STARTING HAND
Plasmodium
Tinkerer
Hardened Mox
Battle Suits
Time Spiral
WORKERS
Plasmodium
NextHand
Fading Argonaut
Forgotten Fighter
Neo Plexus
Nullcraft
Temporal Research
Discard
Tinkerer
Battle Suits
Time Spiral
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Hardened Mox(1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
never gone for a juggermox before but this seems like the right deck to try it against (other than the fact that its a generally hard deck to play against)
worker: a late plasmodium is a waste plasmodium
as for laer this game, thinking the t1 peace engine, keeping the mox around might be fun, can always charge up for a present rampage if it looks like he’s surviving the units (there r obvious counters tbf)
if he draws into PBR first turn protecting mox is gonna be a pain…
PBR has too small amount of hp, IMP + (skeleton) + (haunt) is weak to 50% nullcraft - i will have to play week hero(garth) or to Sac the strong creature
God i hate black starter, gonna have to wall up a bit, thing is nothing i do can guarenteed survive his turn, if i get out any one unit it can be stw’d, get out two and they could both die… probably shouldnt try anything radical and float 4 or something, maybe a tower to stop a skeleton army but itd be all i could do and he can just deterioate mox to get through. options: fargo and NC, both end up dead, no t1 for him, 2 cards used, midband garth left vulnerable to a battlesuited mox. fargo and plexus, with haunt still operational could kill both for 2 cards 2 g. do nothing, he gains ridiculous amount of momentum. hmmm fargo in sql, NC hiding back, he’d need to midband Garth to kill fargo and then with 2g he could… stw NC, im fine with that, tech up and make skele, would block me from Garth well, annoying, skeletal archery, long term dangerous, but i could kill Garth, reckon he’d go for the middle one, the most annoying as he only uses the one card, (this is assuming he gets the 50% chance of deterioate, otherwise i’m all good - going down on cards is bad actually if he has imp but he has already and i can roll with that). God t2 should not take this much thought, i hate black starter)
also by the way, my username is dwarddd (3xd at the end), i don’t mind cos i am “watching” the thread anyway but if you ever have to tag me in something else dwardd wouldn’t work
Boot Camp
Neo Plexus
Time Spiral
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Onimaru - ($3)
Mox kills scav skeleton
Boot camp mox, draw - ($2)
Battlesuits - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Fading Argonaut(3/3) fading 2
Technician:
Lookout:
In Play:
Battle Suits
Hardened Mox(3/2) 1(+)
Onimaru(2/3)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
if i draw: battle suits, play it; time spiral, tech 1; boot csmo, play it… there was a 1/3 chance of being able ti kill garth by bootcamping a skele, but i dont thinj jt was worth the odds. heres to hoping i dont draw both t1s…
STARTING HAND
Time Spiral
Boot Camp
Neo Plexus
Forgotten Fighter
Stewardess of the Undone
WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
NextHand
Neo Plexus
The Art of War
Nullcraft
Boot Camp
Overeager Cadet
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mox kills sql skele, takes 1
Boot camp Mox - ($5)
Fargo kills javelineer
Oni kills Garth, takes 1, gains 2 lvls
Maxband Oni - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite: Charlie(1/1)
Scavenger: Alph(1/1)
Technician: Bert(1/1)
Lookout:
In Play:
Battle Suits
Hardened Mox(4/2) 2(+)
L8 Onimaru(4/5) readiness, frenzy 1
Fading Argonaut(3/2) fading 1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
well, i can either tech 1, clear some portion of his board and most likely lose oni to a gargoyle, or i can go a risky route of no tech 1, maxband oni and bet on the 9/15ths chance of drawing an art of war next turn before his gargoyle dismantles oni, for patrolling… expecting a fencer, could deterioate a soldier, gargoyle a soldier (not sure why he would), would he stw a soldier to kill oni now? not worth the risk lets patroll all three
and i’m gonna guess that the order with it being exhausted from Vandy and being readied at upkeep is up to you as active player (and therefore it’s probably ready) if not my NC hits your tech 2 for one
P1T5
Tech StartingHand Workers
TECH
Flagstone Garrison
Overeager Cadet
STARTING HAND
Boot Camp
Nullcraft
Overeager Cadet
Neo Plexus
The Art of War
WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War
NextHand
Stewardess of the Undone
The Art of War
Boot Camp
Forgotten Fighter
Neo Plexus
Tech 2 card(s)
Get Paid, fargo fades (well played i gotta say i reckon that’s won it for you) - ($8)
Worker - ($7)
Tech 1 - ($5)
Hire Max - ($3)
Mox and two soldiers kill Vandy, Max midbands
Nullcraft, deals one to tech 2- ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Alph(1/1)
Technician:
Lookout:
In Play:
Battle Suits
Hardened Mox(4/3) 2(+)
L3 Max(2/4)
Nullcraft(1/1)flying
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
oh man… what an error, should’ve played safe, i still think it was a decent plan otherwise, but i’ve rarely played against gargoyle so i didn’t have that thought “what about Vandy+garg”, plus i should’ve spotted it anyway, always next time
STARTING HAND
Two Step
Cloud Sprite
Grounded Guide
Deteriorate
Javiliner(1/1), rune
WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
NextHand
Cloud Sprite
Nimble Fencer
Haunt(1/1)
Sacrifice the Weak
Thieving Imp
Discard
Two Step
Dark Pact
Deteriorate
Javiliner(1/1), rune
Grounded Guide
Two Step
Tech 2 card(s)
You attack my T2 for 1, Gargoyle readies(ready phase), Gargoyle sit down, UPKEEP: gargoyle dies(taps)
Get Paid - ($9)
Garth - ($7)
River - ($5)
Cloud Sprite - ($3)
Midband garth - ($0)
Deteriorite your soldier, you get gold
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Cloud Sprite (3/2)A
Elite:
Scavenger:
Technician: River(2/3)
Lookout:
In Play:
Gargoyle(0/2)
Garth(2/4), 4 lvl
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Finesse)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
patrol woth skeletons or to give him a problem of no_free_levels? i think so.
Forgotten Fighter
Boot Camp
The Art of War
Stewardess of the Undone
Sentry
Elite Training
Tech 2 card(s)
Get Paid + float +scav - ($11)
no Worker
Max max - ($9)
Max kills river
Mox kills Garth
Tech 2 peace - ($5)
Tower - ($2)
Neo Plexus - ($0)
STARTING HAND
Haunt(1/1)
Cloud Sprite
Thieving Imp
Nimble Fencer
Sacrifice the Weak
Summon Skeletons
WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
NextHand
Nimble Fencer
Dark Pact
Deteriorate
Thieving Imp
Dark Pact
Tech 2 card(s)
Get Paid - ($9)
Vandy - ($7)
Sprite kills your SQL, takes 1 from tower
Nimble Fencer, attacks yout T2 on 2, takes 1 from tower - ($5)
STW Fencer and Nullcraft. you draw - ($3)
Gargoyle airs and break your T2, your base to 18, takes 1 from tower - ($2)
Cloud Sprite#2 - ($0)
Tech 2 card(s)
Get Paid, start rebuilding tech 2 - ($9)
max suicides
Hire Onimaru - ($7)
raise to lvl 6 - ($2)
Mox kills Vandy, oni maxbands
Hire Overeager cadet x2
Elite Training alice and onimaru - ($0)
well its pretty certain oni will die :’( but at least im also fairly certain all his flyers would die if they attacks with them, my bet is maxband garth to pull GG, kill oni with two weakened flyers and leave sprite healthy, but we’ll see