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[CAWS21] Round2: P1 OffKilter [Finesse]/Feral/Truth vs P2 bansa [Blood/Fire]/Feral

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Spark
Tenderfoot
Wither
Granfalloon Flagbearer
Bloom


WORKERS
Spark


NextHand

Timely Messenger
Brick Thief
Helpful Turtle
Fruit Ninja
Older Brother


Discard

Wither
Bloom
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
River Montoya - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L1 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I did poorly with River last time, so might as well do the same! Much different matchup though. There are so many spells and abilities to deal with illusions. I’ll probably go for two-step and centuar. No spells turn 2 means little opportunity to be aggressive. It’s tricky to choose what to worker… feels like the flagbearer is too important, to protect against Jaina sniping my heroes. I suppose spark is the least helpful for supporting a dancer opener…

@bansa’s turn!

Hi @OffKilter HF!

P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Scorch
Charge
Careless Musketeer
Bombaster


WORKERS
Careless Musketeer


NextHand

Bloodburn
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Pillage


Discard

Charge
Bombaster
Nautical Dog
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Cal - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Cal (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

bad deck ive chosen

P1T2


Tech StartingHand Workers

TECH
Two Step
Harmony


STARTING HAND
Brick Thief
Older Brother
Fruit Ninja
Helpful Turtle
Timely Messenger


WORKERS
Spark
Fruit Ninja


NextHand

Two Step
Wither
Brick Thief
Granfalloon Flagbearer
Harmony


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Timely Messenger - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger 1/1a
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L1 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, that’s upsetting, looks like I’m getting rushed again. I’ll try skipping T1 and building a Tower. I’ll have to expect a Predator Tiger soon.

@bansa’s turn!

First building costs 1 extra gold since you are multi color.

Really?!? I had no idea. I’ll have to redo my whole turn.

1 Like

No worries, redo your turn as needed. :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Centaur


STARTING HAND
Brick Thief
Older Brother
Fruit Ninja
Helpful Turtle
Timely Messenger


WORKERS
Spark
Brick Thief


NextHand

Wither
Centaur
Helpful Turtle
Bloom
Spectral Hound


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Older Brother - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite:
  • :ps_: Scavenger: River Montoya L1 2/3
  • :pschip: Technician:
  • :target: Lookout: Older Brother 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Okay, let’s switch plans. I can’t protect River from Calamandra. So, tech 1. Calamandra isn’t good at targeting my units with spells, so I’ll worker Brick Thief and tech in Spectral Hound. Tempting to go double hound, but let’s split the difference with Plan A and put in a centaur. This patrol looks good for everything except Calamandra stealth.

@bansa’s turn!

P2T2


Tech StartingHand Workers

TECH
Lobber
Ferocity


STARTING HAND
Bloodburn
Bloodrage Ogre
Mad Man
Makeshift Rambaster
Pillage


WORKERS
Careless Musketeer
Bloodburn


NextHand

Bombaster
Pillage
Mad Man
Scorch
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech I - ($1)
Cal kills Tenderfoot

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Cal (3/3), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

early pressure…

@OffKilter 's turn

Burst!
P1T3


Tech StartingHand Workers

TECH
Two Step
Barkcoat Bear


STARTING HAND
Centaur
Wither
Helpful Turtle
Spectral Hound
Bloom


WORKERS
Spark
Brick Thief
Helpful Turtle
Wither


NextHand

Timely Messenger
Granfalloon Flagbearer
Fruit Ninja


Discard

Tenderfoot
Bloom
Older Brother
Centaur
Two Step
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Hound - ($4)
Bloom -.> River - ($2)
River kills Bloodrage Ogre
Wither → Calamandra - ($0)
Older Brother trades with Calamandra
Level bounty midbands River

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound 3/3 Illusion

In Play:

  • River Montoya L3 (+) 3/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Tech: Two Step and Barkcoat Bear to combo with Centaur for big overpower.
Big burst to take down Calamandra. River really needs Bloom to get big enough to fight!
I’m down cards, but I can always heroes hall into my own Calamandra to spend gold without cards.

@bansa’s turn!
edit - misclicked a worker instead of discard

P2T3


Tech StartingHand Workers

TECH
Molting Firebird
Bloodlust


STARTING HAND
Pillage
Makeshift Rambaster
Bombaster
Mad Man
Scorch


WORKERS
Careless Musketeer
Bloodburn


NextHand

Lobber
Scorch
Charge
Ferocity
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bombaster - ($5)
Tech II (Fire) - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

not good…

@OffKilter 's turn

P1T4


Tech StartingHand Workers

TECH
Cloud Sprite
Cloud Sprite


STARTING HAND
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger


WORKERS
Spark
Brick Thief
Helpful Turtle
Fruit Ninja


NextHand

Granfalloon Flagbearer
Centaur
Cloud Sprite
Tenderfoot


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River sidelines Bombaster
Spectral Hound kills Bombaster
Tech 2: Finesse - ($2)
Tech Lab: Feral - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L3 (+) 3/5
  • Spectral Hound 3/(3-2) Illusion

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Fire, ehh? From a lacking board position, I’m guessing Molting Firebird and/or Bamstamper Lizzo. I’ll put in some Cloud Sprites so to get air power, which should be worth the tech lab since Barkcoat Bear is still good vs. the Bamstamper… I’ll use River’s sidelining to deny the technician draw from clearing the bombaster.

@bansa’s turn!

P2T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Kidnapping


STARTING HAND
Ferocity
Charge
Lobber
Nautical Dog
Scorch


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Bloodlust
Bloodrage Ogre
Pillage


Discard

Bombaster
Charge
Ferocity
Bamstamper Lizzo
Kidnapping


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Jaina - ($5)
Nautical Dog - ($4)
Charge Dog - ($2)
Lobber - ($1)
Lobber and Dog break Tech II, base: 18

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina (2/3)
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

not good…

@OffKilter 's turn

P1T5


Tech StartingHand Workers

TECH
Mind Control
Mind Control


STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Centaur
Cloud Sprite


WORKERS
Spark
Brick Thief
Helpful Turtle
Fruit Ninja
Tenderfoot


NextHand

Barkcoat Bear
Two Step
Bloom


Discard

Cloud Sprite
Mind Control
Mind Control


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rebuild Tech 2
Centaur - ($5)
Granfalloon Flagbearer - ($2)
Sirus Quince - ($0)
River kills Jaina
Levels to Quince
Spectral Hound deals 3 damage to Tech 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4a Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer 2/2 Flagbearer
  • :target: Lookout:

In Play:

  • River Montoya L3 (+) 3/(5-2)
  • Spectral Hound 3/(3-2) Illusion
  • Quince L3 1/4 *
  • 0/1 Mirror Illusion Token

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oy. I’m happy with my board position, but pretty nervous about a Firebird coming out since my first Cloud Sprite was blocked. I’ll set up Quince to be able mirror it, and tech in some Mind Control for later.

@bansa’s turn!

Tech II is down so you can’t summon 2nd hero. Also just realized that I put worker into discard in T3 by mistake but I think it’s too late to fix. I will just take the skipped worker as a penalty :cry:

1 Like

Hmm, is it really too late to fix? That sounds like a serious thing.
@FrozenStorm is there a remedy to suggest?

Here’s my Redo of the turn. Someday I’ll figure that I can’t get 2 heroes out of a burning Tech 2!
P1T5


Tech StartingHand Workers

TECH
Feral Strike
Mind Control


STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Centaur
Cloud Sprite


WORKERS
Spark
Brick Thief
Helpful Turtle
Fruit Ninja


NextHand

Older Brother
Timely Messenger
Two Step


Discard

Cloud Sprite
Feral Strike
Mind Control


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rebuild Tech 2
River kills Jaina (you draw)
Maxband River
Centaur - ($5)
Spectral Hound deals 3 to Tech 2
Granfalloon Flagbearer - ($3)
Tenderfoot
Skip Worker

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite:
  • :ps_: Scavenger: Centaur 3/4a
  • :pschip: Technician: Granfalloon Flagbearer 2/2 Flagbearer
  • :target: Lookout:

In Play:

  • River Montoya L5 (+) 4/6
  • Spectral Hound 3/(3-2) Illusion

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Okay, so I can’t get another hero this turn… I always forget that! I guess I’ll spam tech 0 and skip a worker.

@bansa’s turn!

1 Like

What I would do to fix it is:

Leave the past draws that had the errant worker alone
Put the workered card into workers now, wherever it is

Done. No need to take a worker penalty, the fat draw was likely penalty enough

5 Likes

You played and skipped worker. I assume intent was to skip? If so floating 4 gold?

p.s. Thanks for the offer but my situation is a bit complicated than the proposed fix. I actually drew the should’ve been worker card that went to discard at the end of T3 after rs and draw 1 (this was the problem card) and I workered the same card in T4. (sounds crazy but I was on mobile and wasnt carefully checking my draws/golds and all) So yeah I cant just move it to worker now. Im okay with playing as is. This way all legal other than I spent the worker gold for no reason. :wink:

1 Like

yeah, the worker was skipped, floating 4. Thanks for catching that.
So tricky to play this game on a spreadsheet, ehh? Working on a game client…

1 Like

Game client would be the greatest thing!

P2T5


Tech StartingHand Workers

TECH
Doubleshot Archer
Bamstamper Lizzo


STARTING HAND
Bloodlust
Bloodrage Ogre
Pillage
Molting Firebird


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Makeshift Rambaster
Bamstamper Lizzo
Mad Man


Tech 2 card(s)
Get Paid + float + t draw - ($9)
Worker - ($8)
Drakk - ($6)
Molting Firebird - ($2)
Bloodlust Flagbearer and Firebird - ($0)
Firebird breaks Tech II, deals 1 to units and River, Hound dies, base: 16
Lobber kills Tenderfoot
Flagbearer dies at the end of turn from Bloodlust
Note: River is 4/5 when full health not 4/6. River and Centaur now have 1 dmg

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk (1/3)
  • :target: Lookout:

In Play:

  • Lobber (2/1), -1
  • Molting Firebird (4/2), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

so much float… yet i cant really punish it

@OffKilter 's turn