[CAWS19] Round4 dwardd [Past/Present]/Peace vs bolyarich [Demon/Necro]/Finesse

P2T7

i can be a bit lazy with response. Not lazy, but it could take 2-3 days - i’m going for a trip


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Thieving Imp
Dark Pact
Nimble Fencer
Dark Pact
Deteriorate
Leaping Lizard


WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Two Step
Two Step
Sacrifice the Weak
Javiliner(1/1), rune
Haunt(1/1)


Discard

Gargoyle(3/1)
Grounded Guide
Cloud Sprite (3/1) #1
Deteriorate
Dark Pact
Thieving Imp
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Garth - ($7)
Gargoyle airs - ($6)
Garg + spirit#1 kills your Oni
Garth midbands - ($5)
Garth makes skeleton + sac it to draw - ($4)
Leaping Lizard - ($3)
Garth maxbands, fetch maestro - ($0)
Nimble fencer for free
Deteriorate your Scav soldier
Fencer taps for 2 dmg to your T2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard(3/5)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro(3/5)
  • :target: Lookout:

In Play:

  • Cloud Sprite (3/2) #2
  • Nimble Fencer(2/3)
  • Garth(3/4), 7 level

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

i guess its worst reshuffle draw i could get…But very lucky to draw a lizard. The best draw xD.

@dwarddd’s turn!

1 Like

P1T8


Tech StartingHand Workers

TECH
Elite Training
Brave Knight


STARTING HAND
The Art of War
Sentry
Stewardess of the Undone
Forgotten Fighter
Boot Camp


WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War


NextHand

Boot Camp
Stewardess of the Undone
Boot Camp
Brave Knight
Elite Training


Tech 2 card(s)
Get Paid + scav - ($10)
Hire and maxband Prynn - ($2)
Trash Maestro for 2 time runes
Cadets both trade with lizard
Mox destroys your tech 2
hire sentry - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Alph(1/1a)sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Sentry(3/2) sparkshot anti-air
  • :pschip: Technician: Charlie(1/1)sparkshot
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(4/3) 2(+)
    L7 Prynn (3/5) fading 2 trashed:maestro

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T8


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Javiliner(1/1), rune
Haunt(1/1)
Two Step
Sacrifice the Weak
Two Step


WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Summon Skeletons
Grounded Guide
Dark Pact
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
rebuild t2
garth makes skeleton - ($8)
STW, skeleton, SQL - ($6)
garth trades with sentry
river - ($4)
dance fencer+sprite - ($2)
Sprite kills your prynn, river Midlands, maestro in studio
-1 from tower
javiliner - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: javiliner(1/1)A, rune
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer(4/5), dance
  • :pschip: Technician:
  • :target: Lookout: Maestro(3/5)

In Play:

  • Cloud Sprite (5/3) #2, dance, -1 from tower
  • river, (2/4), lvl3
  • Two Step

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

save garth and big draw or river and maestro?

@dwarddd’s turn!

This game is tense and I love it

1 Like

Arghhhhh i was scared of both two step and discord but thought, it’s alright, there’s nothing he can kill Garth against, forgetting about MY OWN TOWER

P1T9


Tech StartingHand Workers

TECH
Ready or Not
Seer


STARTING HAND
Stewardess of the Undone
Elite Training
Boot Camp
Brave Knight
Boot Camp
Nullcraft(1/1)flying


WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War


NextHand

Neo Plexus(3/2a)
Elite Training
Forgotten Fighter
Sentry


Discard

Sentry(3/2) sparkshot anti-air
Boot Camp
Elite Training
Nullcraft(1/1)flying
Boot Camp
Brave Knight
Ready or Not
Seer


Tech 2 card(s)
Get Paid + scav - ($10)
stewardess undos javelineer - ($7)
Onimaru - ($5)
Elite Training Mox and Oni - ($3)
Mox kills scav fencer
Boot camp mox - draw - ($2)
Nullcraft trades with sprite - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Charlie(1/1)sparkshot
  • :pschip: Technician: l1 Onimaru(3/4) elite trained
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(5/4) 3(+)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

lets see if my t2 can survive…

I will post my turn this evening

P2T9

I think we will start another one tomorrow.


Tech StartingHand Workers

TECH
Discord
Star-Crossed Starlet


STARTING HAND
Summon Skeletons
Grounded Guide
Dark Pact
Sacrifice the Weak
javiliner(back to hand)
Discord (dp1)
Dark Pact (dp1)
Deteriorate (dp2)
Nimble Fencer (dp2)


WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Gargoyle(3/1)
Grounded Guide
Leaping Lizard
Cloud Sprite (3/1) #1


Discard

Two Step
Nimble Fencer(4/5), dance
Cloud Sprite (5/3) #2, dance, -1 from tower
Discord
Star-Crossed Starlet
Dark Pact
Dark Pact
Discord
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid + float+scav - ($11)
vandy - ($9)
dp myself base to 16
dp myself base to 14
grounded guide - ($4)
nimble fencer for free(maestro)
discord, 1/2A SOTU, scav dies. - ($2)
NF kills sql, gets 2 dmg
maestro(4/5, gg aura) kills oni, river maxes, you draw
river destroy your T2, take a 1 dmg your base - 16hp
javiliner, discount
worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: javiliner(1/1)A, rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: vandi(2/3)
  • :target: Lookout:

In Play:

  • river, (3/3), lvl5
  • Maestro(4/1)
  • grounded guide(4/4)
  • Nimble Fencer(4/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 10

Gold:

  • Gold: 1.
  • Workers: 10

@dwarddd’s turn!

Note": javiliner 2/1A

Well I’m happy to have two games running at once, start it whever u want :slight_smile:

P1T10


Tech StartingHand Workers

TECH
Seer
Now!


STARTING HAND
Neo Plexus(3/2a)
Elite Training
Forgotten Fighter
Sentry
Overeager Cadet Beth(3+1/2)


WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War


NextHand

The Art of War
Fading Argonaut(3/2) fading 1
Overeager Cadet Alice(4/2+2a) (elite: anti-air)
Flagstone Garrison


Discard

Sentry(3/2) sparkshot anti-air
Boot Camp
Elite Training
Nullcraft(1/1)flying
Boot Camp
Brave Knight
Ready or Not
Seer
Stewardess of the Undone(3/3a)
Forgotten Fighter
Neo Plexus(3/2a)
Elite Training
Seer
Now!


Tech 2 card(s)
Get Paid + scav - ($10)
hire prynn - ($8)
forgotten fighter javelineer - ($6)
mox kills vandy, prynn to lvl 3
Maxband Prynn - ($2)
trash GG
overeager cadet
Sentry - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sentry(3/2)
  • :pschip: Technician: Overeager Cadet(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(5/2) 3(+)
  • L7 Prynn(3/5) fading 2 trashed:grounded guide

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 14

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

argh dark pact! altho ofc he couldve had those cards anyway im betting from the double de was at least one of the fencer, gg and discord they didnt have… well at least now im happy i bottom decked the flagstone Gs otherwise i would be very annoyed now

P2T10


Tech StartingHand Workers

TECH
Appel Stomp
Maestro


STARTING HAND
Gargoyle(3/1)
Cloud Sprite (3/1) #1
Leaping Lizard
Grounded Guide
Haunt(1/1)
Thieving Imp
Two Step


WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

javiliner(1/1), rune
Sacrifice the Weak
Cloud Sprite (5/3) #2, dance, -1 from tower
Nimble Fencer(4/2)
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($11)
midband garth - ($6)
skeleton + sac - ($5)
discounted javiliner + sac
river sideline yout tech
fencer kill your scav
Lizard - ($4)
maestro and lizard dancing - ($2)
maestro destroy your t2, your base to 14, tower damage
haunt
Cloud Sprite (3/2) #1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping lizard(5/7)A dance
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: garth(2/4)
  • :target: Lookout:

In Play:

  • river, (3/3), lvl5
  • Maestro(5/2) dance
  • haunt(1/1)
  • Cloud Sprite (3/2) #1
  • two step

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

LAST CARD IS TWO STEP

@dwarddd’s turn!

P1T11


Tech StartingHand Workers

TECH
Rewind
Ready or Not


STARTING HAND
Flagstone Garrison
The Art of War
Overeager Cadet Alice(4/2+2a) (elite: anti-air)
Fading Argonaut(3/2) fading 1


WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War
The Art of War


NextHand

Rewind
Flagstone Garrison
Seer


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Overeager and mox kill lizard
Hire Fargo - ($7)
Hire Overeager Cadet
Trash tower to build heroes hall ($5)

Float ($5)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet Alice(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Fargo(3/3)fading3
  • :pschip: Technician: L7 Prynn(3/5) fading 1 trashed:grounded guide
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(5/4) 3(+)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 17
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10
Thoughts

real sad to worker second art of war but i need to stop teching, also sad news Garth can pull a grounded guide so sprite and haunt can just destroy tech 2…

P2T11

GG WP
@FrozenStorm


Tech StartingHand Workers

TECH
Star-Crossed Starlet


STARTING HAND
Thieving Imp
Nimble Fencer(4/2)
javiliner(1/1), rune
Sacrifice the Weak
Cloud Sprite (5/3) #2, dance, -1 from tower
Grounded Guide (javiliner)


WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Appel Stomp
Discord
Dark Pact
Maestro


Discard

Leaping lizard(5/7)A
Maestro(5/2) dance
two step
Sacrifice the Weak
javiliner(1/1), rune
Cloud Sprite (3/2) #1
Thieving Imp
Cloud Sprite (5/3) #2, dance, -1 from tower


Tech 1 card(s)
Get Paid - ($10)
discounted Javiliner + Sac
Cloud Sprite deal 3 to prynn
STW scav, sprite - ($8)
Grounded guide - ($3)
Nimble fencer - ($1)
River sidelines SQL
Garth kill prynn, hits 6 lvl, second GG
Garth maxes, fetch Starlet - ($0)
Starlet(7/4) + Fencer(6/5) + haunt(1/1) deals 14 to your base
GG WP
Another ways to win:
Note: 2 fencers costs me 3(garth 1 + NF 2) and deals 9 dmg to your base
Draw another fencer or two step(3 of 12)
Draw appel stomp - save river sideline, and kill base with River
Not draw anything - 5->T2 + (4 + 1) -> T1 + Add another flying army unit - have 2 3/2 flyers.
(Draw 1 of 2 dark pacts - river suicides, take vandy - and so on)
Also can continue with Skeleton(garth) + sac it cost me 1, than all lethal gameplans still work - (drew gg -> 4/2 sprite and haunt snipes prynn, 3/4 garth kills scav, have 1 additional gold( 2 for not using STW, 1 for skeleton from garth, other plans using much less gold)
Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • river, (3/3), lvl5
  • haunt(1/1)
  • Star-Crossed Starlet(7/4)
  • Nimble Fencer(6/5)
  • garth(3/4)
  • Grounded Guide x 2 (5/4)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

11 gold = garanteed lethal(max vandy, and 5 + 4 + 1 + 2 from vandy). Have 10. need 1 of 4(?) cards: 2 fencers, appel stomp, two step. not to draw from 2, 3, 4: 8/12 * 7/ 12 * ((6/ 12) * (5 / 13)). Also - discord+haunt make things. Err, may be 7 cards gives me a win!

@dwarddd’s turn!

3 Likes

Id been on the way out for a veeerrry long time i think, i k some of the mistakes i made though so watch out in round 6! :wink: GG WP

2 Likes