Will post turn tonight or tomorrow, GL HF @zhavier!
CAWS19 Round6 - Player 1, Turn 1
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research
Hardened Mox
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Hardened Mox (1)
- Worker (0)
Workers
Forgotten Fighter
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Hardened Mox (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Fading Argonaut
Battle Suits
Time Spiral
Plasmodium
Tinkerer
End of Turn Discard
My Thoughts
Think I might run Juggermox here also, we shall see!
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Ironbark Treant
Tiger Cub
Playful Panda
Rich Earth
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Verdant Tree
Forest’s Favor
Spore Shambler
Young Treant
Discard
Tiger Cub
Playful Panda
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant 1/2+3A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
CAWS19 Round6 - Player 1, Turn 2
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Fading Argonaut
Battle Suits
Time Spiral
Plasmodium
Tinkerer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Boot Camp x2
Main:
- Onimaru (3)
- Fading Argonaut (1)
- Worker (0)
Workers
Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite: Hardened Mox (1+1/1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Fading Argonaut (2/3 fade 3)
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Nullcraft
Battle Suits
Time Spiral
Temporal Research
Boot Camp
End of Turn Discard
My Thoughts
Yeah Polymorph: Squirrel is a potential counter of sorts, but I think it’s a win if Zhav techs it and it only counters if he can combo it into a kill. Juggermox forward ho!
P2T2
Tech StartingHand Workers
TECH
Discord
Nimble Fencer
STARTING HAND
Young Treant
Verdant Tree
Spore Shambler
Merfolk Prospector
Forest’s Favor
Tiger Cub
WORKERS
Rich Earth
Verdant Tree
NextHand
Discord
Nimble Fencer
Playful Panda
Spore Shambler
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($7)
Young Treant - ($5)
Tiger Cub - ($3)
Tech 1 - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Young Treant 0/2+A
- Elite:
- Scavenger: Ironbark Treant 1/2+2A
- Technician: Tiger Cub 2/2
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Ok, so hes going for boot camp, that’s pretty obvious from no tech 1 and getting oni out now. I can kill Oni cause he didnt patrol fargo… if i draw discord. The response however is likely battle suits for a total of 5 incoming damage vs my young treant and river, and I also have no tech 1. If I dont kill oni, he probably gets 2 runes onto mox, and kills some stuff in my patrol. Either way Im happy putting out young treant. Oh well, wall up, see if I can weather the storm.
CAWS19 Round6 - Player 1, Turn 3
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Nullcraft
Battle Suits
Time Spiral
Temporal Research
Boot Camp
Boot Camp (BC1)
Tinkerer (BC2)
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hooded Executioner, Overeager Cadet
Boot Camp x2
Main:
- Oni kills SQL
- Battle Suits (4)
- Mox kills Cub, you get a card
- Boot Camp Mox, draw 1 (3)
- Boot Camp Mox, draw 1 (2)
- Worker (1)
Workers
Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Fading Argonaut (3/3+1armor fade 2)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Hardened Mox (4/3, ++)
- Battle Suits
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
End of Turn Discard
My Thoughts
JuggerMox here we come! Teching in OC and Hoodie, it occurs to me Zhav will probably Nature Reclaims my battle suits but all the same, I still want those two cards I think. If I draw the other BC I’ll probably skip T1 to play it.
…
And so it shall be!
P2T3
Tech StartingHand Workers
TECH
Nimble Fencer
Star-Crossed Starlet
STARTING HAND
Discord
Rampant Growth
Playful Panda
Nimble Fencer
Spore Shambler
Forest’s Favor
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Tiger Cub
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argagarg - ($5)
Nimble Fencer - ($3)
Rampant Growth on Fencer - ($1)
Fencer kills Fargo
Treant kills Oni, because you still dont have a tech 1
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp 0/1+A
- Elite:
- Scavenger:
- Technician: Argagarg 1/4, lvl 3
- Lookout:
In Play:
- Nimble Fencer 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
CAWS19 Round6 - Player 1, Turn 4
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Nullcraft
Neo Plexus
Hooded Executioner
Boot Camp
Temporal Research
Tinkerer (topdeck, swap w/ BC)
Events of Turn:
Upkeep:
- Get Gold (7+1)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hooded Executioner, Overeager Cadet
Hooded Executioner, Overeager Cadet
Boot Camp x2
Main:
- Mox kills wisp
- Vir (6)
- Peek topdeck, swap (5)
- Neo Plexus (3)
- Tech 1 (1)
- Worker (0)
Workers
Tinkerer, Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Vir (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician: Neo Plexus (3/2)
- Lookout:
In Play:
- Hardened Mox (4/3, ++)
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Boot Camp
Overeager Cadet
Boot Camp
Nullcraft
Hooded Executioner
End of Turn Discard
My Thoughts
Tech up and maybe swap the BC topdeck? Seems reasonable, block w/ Vir as a chump so Mox stays safe, tech in the other Hoodie and OC
P2T4
Tech StartingHand Workers
TECH
Potent Basilisk
Wandering Mimic
STARTING HAND
Merfolk Prospector
Forest’s Favor
Playful Panda
Young Treant
Tiger Cub
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Playful Panda
NextHand
Rampant Growth
Star-Crossed Starlet
Nimble Fencer
Ironbark Treant
Discord
Discard
Merfolk Prospector
Forest’s Favor
Young Treant
Potent Basilisk
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tiger Cub - ($6)
Max Argagarg - ($4)
Tech 2 Balance - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 2/2+A
- Elite:
- Scavenger: Nimble Fencer 2/2
- Technician: Argagarg 1/5, lvl 5
- Lookout:
In Play:
- Water Elemental 3/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
Chump Blocker, easily defused. Don’t see him suiciding now, heh.
CAWS19 Round6 - Player 1, Turn 5
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Boot Camp
Overeager Cadet
Boot Camp
Nullcraft
Hooded Executioner
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison x2
Hooded Executioner, Overeager Cadet
Hooded Executioner, Overeager Cadet
Boot Camp x2
Main:
- Mox kills Cub
- Plexus and Vir kill Arg, you rs draw 1, Vir to level 3
- Peek topdeck, swap (7)
- Hooded Executioner (5)
- Overeager Cadet
- Overeager Cadet
- Tech 2 Peace (1)
- Worker (0)
Workers
Boot Camp, Tinkerer, Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Hooded Executioner (4/3+1armor)
- Elite:
- Scavenger: Overeager Cadet (3/2)
- Technician: Overeager Cadet (3/2)
- Lookout:
In Play:
- Neo Plexus (3/1)
- Vir (2/2 lvl 3)
- Hardened Mox (4/1, ++)
- Battle Suits
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Hooded Executioner
Boot Camp
Temporal Research
End of Turn Discard
My Thoughts
I’m tempted to boost hoodie, bring out Nullcraft, and wipe the board, but I actually would rather tech up and make Zhav think I’m swapping Garrisons into my hand. I suspect a Basilisk is coming to take down my Battle Suits, but we shall see.
P2T5
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Fairie Dragon
STARTING HAND
Discord
Star-Crossed Starlet
Rampant Growth
Ironbark Treant
Nimble Fencer
Merfolk Prospector
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Playful Panda
NextHand
Wandering Mimic
Forest’s Favor
Potent Basilisk
Young Treant
Discard
Discord
Ironbark Treant
Rampant Growth
Polymorph: Squirrel
Fairie Dragon
Tech 2 card(s)
Get Paid - ($9)
River - ($7)
Star-Crossed Starlet - ($5)
Nimble Fencer - ($3)
Discord, neo dies, mox resets to fullish - ($1)
Merfolk Prospector - ($0)
Elemental kills Executioner
Star-Crossed Starlet kills Scav
Wounded Fencer kills Tech
Healthy Fencer kills Vir, River to Mid
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Merfolk Prospector 1/1+A
- Elite:
- Scavenger:
- Technician: River 2/4, lvl 3
- Lookout:
In Play:
- Water Elemental 3/1
- Nimble Fencer 2/1
- Nimble Fencer 2/1
- Star-Crossed Starlet 3/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Starlet will still take 1 damage from the scav, right?
Going to continue under that assumption as I don’t see any way it isn’t that
CAWS19 Round6 - Player 1, Turn 6
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Hooded Executioner
Boot Camp
Temporal Research
Fading Argonaut (techn)
Neo Plexus (rs BC, oof)
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Knight of the Conclave x2
Flagstone Garrison x2
Hooded Executioner, Overeager Cadet
Hooded Executioner, Overeager Cadet
Boot Camp x2
Main:
- Onimaru (8)
- Mox kills Prospector, takes 1
- Boot Camp mox, rs draw 1 (7)
- Hooded Executioner + Boost, kills WE (2)
- Fading Argonaut (0)
- skip worker
Workers
Boot Camp, Tinkerer, Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
- Squad Leader: Hooded Executioner (4/3+1armor)
- Elite:
- Scavenger: Fading Argonaut (3/3)
- Technician:
- Lookout:
In Play:
- Onimaru (2/3 lvl 1)
- Hardened Mox (5/3, +++)
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Hooded Executioner
Flagstone Garrison
Knight of the Conclave
Flagstone Garrison
End of Turn Discard
My Thoughts
Going to hope my BC nets a Garrison here, tech in the KotCs for deck thinning…
Nope, not even Nullcraft or an OC. That’s okay though, Mox gets stronger all the time, he’s a banger, and I’ll have peace engine rollin’ next turn hopefully
RE: starlet, Just wishful thinking in regards to the effect of discord
This is looking pretty bad for me.
P2T6
Tech StartingHand Workers
TECH
Wandering Mimic
Moment’s Peace
STARTING HAND
Forest’s Favor
Wandering Mimic
Young Treant
Potent Basilisk
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Playful Panda
NextHand
Tiger Cub
Nimble Fencer
Merfolk Prospector
Ironbark Treant
Tech 3 card(s)
Get Paid - ($9)
Potent Basilisk, destroy battle suits - ($5)
Wandering Mimic - ($1)
mimic kills Executioner
River and fencer kill Fargo
other Fencer hits Tech 1 to 3
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Potent Basilisk 3/5+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nimble Fencer 2/1
- Wandering Mimic 4/1
- River 2/2, lvl 3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Idk feels scary to be against Mimics, especially when I want to abuse Nullcraft!
CAWS19 Round6 - Player 1, Turn 7
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Hooded Executioner
Flagstone Garrison
Knight of the Conclave
Flagstone Garrison
OC + KotC (KotC 1)
Nullcraft + OC (OC1)
Battle Suits + Boot Camp (OC2)
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain x2
Knight of the Conclave x2
Flagstone Garrison x2
Hooded Executioner, Overeager Cadet
Hooded Executioner, Overeager Cadet
Boot Camp x2
Main:
- Flagstone Garrison (7)
- Flagstone Garrison (4)
- Knight of the Conclave, draw 2
- Overeager Cadet, Draw 2
- Overeager Cadet, rs Draw 2
- Nullcraft, pings Basilisk, draw 2 (2)
- Battle Suits, Mox kills Potent B (0)
- Oni kills River, goes to level 3
- Knight of the Conclave, draw 2
Workers
Boot Camp, Tinkerer, Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 6 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 3
- Tech2 HP: 5 PEACE
In Patrol:
- Squad Leader: Overeager Cadet (3/2+1armor)
- Elite:
- Scavenger:
- Technician: Overeager Cadet (3/2)
- Lookout:
In Play:
- Onimaru (2/1 lvl 3)
- Hardened Mox (5/4, +++)
- Nullcraft (1/1, providing the silly mimic with flying unfortunately)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
- Knight of the Conclave (forecast 3)
- Knight of the Conclave (forecast 3)
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Temporal Research
Nether Drain
Hooded Executioner
Neo Plexus
Fading Argonaut
End of Turn Discard
My Thoughts
Set up garrisons, probably have nullcraft trade with Mimic, hope Zhav didn’t draw another discord…? Teching in Nether Drains as my deck should be pretty empty when all’s said and done, and that’ll be a good thing to have in hand next turn…
…
Hey I got suits on the RS! Wasn’t thinking of playing that but it does let me kill River and keep Oni, which is sweet, so let’s do that…
P2T7
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Tiger Cub
Ironbark Treant
Merfolk Prospector
Nimble Fencer
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Playful Panda
NextHand
Rampant Growth
Fairie Dragon
Discard
Potent Basilisk
Nature Reclaims
Nature Reclaims
Tech 2 card(s)
Get Paid + float - ($10)
Mimic flies over and breaks a Garrison
Tiger Cub - ($8)
Nimble Fencer - ($6)
Merfolk Prospector - ($5)
Ironbark Treant - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant 1/2+3A
- Elite: Tiger Cub 3/2
- Scavenger: Nimble Fencer 2/1
- Technician: Nimble Fencer 2/3
- Lookout: Merfolk Prospector 1/1
In Play:
- Wandering Mimic 4/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 2
- Deck: 7
- Disc: 3
Gold:
- Gold: 2
- Workers: 9
Thoughts
This seems like it won’t go well, but oh well!
Does feel like I’m grinding things down!
CAWS19 Round6 - Player 1, Turn 8
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Temporal Research
Nether Drain
Hooded Executioner
Neo Plexus
Fading Argonaut
Boot Camp (Hoodie)
Hoodie (Fargo)
Nether Drain (Hoodie2)
Bone Collector (rs BootCamp)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Elite Training, Bone Collector
Nether Drain x2
Knight of the Conclave x2
Flagstone Garrison x2
Hooded Executioner, Overeager Cadet
Hooded Executioner, Overeager Cadet
Boot Camp x2
Main:
- Mox kills SQL
- OCs trade with Cub and scav Fencer, you get 1g
- Hooded Executioner, draw 1 (7)
- Fading Argonaut, draw 1 (5)
- Hooded Executioner, draw 1 (3)
- Boot Camp Mox, rs Draw 1 (2)
- Nullcraft trades with Mimic
- Midband Oni, kill Techn, you draw 1 (0)
Workers
Boot Camp, Tinkerer, Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 5 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 3
- Tech2 HP: 5 PEACE
In Patrol:
- Squad Leader: Hooded Executioner (4/3+1armor)
- Elite:
- Scavenger: Fading Argonaut (3/3)
- Technician: Hooded Executioner (4/3)
- Lookout:
In Play:
- Onimaru (3/2 lvl 5)
- Hardened Mox (6/4, +++)
- Flagstone Garrison (4hp)
- Knight of the Conclave (forecast 2)
- Knight of the Conclave (forecast 2)
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Overeager Cadet
Overeager Cadet
Elite Training
Flagstone Garrison
Bone Collector (re-drew it after shuffling in nullcraft)
End of Turn Discard
My Thoughts
I think I’m running Zhav out of steam finally! I think the tech1 would have been better to break than a Garrison, but idk toss up
Now Im just delaying the inevitable, but sure, why not!
P2T8
Tech StartingHand Workers
TECH
Discord
Two Step
STARTING HAND
Rampant Growth
Fairie Dragon
Moment’s Peace
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Playful Panda
Rampant Growth
NextHand
Polymorph: Squirrel
Wandering Mimic
Discard
Potent Basilisk
Nature Reclaims
Nature Reclaims
Ironbark Treant
Tiger Cub
Nimble Fencer
Nimble Fencer
Wandering Mimic
Moment’s Peace
Discord
Two Step
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Midori - ($8)
Moment’s Peace - ($6)
Fairie Dragon, put a rune on Executioner - ($2)
Argagarg - ($0)
Prospector taps - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Argagarg 1/3+A
- Elite:
- Scavenger:
- Technician: Midori 2/3
- Lookout:
In Play:
- Merfolk Prospector 1/1
- Fairie Dragon 4/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 11
Gold:
- Gold: 1
- Workers: 10
CAWS19 Round6 - Player 1, Turn 9
P1 [Future]/Peace/Necromancy vs P2 [Balance/Growth]/Finesse
Starting Hand
Overeager Cadet
Overeager Cadet
Elite Training
Flagstone Garrison
Bone Collector (re-drew same after shuffling in Nullcraft)
Nether Drain + TR (OC1)
Nullcraft + Nether Drain (OC2)
Neo Plexus + BootCamp (Collector)
Doom Grasp (rs BootCamp)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
The Art of War, Doom Grasp
Elite Training, Bone Collector
Nether Drain x2
Knight of the Conclave x2
Flagstone Garrison x2
Hooded Executioner, Overeager Cadet
Hooded Executioner, Overeager Cadet
Boot Camp x2
Main:
- Flagstone Garrison (6)
- Overeager Cadet, draw 2
- Overeager Cadet, draw 2
- Bone Collector, draw 2 (4)
- Onimaru kills Arg, goes to level 7
- Maxband Oni (3)
- Elite Training to Mox and Onimaru (1)
- Boot Camp feathered Hoodie, rs draw 1 (0)
Workers
Boot Camp, Tinkerer, Plasmodium, Forgotten Fighter
- Patrol as below
- Discard 6 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 3
- Tech2 HP: 5 PEACE
In Patrol:
- Squad Leader: Hardened Mox (7/4+2armor, anti-air)
- Elite: Onimaru (5+1/5+1armor lvl 5, anti-air)
- Scavenger: Soldier Huey (1/1)
- Technician: Soldier Dewey (1/1)
- Lookout: Hooded Executioner (4/3)
In Play:
- Fading Argonaut (3+1/3)
- Soldier Louie (1/1)
- Hooded Executioner (5/2, feathered)
- Bone Collector (3/3)
- Hardened Mox (6/4, +++)
- Overeager Cadet (3/2)
- Overeager Cadet (3/2)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
- Knight of the Conclave (forecast 1)
- Knight of the Conclave (forecast 1)
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Elite Training
The Art of War
Temporal Research
Neo Plexus
Doom Grasp
End of Turn Discard
My Thoughts
I’m not going to bother with Nullcraft b/c I think it likely a discord comes (or maybe another Mimic, either way not a super useful blocker). Better to train elitely and just make sure retaliation is swift for any airborne assault. We’ll let Midori and and Dragon have a swipe, teching Doom Grasp and an Art Of War, if another Moment’s Peace passes so be it, it’s just stalling the inevitable.
Nope, Im gonna concede, can’t really do anything with this hand. Well played, I knew I shoulda respected that mox sooner. The lucky battle suits on the reshuffle really hurt, though I was already teetering on the edge anyway.