[CAWS19] Round5 FrozenStorm [Future]/Peace/Necromancy vs bolyarich [Demon/Necro]/Finesse

Ooooof Maestro Fencer Starlet AND Nether Drain?? CCCCOOMMBOOO. I thought by killing Vandy I’d be lessening the chances of that happening, it seems I’d have been better off toppling the graveyard maybe…

CAWS19 Round5 - Player 1, Turn 7

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Overeager Cadet
Hooded Executioner
KotC (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • rs Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doom Grasp, Unphase
Drill Sergeant, Knight of the Conclave
Flagstone Garrison x2
Overeager Cadet, Doom Grasp
Overeager Cadet, Hooded Executioner
Boot Camp x2


Main:

  • Move runes to Nullcraft, kill Guide, graveyard topples, Starlet on death HP for your upkeep
  • Make a skeleton (8)
  • Worker (7)
Workers

Knight of the Conclave, Temporal Research, Time Spiral, Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: DOWN PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Drill Sergeant (4/3)
  • :target: Lookout:

In Play:

  • Nullcraft (4/4 +++)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 7
  • Workers: 9

End of Turn Hand

Boot Camp
Tinkerer
Overeager Cadet
Boot Camp

End of Turn Discard
My Thoughts

Whelp, that’s probably game LOL, Finesse too stronk :wink: Hindsight I probably could have lessened the load by going after Graveyard instead of Vandy, but if you know Shadow Blade and Dark Pact are on the other side and Vandy’s near maxband to pump a Gargoyle… All your options are bad, I feel like I took the one with the best odds and it wasn’t my game this time


P2T7


Tech StartingHand Workers

TECH
Dark Pact
Nether Drain


STARTING HAND
Dark Pact
Nimble Fencer
Sacrifice the Weak
Grounded Guide(dp)
, Haunt(dp)


WORKERS
Skeletal Archery
Summon Skeletons
jandra
Deteriorate


NextHand

pbr(2/1) deals dmg in -1/-1 form,
Skeleton Javelineer(1/1), rune
Dark Pact


Discard

Dark Pact
Gargoyle(4/1)
Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
Vandy - ($7)
DP myself, base to 16
Nimble Fencer #2 for free
Grounded Guide - ($2)
Gargoyle airs! kills your nullcraft - ($1)
Garth makes skeleton - ($0)
Haunt
Imp and maestro kills your SQL, Vandy midbands
Fencer #2 kill your skeleton, takes 2 dmg, you get gold
garth kills your last patroller, you draw
Fancer #1 deals 4 dmg to your base, takes 1 from tower. Your base at 12 hp

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(3/4)A, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Maestro(4/1)
  • Grounded Guide(4/4)
  • Haunt(1/1)
  • Nimble Fencer(4/2) #1
  • Nimble Fencer(4/2) #2
  • Skeleton(2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Set-up for base kill. Oni 2, BC 1, 2xHoodie 10, Forgotten figher 3, he has 18… So, need to play against FF.

@FrozenStorm’s turn!

Playing violin on the titanic here lol…

CAWS19 Round5 - Player 1, Turn 8

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Boot Camp
Tinkerer
Overeager Cadet
Boot Camp
Neo Plexus (techn)
Doom Grasp (bc1)
Fading Argonaut (bc2)

Events of Turn:


Upkeep:

  • Get Gold (9+7float+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Unphase, Lich’s Bargain
Doom Grasp, Unphase
Drill Sergeant, Knight of the Conclave
Flagstone Garrison x2
Overeager Cadet, Doom Grasp
Overeager Cadet, Hooded Executioner
Boot Camp x2


Main:

  • Maxband Oni (8)
  • Neo Plexus (6)
  • Tinkerer (4)
  • Boot Camp a soldier, draw 1 (3)
  • Boot Camp that soldier again, draw 1 (2)
  • Fading Argonaut (0)
  • skip worker
Workers

Knight of the Conclave, Temporal Research, Time Spiral, Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite: Tinkerer (1+1/2)
  • :pspig: Scavenger: Neo Plexus (3/2)
  • :exhaust: Technician: Onimaru (4/5 lvl 8)
  • :target: Lookout: Fading Argonaut (3/3+1armor)

In Play:

  • Soldier (1/1)
  • Soldier (1/1)
  • Soldier (3/3, ++)
  • Battle Suits
  • Mox (trashed)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Flagstone Garrison
Doom Grasp

End of Turn Discard
My Thoughts

this is over…


P2T8

GG WP
i still don’t know any counter to jaggemox in this codex, but milling hand is a good way to do it, i think. Got very lucky on maestro and no boot camps for you in T3 and T4


Tech StartingHand Workers

TECH
Discord
Soul Stone


STARTING HAND
Dark Pact
pbr(2/1) deals dmg in -1/-1 form,
Skeleton Javelineer(1/1), rune
Nether Drain
Star-Crossed Starlet(6/2)


WORKERS
Skeletal Archery
Summon Skeletons
jandra
Deteriorate


NextHand

Grounded Guide(4/4)
Graveyard 2 hp()
Shadow blade
Star-Crossed Starlet
Nether Drain


Discard

Dark Pact
Gargoyle(4/1)
Imp
Sacrifice the Weak
Soul Stone
Discord
Dark Pact
pbr(2/1) deals dmg in -1/-1 form,
Nether Drain
Skeleton Javelineer(1/1), rune


Tech 2 card(s)
Get Paid - ($9)
DP myself
Starlet(5/3) for free
Vandy maxes, Fencer#1 and BIG SOLDIER ARE DOOMED - ($7)
Vandy kills SQL, takes 4, sparcshot tinkerer
Haunt kills tinkerer
Starlet kills Onimaru
Fencer#1 kill Fargo
Skeleton(2/1) kills Scav
Fencer#1(6/4) + Maestro(4/1) + GG(4/4) destroy your base

Float ($7)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Maestro(4/1) DEAD AFTER TRADE
  • Grounded Guide(4/3)
  • Haunt(1/1) DEAD AFTER TRADE
  • Nimble Fencer(6/3) #1 DOOMED
  • Nimble Fencer(4/2) #2 DEAD AFTER TRADE
  • Skeleton(2/1) DEAD AFTER TRADE
  • Star-Crossed Starlet(5/3) DEAD AFTER TRADE
  • Vandy(4/1), resist 1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 7
  • Workers: 9
Thoughts

4 cardsmakes lethal - fencers and GG and Shadow Blade

@FrozenStorm’s turn!

GG WP! Yeah between the Imp nuking my Boot Camps and that Maestro combo (nice technician, would’ve been nice for me to have had it been any of the other cards…) I was left pretty ineffectual. Unlucky game to have you hit that many low%s (25% first Boot Camp, 33% on the second, 20% on the Maestro???).

Hindsight on my turn 6, given the Dark Pact and Shadow Blade I knew about (plus maxband possibility), I still think killing Vandy was the right call, just unlucky you hit the Maestro.

Oh well! You’ve built a lot of room on the field, and we’re up for a rematch! GL HF

1 Like

What thing do you use to track? Standard spreadsheet shuffle hand every additional draw and place cards on hand in random order in ->post and in main table. As I see after game, you have the same order each time. Is it the way it should be? Also, without random shuffle hand random 5 of 5 could give additional info to opponent: like you discard card you drew after reshuffle @FrozenStorm

I use the spreadsheet @bolyarich, so indeed my tracking method would allow “random 5 of 5” to target a rs draw 1 card, but that’s why it’s meant for the player naming the card to discard to use random.org to generate the number (instead of picking it). Does that make sense?

Is there something you’re suggesting I should do differently? You’re meant to stick to the order you post your hand in for the purposes of judges verifying the random card selection is what actually gets discarded, or am I not understanding what you’re saying by “you have the same order each time”?

We trust other players. But in this paradigm discard random.org #4 of 5
if opponent draw 3 rs draw 2
gets an additional information about what he had discarded at opponent hand - the card after reshuffle

1 Like

I will say my ideas in another way - I’ve done it in bad way

Ah I understand now, even w/ random-ing the number, you still have extra info that “they discarded a rs card” or “not a rs card”. I suppose yeah, that’s true, but it isn’t a big enough deal to me to like, show work on shuffling my cards around and dumping the nth one.

I trust people here not to be working out an advantage like that, and it’s a small enough advantage anyway so nbd in my book :wink: I’d rather have it be transparent to observers that I discarded the expected card

2 Likes

Ah, ok. Thanks for good understanding me :slight_smile:

2 Likes