STARTING HAND
Spark
Tenderfoot
Wither
Granfalloon Flagbearer
Bloom
WORKERS
Spark
NextHand
Timely Messenger
Brick Thief
Helpful Turtle
Fruit Ninja
Older Brother
Discard
Wither
Bloom
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
River Montoya - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Tenderfoot 1/2a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
River Montoya L1 2/3
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
I did poorly with River last time, so might as well do the same! Much different matchup though. There are so many spells and abilities to deal with illusions. I’ll probably go for two-step and centuar. No spells turn 2 means little opportunity to be aggressive. It’s tricky to choose what to worker… feels like the flagbearer is too important, to protect against Jaina sniping my heroes. I suppose spark is the least helpful for supporting a dancer opener…
Okay, let’s switch plans. I can’t protect River from Calamandra. So, tech 1. Calamandra isn’t good at targeting my units with spells, so I’ll worker Brick Thief and tech in Spectral Hound. Tempting to go double hound, but let’s split the difference with Plan A and put in a centaur. This patrol looks good for everything except Calamandra stealth.
STARTING HAND
Centaur
Wither
Helpful Turtle
Spectral Hound
Bloom
WORKERS
Spark
Brick Thief
Helpful Turtle
Wither
NextHand
Timely Messenger
Granfalloon Flagbearer
Fruit Ninja
Discard
Tenderfoot
Bloom
Older Brother
Centaur
Two Step
Barkcoat Bear
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Hound - ($4)
Bloom -.> River - ($2)
River kills Bloodrage Ogre
Wither → Calamandra - ($0)
Older Brother trades with Calamandra
Level bounty midbands River
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Hound 3/3 Illusion
In Play:
River Montoya L3 (+) 3/5
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 7
Thoughts
Tech: Two Step and Barkcoat Bear to combo with Centaur for big overpower.
Big burst to take down Calamandra. River really needs Bloom to get big enough to fight!
I’m down cards, but I can always heroes hall into my own Calamandra to spend gold without cards.
@bansa’s turn!
edit - misclicked a worker instead of discard
Fire, ehh? From a lacking board position, I’m guessing Molting Firebird and/or Bamstamper Lizzo. I’ll put in some Cloud Sprites so to get air power, which should be worth the tech lab since Barkcoat Bear is still good vs. the Bamstamper… I’ll use River’s sidelining to deny the technician draw from clearing the bombaster.
STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Centaur
Cloud Sprite
WORKERS
Spark
Brick Thief
Helpful Turtle
Fruit Ninja
Tenderfoot
NextHand
Barkcoat Bear
Two Step
Bloom
Discard
Cloud Sprite
Mind Control
Mind Control
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rebuild Tech 2
Centaur - ($5)
Granfalloon Flagbearer - ($2)
Sirus Quince - ($0)
River kills Jaina
Levels to Quince
Spectral Hound deals 3 damage to Tech 2
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Centaur 3/4a Overpower
Elite:
Scavenger:
Technician: Granfalloon Flagbearer 2/2 Flagbearer
Lookout:
In Play:
River Montoya L3 (+) 3/(5-2)
Spectral Hound 3/(3-2) Illusion
Quince L3 1/4 *
0/1 Mirror Illusion Token
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech Lab HP: 4 (Feral)
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 3
Gold:
Gold: 0
Workers: 9
Thoughts
Oy. I’m happy with my board position, but pretty nervous about a Firebird coming out since my first Cloud Sprite was blocked. I’ll set up Quince to be able mirror it, and tech in some Mind Control for later.
Tech II is down so you can’t summon 2nd hero. Also just realized that I put worker into discard in T3 by mistake but I think it’s too late to fix. I will just take the skipped worker as a penalty
You played and skipped worker. I assume intent was to skip? If so floating 4 gold?
p.s. Thanks for the offer but my situation is a bit complicated than the proposed fix. I actually drew the should’ve been worker card that went to discard at the end of T3 after rs and draw 1 (this was the problem card) and I workered the same card in T4. (sounds crazy but I was on mobile and wasnt carefully checking my draws/golds and all) So yeah I cant just move it to worker now. Im okay with playing as is. This way all legal other than I spent the worker gold for no reason.
Tech 2 card(s)
Get Paid + float + t draw - ($9)
Worker - ($8)
Drakk - ($6)
Molting Firebird - ($2)
Bloodlust Flagbearer and Firebird - ($0)
Firebird breaks Tech II, deals 1 to units and River, Hound dies, base: 16
Lobber kills Tenderfoot
Flagbearer dies at the end of turn from Bloodlust
Note: River is 4/5 when full health not 4/6. River and Centaur now have 1 dmg