sorry, you’re thinking of sac the weak. Obliterate is more deadly, as bomber said.
Oops, that beats the purpose of putting Spitter in Elite, then.
Not that it changes the output, but it lessens how much I can stretch it out for you.
P1T9
Starting hand: 3
Versatile Style
Death and Decay
Plague Lab
Technician draw: 1
Sickness
Thoughts
Purely in defeat delaying stage at this point. 6 gold for Grave + Versatile Style to disable Gunship, leaving 4 gold to put down the Plague Lab and worker, or to level heroes:
- Midband Orpal, worker
- Maxband Vandy, doom Taxman and Twin
- Sickness, midband Vandy
- Sickness on Gunship
- Plague Lab, worker
I’ll go for Vandy so heroes can’t trade 1-for-1, try to maximise Gunship spite.
Teched cards: 0
T2: Plague Spitter, Sickness
T3: Death and Decay, Gorgon
T4: Abomination, Reversal
T5: 2 x Versatile Style
T6: Gorgon, Rambasa Twin
T7: Plague Lab, Sparring Partner
Get paid – (10)
Orpal Suicides into Steam Tank for 1A damage, levels fizzle
Grave Stormborne – (8)
Versatile Style against 2 resist, Pirate Gunship is disabled – (4)
Maxband Vandy, doom Gunpoint Taxman and Rambasa Twin – (0)
Discard 3, draw 5
Vandy L5 4/5+1A (sparkshot; resist 1; 1g + exhaust: fetch Demonology spell)
Rambasa Twin 5/4 (resist 0+1; doomed; first Twin death each turn goes to codex)
Grave L1 2/3 (sparkshot)
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 5
Versatile Style
Reversal
Gorgon
Deteriorate
Sparring Partner
Deck: 2
Gorgon
Sacrifice the Weak
Discard: 8
Summon Skeletons
Plague Spitter
Thieving Imp
Abomination
Versatile Style
Death and Decay
Plague Lab
Sickness
Card-count check (opponent-viewable)
Expected: 10 + 12 teched + 1 Twin - 1 Twin to codex = 22
1 on board
5 in hand
2 in deck
8 in discard
6 in workers
Total: 22
Gold: 0
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Graveyard
T5: Skeleton Javelineer
T6: Pestering Haunt
Turn 9
Hand: Tenderfoot, Entangling Vines, Surprise Attack
Workers: Older Brother, Helpful Turtle, Spark, Wither, Brick Thief, Fruit Ninja
Techs
Turn 2: Entangling Vines, Gunpoint Taxman
Turn 3: Steam Tank, Surprise Attack
Turn 4: Chaos Mirror, Pirate Gunship
Turn 5: Pirate Gunship, Steam Tank
- Tech 0 cards
- Get paid (+$11, $11)
- Summon Captain Zeno Zane ($9)
- Cast Surprise Attack ($4)
- Cast Entangling Vines on Rambasa Twin ($0)
- Sharks kill Vandy, Zane gains 2 levels
- Rook (4), River (4), Taxman (5), Steam Tank (6), and Zane (2) deal 21 damage to your base, destroying it
Gg man. Tough fight there.
@FrozenStorm got em coach
Well played! Think I teched myself into a corner early, Orpal into Disease II is too slow against the threat of Anarchy rush.