P1T9
Starting hand: 4
Faerie Dragon
Wandering Mimic
Wandering Mimic
Moment’s Peace
Technician draw: 1
Dothram Horselord
Thoughts
Should have kept Drakk back he couldn’t deprive me of haste. Ah well. Just delaying the inevitable now.
Teched cards: 0
T2: Bird’s Nest, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Faerie Dragon, Wandering Mimic
T5: Chameleon, Wandering Mimic
T6: Dothram Horselord, Moment’s Peace
T7: Bloodlust, Potent Basilisk
Get paid + scavenger - ($11)
Master Midori - ($9)
Moment’s Peace, your units can’t attack, mine can’t patrol - ($7)
Faerie Dragon, Wandering Mimic gets a feather rune and shoots out of sight - ($3)
Discard 3, draw 5
Technician: Midori L1 2/3
Faerie Dragon 4/2 (flying)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Drakk recovers on turn 10
Hand: 5
Bloodlust
Kidnapping
Tiger Cub
Bird’s Nest
Tiny Basilisk
Deck: 3
Potent Basilisk
Playful Panda
Rampant Growth
Discard: 7
Crash Bomber
Merfolk Prospector
Verdant Tree
Moment’s Peace
Wandering Mimic
Wandering Mimic
Dothram Horselord
Card count check (opponent-viewable)
Expected: 10 + 12 teched = 22
1 on board
5 in hand
3 in deck
7 in discard
6 in workers
Total: 22
Gold: 3
Workers: 10
4 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Forest’s Favor
T4: Spore Shambler
T5: Young Treant
T7: Chameleon