Tech 1 card(s)
Get Paid + scav - ($11)
Hire immortal - ($5)
Hire Hyperion - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Immortal(5/5+a)
Elite:
Scavenger: Hyperion(4/5)
Technician:
Lookout:
In Play:
entangled: Argonaut(3/4)readiness
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 4 (Present)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
eugh this vortoss emblem seems impossible to play (or rather i keep letting prynn die just as i want to play it) now that immortal is actually out imma need a second one cos it is v important; hopefully I have enough danger on the board that he doesn’t feel comfortable just flying a boosted glider (either rune or drakk) into my tech 2 and I think I can just about stop a lone crashbarrow from killing t2
Immortal as expected, hopefully two turns of Moment’s Peace should let me cycle to my other copy of Vines in time. If I hit the base instead of the Tech II, I’d hit it down to 11 if I bring the Bugblatter out. Is that something I want to do? I think I’d rather hit the Tech II, that gets the base down to 13 so not too bad still. I’ll be down on cards, but I might not be playing many next turn if I can get Midori in the air.
Get paid - ($10)
Master Midori - ($8)
Moment’s Peace, your units can’t attack, mine can’t patrol - ($6)
Captured Bugblatter - ($3)
Shoddy Glider - ($2)
Spore Shambler exhausts to pass a + rune to Shoddy Glider, dies, your base to 16
Shoddy Glider destroys your Tech II, your base to 14
Discard 1, draw 2, reshuffle, draw 1
Shoddy Glider crashes, your base to 13
STARTING HAND
Now!
Temporal Research
Elite Training
Overeager Cadet(2/2)
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Battle Suits
Fading Argonaut(2/3)
Tinkerer
NextHand
Neo Plexus(2/2+a)
Now!
Temporal Distortion
Origin Story
Overeager Cadet(2/2)
Tech 2 card(s)
Get Paid, start rebuilding tech 2 - ($10)
Hire Max and maxband, flicker Argonaut - ($4)
Now! Max - ($3)
Max kills Midori, takes 3
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Immortal(5/5+a)
Elite:
Scavenger: Argonaut(3/4)readiness
Technician: Hyperion(4/5)
Lookout:
In Play:
L5 Max Geiger(3/1)sparkshot
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 11
Disc: 0
Gold:
Gold: 3
Workers: 10
Thoughts
hes used two gliders since last shuffle so unless he drew the 1 out if his deck with this shuffle he has none, (i really need a glider counter fast), prynn could void a bug blatter but she doesnt have enough attack to kill midori after being now!ed so looks like big ol onimaru it is, means if i draw an emblem i would hv to suicide a hero to get prynn out but im ok with that, might just patrol max on the frontlines, actually Really want to temporal distortion so will patrol Oni
Squad Leader: Drakk L6 3/4 (1 to your base on death, units get frenzy 1, first unit played from hand gets haste)
Scavenger: Rook L8 4/6 (can ignore lone patrollers, two lives)
Technician: Wisp 0/1
Playful Panda 2/2
Captured Bugblatter 4/2 (unit deaths damage your base)
Rich Earth (my workers cost no gold)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Hand: 4
Crashbarrow
Verdant Tree
Tiny Basilisk
Moment’s Peace
I almost feel bad because by the looks of it you didnt get a great reshuffle draw whereas i couldnt hv gotten much nicer… sorry? But still, GG and well played, you had me real scared for the most of this game
P1T10
StartingHand Workers
STARTING HAND
Neo Plexus(2/2+a)
Now!
Origin Story
Overeager Cadet(2/2)
Temporal Distortion
Nullcraft(1/1)flying
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Battle Suits
Fading Argonaut(2/3)
Tinkerer
Temporal Distortion
Now!
Origin Story
Nullcraft(1/1)flying
Neo Plexus(2/2+a)
Overeager Cadet(2/2)
Temporal Research
Tech 0 card(s)
Get Paid + float - ($13)
hire Prynn - ($11)
origin story rook - ($8)
immortal kills drakk, takes 4, lvls to prynn, my base to 12
Argonaut kills wisp, my base to 11
Hyperion hits base to 16, i draw
Temporal distortion hyperion into tricycloid - ($6)
Now! Tricycloid - ($5)
Tricycloid hits base to 10
Remove 3 runes to lower base to 7
Rehire Hyperion - ($0)
Hyperion deals 4 to your base, i draw
Max kamakazis into your base, dealing the last 3 damage
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L3Prynn(1/3) fading 4
Tricycloid (3/2)
Argonaut(3/3)readiness
Immortal(5/1)
Hyperion(4/4)
Buildings:
Base HP: 11
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
i dont think there was a more perfect draw I couldve got, was orignally kinda miffed i hadnt drawn a t2 but who needs them when u hv time on ur side
Haha, nah that’s cool, I was relying on Midori to chain Moment’s Peace, but was expecting a Tricycloid instead of Now! on a hero so didn’t put Rook in Squad Leader on turn 8 like I should have done, it was probably going to be downhill from there even without the Origin Story. Well played. @FrozenStorm
I was seeing if I could get a strategy going that didn’t rely on Drakk’s spells, I’m not sure yet whether it’s worth pursuing.
What is the etiquette on reading opponents thoughts post match during a tournament? Because the way I understand the triple elimination bit there is every chance we might play against each other again but I am quite interested to see what you were thinking through this match
And even that is kinda funny because i was teching vortoss emblem to counter kidnap but never managed to play it well (was really hoping to put it on the entangled argonaut, i thought it would be fun making u only able to kidnap a useless unit)
Reading thoughts after the game is absolutely fine. Very useful for improving, in my opinion. They might try a different strategy next time, so you can’t just counter their previous thoughts to win, but it can give you a better idea of strengths and weaknesses in the matchup.
Vortoss Emblem would have been very useful the way I usually play this, going heavily into Drakk, so that definitely wasn’t a bad call.
Had you gone for balance I was definitely going to go past (in part based off your old assessment) looks like you wouldve been happy with that this time round! And looks like based on your previous thoughts you didnt think blood would do well against present but i get that the moment’s peace was meant to sort that out… still interesting to see the comparison (and i for one am thankful for the how in depth your thoughta often are)
Interesting to see how my evaluations have changed over a year, thanks for pulling that out. I used to favour Strength more, because hasted Barbarbarians was the original plan for the deck, but I’ve used it less recently because its methods to reach the backline are awkward.