[CAWS21] Round 7: P1 zango [Balance]/Anarchy/Peace vs P2 bansa [Blood/Fire]/Feral

Hi @bansa so we meet again, let’s see whether I’ll be able to pose more of a threat to you this time :wink:
Hope you enjoy our game, good luck!

Very unfortunate this technician mad man draw t3 in your last match…

CAWS21 round 7 P1T1

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


StartingHand Workers

STARTING HAND
Verdant Tree (3)
Forest’s Favor
Ironbark Treant (3/2)
Merfolk Prospector (1/1)
Playful Panda (2/2)


WORKERS
Verdant Tree (3)


NextHand

Young Treant (0/2)
Rich Earth
Rampant Growth
Spore Shambler (2/3)++


Discard

Forest’s Favor
Ironbark Treant (3/2)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
MP - ($2)
panda - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

This time I’m going to be prepared for hotter fire and firebird, so I’m pretty sure he will do something else :sweat_smile:

1 Like

yea i threw that game good :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Charge
Bloodburn
Careless Musketeer
Scorch
Pillage


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Bombaster
Mad Man
Bloodrage Ogre
Nautical Dog


Discard

Pillage
Scorch
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Careless Musketeer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Careless Musketeer (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

what a sad split…

worst split ever, eh? :frowning:
tempting to go maxband zane shoving musketeer into technician in order to mess a bit with your cycle, but with rg in my hand I decided differently.

CAWS21 round 7 P1T2

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Gunpoint Taxman (3/3)


STARTING HAND
Rampant Growth
Young Treant (0/2)
Spore Shambler (2/3)++
Rich Earth


WORKERS
Verdant Tree (3)
Rich Earth


NextHand

Tiger Cub (2/2)
Spore Shambler (2/3)++
Merfolk Prospector (1/1)
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
midori - ($2)
Rampant Growth panda kills jaina - ($0)
MP trades musketeer, you gain 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori (2/3, lvl3)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

The temptation to go panda + midband zane killing jaina to shove cm into technician in order to mess a bit with his cycle, results in a maxband hero way too early with no means to heal him and no tech building which doesn’t seem worth it. The aspect of neglecting him the extra gold that results in cala + bogre next turn would be a nice upside, but still…

P2T2


Tech StartingHand Workers

TECH
Huntress
Bloodlust


STARTING HAND
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Mad Man
Nautical Dog


WORKERS
Bloodburn
Bombaster


NextHand

Makeshift Rambaster
Bloodlust
Huntress
Nautical Dog
Mad Man


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Cal - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Cal (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

what a sad split…

CAWS21 round 7 P1T3

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Flagstone Garrison (4)


STARTING HAND
Tiger Cub (2/2)
Merfolk Prospector (1/1)
Rampant Growth
Spore Shambler (2/3)++


WORKERS
Verdant Tree (3)
Rich Earth
Spore Shambler (2/3)++


NextHand

Forest’s Favor
Overeager Cadet (2/2)
Gunpoint Taxman (3/3)
Ironbark Treant (3/2)


Discard

Rampant Growth
Tiger Cub (2/2)
Flagstone Garrison (4)
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midbandori - ($3)
MP - ($2)
tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: wisp (1/2)
  • :target: Lookout:

In Play:

  • Midori (3/4, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

against everything but ferocity/behind the ferns I think it’s better to not attack. But as a potential cal kill doesn’t require cards from my hand, he has seen it and he is expecting the kiill, so I’ll not go for it (or is it mind games and he is hoping that I think exactly that???)
Either way, I’ll go Peace engine even though he has a lot of direkt damage for buildings. He still has to destroy the buildings without using too many ressources while mine replenish hopefully. Also this keeps me a bit safer from kidnapping and I can use the synergy with midbandori a bit more.

Playful Panda has an ability.

1 Like

seriously??? ok then I have to think about my turn a bit more… gnarf…

well, I don’t see a better line, so I’ll just edit the stats… bummer! Should have gone for zane in turn 2 then…

1 Like

P2T3


Tech StartingHand Workers

TECH
Captured Bugblatter
Crashbarrow


STARTING HAND
Makeshift Rambaster
Huntress
Bloodlust
Mad Man
Nautical Dog


WORKERS
Bloodburn
Bombaster
Nautical Dog


NextHand

Charge
Scorch
Careless Musketeer
Pillage


Discard

Mad Man
Bloodlust
Captured Bugblatter
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress - ($4)
Mid Cal kills Panda - ($2)
Makeshift Rambaster kills Prospector - ($0)
Ogre kills Wisp

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Huntress (4/3), anti-air, resist 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1), -1, resist 1
  • Bloodrage Ogre (3/1), -1, resist 1
  • L3 Cal (3/2), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

likely balance…

CAWS21 round 7 P1T4

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Gunpoint Taxman (3/3)


STARTING HAND
Ironbark Treant (3/2)
Forest’s Favor
Gunpoint Taxman (3/3)
Overeager Cadet (2/2)
Young Treant (0/2)


WORKERS
Verdant Tree (3)
Rich Earth
Spore Shambler (2/3)++
Ironbark Treant (3/2)


NextHand

Playful Panda (3/3A)
Flagstone Garrison (4)
Gunpoint Taxman (3/3)


Tech 2 card(s)
Get Paid +scav - ($8)
Worker - ($7)
FF Midori kills elite - ($5)
maxband Midori heals - ($2)
GPT - ($0)
cadet

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Midori (5/6, lvl8)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I really wanted to go tech rush, but that’s not an option anymore with this board state :frowning: should have taken more time after charnel pointed out my blunder. Wisp elite + tiger technician wouldn’t have been rocket science and then I would be in a way more comfortable situation.
big bummer: lobber is blowout! :frowning_face:

I’ll tech a second GPT to have something against firebird in the hope of I’ll be fast enough to draw through the next cycle if he goes for hotter fire. Can’t be prepared against everything…

Post draw: hmpf, that garrison draw is gonna hurt later in this cycle…

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Ogre Recruiter


STARTING HAND
Scorch
Charge
Pillage
Careless Musketeer


WORKERS
Bloodburn
Bombaster
Nautical Dog
Careless Musketeer


NextHand

Charge
Mad Man
Bloodrage Ogre
Pillage
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Cal kills Cadet - ($5)
Ogre trades with Taxman
Rambaster deals 3 to Tech I
Tech II (Blood) - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1), -1, resist 1
  • L5 Cal (4/2), -3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

no hope… gg

CAWS21 round 7 P1T5

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Drill Sergeant (3/3)


STARTING HAND
Gunpoint Taxman (3/3)
Flagstone Garrison (4)
Playful Panda (3/3A)
Merfolk Prospector (1/1)


WORKERS
Verdant Tree (3)
Rich Earth
Spore Shambler (2/3)++
Ironbark Treant (3/2)
Playful Panda (3/3A)


NextHand

Young Treant (0/2)
Forest’s Favor
Overeager Cadet (2/2)


Discard

Gunpoint Taxman (3/3)
Overeager Cadet (3/3A)
Flagstone Garrison (4)
Drill Sergeant (3/3)
Drill Sergeant (3/3)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
MP - ($6)
GPT - ($4)
Midori breaks tech 2, 2 to your base
tech 2 → peace ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Midori (5/6, lvl8)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

blood :sweat_smile:
at least no firebird and no hotter fire to worry about, but I’m not sure whether I’m happy about that…
Tech break is likely, at least that might result in Midori surviving a bit longer… Still I’m far away from a comfortable situation…

P2T5


Tech StartingHand Workers

TECH
Desperation
Captured Bugblatter


STARTING HAND
Kidnapping
Charge
Pillage
Mad Man
Bloodrage Ogre


WORKERS
Bloodburn
Bombaster
Nautical Dog
Careless Musketeer


NextHand

Scorch
Ogre Recruiter
Crashbarrow


Discard

Pillage
Charge
Mad Man
Kidnapping
Bloodrage Ogre
Desperation
Captured Bugblatter


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech II
Cal discards 2, deals 4 to Midori
Mid Drakk - ($5)
Mad Man trades with Prospector - ($4)
Kidnapping Taxman trades with Midori, Drakk to L6 - ($0)
Rambaster breaks Tech I

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1), -1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

shouldve been base hits… late game is gonna be rough…

ouch, that kidnapping hurt A LOT… should have left that stupid tech2 alone as it looks, or what did you discard?

CAWS21 round 7 P1T6

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Forest’s Favor
Young Treant (0/2)
Overeager Cadet (2/2)
Rampant Growth


WORKERS
Verdant Tree (3)
Rich Earth
Spore Shambler (2/3)++
Ironbark Treant (3/2)
Playful Panda (3/3A)
Rampant Growth


NextHand

Drill Sergeant (3/3)
Gunpoint Taxman (3/3)
Tiger Cub (2/2)
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 1
young treant - ($7)
maxband zane shoves Drakk to scavenger - ($0)
zane kills Drakk, we both get 1, 1 to my base - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Zane (4/1, lvl6)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

so going for tech 2 was the wrong call. That hurts… A lot… Was that the game deciding mistake after my panda blunder? I also regret to have teched two drill sargeants. At least one gemscout owl in the mix would probably have been way better

No HH and tech 2 is down, so…?

cala dies by attacking midori, hence he can summon Drakk.

1 Like

Likewise, should have left that Tech I it seems…

P2T6


Tech StartingHand Workers

TECH
Shoddy Glider
Crash Bomber


STARTING HAND
Ogre Recruiter
Scorch
Crashbarrow


WORKERS
Bloodburn
Bombaster
Nautical Dog
Careless Musketeer


NextHand

Captured Bugblatter
Bloodlust
Huntress


Discard

Pillage
Charge
Mad Man
Kidnapping
Bloodrage Ogre
Desperation
Captured Bugblatter
Crashbarrow
Scorch
Shoddy Glider
Crash Bomber


Tech 2 card(s)
Get Paid + scav - ($10)
Jaina - ($8)
Crashbarrow kills Treant and deals 4 to base - ($5)
Ogre Recruiter - ($0)
Rambaster deals 3 to base: 10

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ogre Recruiter (5/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina (2/3)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1), -1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

def needed to be base hits… sigh… recruiter was a bad idea…

CAWS21 round 7 P1T7

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


Tech StartingHand Workers

TECH
Calypso Vystari (2/2)
Calypso Vystari (2/2)


STARTING HAND
Flagstone Garrison (4)
Tiger Cub (2/2)
Drill Sergeant (3/3)
Gunpoint Taxman (3/3)
Moment’s Peace
Overeager Cadet (2/2)
Gunpoint Taxman (3/3)


WORKERS
Verdant Tree (3)
Rich Earth
Spore Shambler (2/3)++
Ironbark Treant (3/2)
Playful Panda (3/3A)
Rampant Growth


NextHand

Flagstone Garrison (4)
Overeager Cadet (3/3A)
Moment’s Peace
Drill Sergeant (3/3)
Merfolk Prospector (1/1A)


Discard

Young Treant (0/2)
Calypso Vystari (2/2)
Calypso Vystari (2/2)
Moment’s Peace
Gunpoint Taxman (3/3)
Tiger Cub (2/2)
Gunpoint Taxman (3/3)


Tech 2 card(s)
technician draw
Get Paid - ($10)
garrison - ($7)
drill Sergeant, draw - ($4)
cadet, draw, rune
Midori - ($2)
moment’s peace - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane (4/1A, lvl6)
  • :psfist: Elite: Midori (2+1/3, lvl1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Drill Sergeant (4/4)+
  • Overeager Cadet (2/2)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

uff, my engine is live! but was it fast enough? bugblatters plus Jaina are going to make it a close call. Now let’s cross fingers for no Jaina spells…

P2T7


Tech StartingHand Workers

TECH
Shoddy Glider
Behind the Ferns


STARTING HAND
Captured Bugblatter
Bloodlust
Huntress


WORKERS
Bloodburn
Bombaster
Nautical Dog
Careless Musketeer


NextHand

Crash Bomber
Pillage
Huntress


Tech 2 card(s)
Get Paid - ($9)
Cal - ($7)
Jaina trades with Zane, sparks Midori, Cal and Midori to L3
Captured Bugblatter - ($4)
Drakk - ($2)
Bloodlust Cal and Drakk - ($0)
Drakk trades with Midori, Cal to L5, deals 1 to base: 9
Cal deals 5 to base: 4

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ogre Recruiter (5/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Captured Bugblatter (4/2)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1), -1
  • L5 Cal (4/4), -1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

moments peace saves me??

It’s definitely over, the question remains: for me or for you :sweat_smile:

I think I should be safe against everything but behind the ferns or some specific two card combos like bugblatter plus haste/pirate plus pillage/2 gliders/etc. in this hand of four. Unfortunately the possibilities seem endless for you to have something like that…

CAWS21 round 7 P1T8

P1 [Balance]/Peace/Anarchy vs. P2 [Fire]/Blood/Feral


Tech StartingHand Workers

TECH
Gemscout Owl (0/1)
Gemscout Owl (0/1)


STARTING HAND
Drill Sergeant (3/3)
Flagstone Garrison (4)
Moment’s Peace
Merfolk Prospector (1/1A)
Overeager Cadet (3/3A)
Forest’s Favor
Calypso Vystari (2/2)
Calypso Vystari (2/2)
Tiger Cub (2/2)
Gemscout Owl (0/1)
Young Treant (0/2)


WORKERS
Verdant Tree (3)
Rich Earth
Spore Shambler (2/3)++
Ironbark Treant (3/2)
Playful Panda (3/3A)
Rampant Growth


NextHand

Gemscout Owl (0/1)
Moment’s Peace
Gunpoint Taxman (3/3)
Moment’s Peace
Gunpoint Taxman (3/3)


Tech 2 card(s)
Get Paid - ($10)
sergeant #2, draw, rune - ($7)
cadet #2, rs & draw, 2 runes
MP, draw, 2 runes - ($6)
Calypso, draw 1, 2 runes - ($5)
Calypso, draw 1, 2 runes - ($4)
Owl, draw 1, 2 runes (12 total) - ($3)
Tower - ($0)
drill sergeant #1 kills recruiter, 1 to my base
cadet #1 with 3 runes kills bugblatter, my base takes 1, you draw
distribute some runes

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (8/8A)+++++
  • :psfist: Elite: Overeager Cadet (2+1/2)
  • :ps_: Scavenger: Merfolk Prospector (2/2)+
  • :pschip: Technician: Calypso Vystari (2/2)
  • :target: Lookout: Gemscout Owl (0/1)

In Play:

  • Flagstone Garrison (4)
  • Drill Sergeant (6/1)+++
  • Overeager Cadet (5/1)+++
  • Calypso Vystari (2/2)

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

oh man, completely forgot about bloodlust… how the heck do I expect to win against someone as strong as Bansa when blundering that much???