doomed regardless. Vandy’s maxband doesn’t work on Tech 2 units.
1 Like
bansa
January 17, 2022, 5:31pm
13
Oops didn’t even realize that.
Oh not good… Can I do a different turn, or how shall we go on?
bansa
January 17, 2022, 6:06pm
15
Yes, you can redo your turn.
Ok, I have no other idea and don’on t think I get out of there. I keep it simple doom on firebat -1g for me
1 Like
bansa
January 18, 2022, 1:20am
17
P1T6
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Lobber
Mad Man
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bloodrage Ogre
NextHand
Molting Firebird
Bombaster
Discard
Mad Man
Crash Bomber
Lobber
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid + discard #2 + CB deals 1 to base: 17 - ($9)
Mid Drakk - ($6)
Firebird deals 5 to base: 12, deals 1 to units and Vandy
Lobber trades with Cadet - ($5)
Cal trades with Vandy, Drakk to L6
Drakk kills Imp
Firebat deals 6 to base: 6
Jaina - ($3)
Float ($3)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : L1 Jaina (2/3)
Lookout :
In Play:
Molting Firebird (4/1), -2
L6 Drakk (3/1), -3
Firebat (5/5), +2/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
i think i need to go for the base now… not sure if this will be enough,
Legion
January 18, 2022, 7:43am
18
bansa:
Firebat (5/5), +2/2
how did it got 2 +1 runes?
No runes, doomed by Vandy.
1 Like
GG, well played! Your Tech break was perfectly on time. I have diluted my deck and garrison draw did not work out (but I would have lost anyway even with air hammer)
I gambled that your last card on hand is no unit…
@FrozenStorm
1 Like