[CAWS20] Round2: Steve44 [Necromancy/Disease]/Discipline vs Nopethebard MonoRed

Hi @Nopethebard! Let´s start Round 2! Here is my opening. GLHF!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Deteriorate
Summon Skeletons
Poisonblade Rogue


Discard

Thieving Imp
Sacrifice the Weak


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Skeleton Javelineer - ($2)
Summon Grave Stormborne - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne (2/3a) Sparkshot Level1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) Javelin Rune
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
2 Likes

P2t1

Hand

Makeshift Rambaster
Bloodburn
Bombaster
Careless Musketeer
Mad Man

Worker

Makeshift Rambaster

Get paid ($5)
Worker ($4)
Summon Drakk ($2)
Hire Bombaster ($0)

Squad leader: Bombaster (2/2)
Scavenger: Drakk (1/3)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Pillage
Brogre
Scorch
Charge
Nautical Dog

Thoughts

This is an interesting Codex. I don’t see a special synergy, but I do see some very good heroes. I think my first Order of Business should be to deal with Grave.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Rambasa Twin


STARTING HAND
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Graveyard
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech1 - ($2)
Pestering Haunt suicides into Bombaster
Grave kills Bombaster
Grave to Level3: heals all damage - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne (3/4) Sparkshot, Readiness Level3 :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
1 Like

Grave didn’t have readiness when he attacked, so he’s still exhausted

ok, thank you!

1 Like

@Nopethebard Did you leave the game or are you still there? I think we should finish until the next 2 days…

1 Like

I’m here. I’ll post the next turn today. If I forget you can take it

P2t2

hand

Pillage
Brogre
Scorch
Charge
Nautical Dog

Worker

Scorch

Tech

Gunpoint Taxman + Rickety Mine

Get paid ($6)
Build Tech 1 ($5)
Worker ($4)
Hire Brogre ($2)
Float 2 gold

Squad leader: Brogre (3/2)
Technician: Drakk (1/3)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Pillage
Bloodburn
Nautical Dog
Mad Man
Rickety Mine

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Sparring Partner


STARTING HAND
Graveyard
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Poisonblade Rogue
Rambasa Twin
Martial Mastery
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast Sacrifice the Weak: sacrifice Brogre and Skeleton Javelineer - ($2)
Grave kills Drakk and levels to Level5, my Base takes 1 damage
max Grave: heals all damage - ($0)

Float ($5)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne (4/5a) Sparkshot, Readiness, sword rune Level7
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
1 Like

P2t3

Hand

Careless Musketeer
Rickety Mine
Mad Man
Bloodburn
Nautical Dog
Pillage

Worker

Pillage

Tech

Marauder + Surprise Attack

Get paid + float ($9)
Construct a Rickety Mine ($7)
Hire Mad Man ($6)
Hire Nautical Dog ($5)
Worker ($4)
Build Tech 2: Anarchy ($0)

Scavenger: Mad Man (1/1)
Technician: Nautical Dog (1/1)
In play: Rickety Mine (4)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Bloodburn
Bombaster
Charge
Gunpoint Taxman

Thoughts

My plan is to hold the line (and kill Grave if possible), while preparing for Gunships. I should be able to work with 11 gold next turn, which I can use to have a maxband Drakk and send a Taxman hurtling at Grave’s face.

Friendly prod to you both to keep the pace of play up to start the week here

Forgot to discard Skeleton Javelineer…I draw a new hand…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Hooded Executioner


STARTING HAND
Sacrifice the Weak
Graveyard


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Sparring Partner
Martial Mastery
Pestering Haunt
Hooded Executioner
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Cast Martial Mastery - ($5)
Grave kills Mad Man and Nautical Dog with Sparkshot: you get 1 gold and draw
Hire Rambasa Twin - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Goliath (3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin David (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne (4/4) Sparkshot, Readiness, sword rune Level7

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
1 Like

P2t4

Hand

Surprise Attack
Marauder
Brogre
Bloodburn
Careless Musketeer

Worker

Bloodburn

Tech

Flame Arrow + Marauder

Get paid + scavenger ($9)
Tap Mine. Tails. It implodes and my base takes 2 ($12)
Worker ($11)
Summon Zane ($9)
Cast Surprise Attack ($4) the sharks kill your patrollers
Hire Marauder ($1)
Marauder trades with Grave. Levels to Zane
Midband Zane ($0)

Technician: Zane (3/3)

Base: 18
Tech 1: 5
Tech 2: 5
9 workers

Hand: 4
Deck: 8
Discard: 0

New Hand

Brogre
Gunpoint Taxman
Rickety Mine
Charge

Thoughts

Well, it’s not the turn I initially planned, but it still is pretty good. Not sure of my next turn, but I’m in a great position.

Why do you have 10 workers in Turn4? I think it´s impossible. You can´t build Tech3…

2 Likes

You don’t get a gold for Zanes attack because he’s at Level 1…

2 Likes

@Nopethebard steve is right. P2t4 means a max of 5+4=9 workers. Also, to get the gold zae needs to midband.

2 Likes

I’ll fix my turn. My bad

@Steve44 turn is legal now

1 Like
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Corpse Catapult
Corpse Catapult


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Sparring Partner
Martial Mastery
Hooded Executioner


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer


NextHand

Thieving Imp
Martial Mastery
Deteriorate
Sacrifice the Weak


Discard

Rambasa Twin
Pestering Haunt
Martial Mastery
Corpse Catapult
Corpse Catapult


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Build Tech2 - ($5)
Hire Hooded Executioner - ($3)
Hire Sparring Partner - ($2)
Summon Orpal Gloor - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3a)
  • :psfist: Elite: Orpal Gloor (2/3) Plague touch Level1
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9